Almighty Game Designer Chapter 515: Evaluation


Overnight, this magical handheld seemed to have swept the domestic game and technology media, and all kinds of information began to bombard wildly.

In the beginning, there were only one or two technology media on the video site that had news about this handheld, and it was generally in a declining trend, but later, a large number of digital enthusiasts and game enthusiasts were working on Switch. Out of the box, it even spread to other channels.

In fact, in the long run, it is the evaluation of core fans that determines the fate of a device.

For Chen Mo, he has a very wide range of players in China, and he has many diehard fans. Just like Blizzard in the previous life, no matter what game is released, the first reaction of diehard fans is to buy and buy.

Even if Blizzard is really clueless to make a handheld, as long as the quality looks good, there will still be many people who buy it without thinking. This is word of mouth.

However, these passionate fans will not be able to support the sales of a classic product. Those marginal fans and passers-by still have to wait for the evaluation of the core fans to really make up their minds whether to start with this product.

After watching large-scale live evaluations and videos, most people have a more comprehensive understanding of this handheld.

Actually, Chen Mo’s goal in the first stage is mainly for two groups of people. The first is his core fans. As long as the quality of this handheld is excellent, they will definitely buy it; the second is for similar gameplay. Particularly interested players. For example, some people like somatosensory games, and some people like this casual two-player cooperative game. For them, Switch and Super Mario Odyssey are the best at this point. Games, they will definitely buy.

Chen Mo hadn't planned to make this whole machine popular all over the world at the beginning, and it would compete with the other three platforms, which is simply unrealistic.

Chen Mo's goal is to fill the gaps in the current game market with this handheld, while at the same time getting as much happiness as possible for himself.

In other words, this is a host that can be bought by both **** players and the general public. As long as it attracts you at any point, then the two thousand dollars you spent on it is definitely not wrong.

Can you reach the sales volume of the previous life? This is definitely not possible, because the market environment is different, and the accumulation of background is also different. It is actually very good to be able to sell to the present.

If more high-quality games and derivative gameplays are launched in the future, obviously the sales of Switch will continue, but it is certainly impossible to reach the level of the previous Nintendo.

But even the current sales are enough to make domestic players and game media feel dumbfounded.

The number of appointments for the second batch of handhelds has also exceeded 100,000. After Chen Mo announced that this handheld will be connected to the Thunder game platform, everyone still trusts the future game library of this handheld.

This is also one of the advantages of Chen Mo who chooses his own channel. Everyone knows that Chen Mo has a lot of good games in his hands. If you just take a few of them and transplant them to this handheld, you won’t lose games, so don’t worry about buying The situation where the handheld is quickly getting tired of playing.

Until now, after the sales figures came out, many game media began to seriously analyze the reasons for the success of this handheld.

The game channel of Tianji.com also published a very long game review.

"Switch is a very unique product. It represents a brand new gaming experience, a bit like the perfect integration of mobile phone and PC. Moreover, the game operation mode of the two controllers even surpasses the experience. With the above two platforms, you can play PC-level games anywhere."

"This novel feeling made the author realize that this technology has always been there, but no one has discovered it."

……

Actually, Switch is equivalent to a gap between the mobile phone and the PC. In terms of size, its size is not small, but it is still within the acceptable range of portable devices, and it does not need to be as thin and light as a mobile phone, it only needs to be able to be carried out.

After disassembling this device, many game media found that its performance is about seven times that of the average high-end mobile phone. Of course, this is a relatively sensational figure, but in fact, whether the Switch is in handheld mode or host mode, Can run large games at a stable frame rate, which has surpassed many mobile phones currently on the market.

(This data is compiled. In reality, you can Baidu for how much it is.)

In the final analysis, it is because the Switch is a dedicated game console.

In other words, as a compromise between mobile phones and PCs, Switch takes into account the two attributes of performance and portability at the same time, and greatly reduces the price. It seems to be squeezed by PCs and mobile phones at the same time. , Abruptly found a way, and this is exactly what everyone had overlooked before.

After the release of "Super Mario Odyssey", many game media have also launched evaluations of this game.

"When it comes to the open world, it seems that the concept of open world and sandbox has long been rotten, but there are very few games that can really do well in the open world. The formulaic world has long been unable to meet the needs of current players. Lost the original freshness of the open world."

"But after seeing "Super Mario Odyssey", the author's fun in the open world seems to have been rekindled. Yes, I have to blow this game wildly today."

"According to the designer Chen Mo, this game is not a level game, but a box garden world, adventure in many different styles of the world. The game itself is actually very simple, it is to defeat The story of the Great Devil and rescued Princess Bitchi."

"Of course~IndoMTL.com~The real content of the game is not the plot, but the collection and puzzle solving. Here, I really want to say something to Chen Mo. This is what I have played about collecting and solving. Decrypt the most fun game, there is no one!"

"The adventures hidden in the corners are strange and surprising in number, including running notes, unlocking mechanisms, jumping, racing, grabbing gold coins, skipping rope, remote control racing, puzzles, and other complex and novel gameplay, which test players’ skills from all angles And imagination, a lot of content can even be more interesting than the main line."

"Moreover, in the puzzle solving process of some game worlds, the protagonist will seamlessly switch from 3d to 2d through the water pipe. This is also very shocking. I really don't know how the designer came up with this idea."

"In this game, you have a huge amount of hidden content. Of course, everyone should not be intimidated when they see the word hidden. In fact, the process of searching for these hidden content is very smooth. With the guidance and support of certain rules, some seemingly unreasonable details are no longer so ordinary."

"We can get a sense of accomplishment in the process of discovering strangeness, thinking, and solving the mystery, and feel complacent about our excellent IQ. Of course, all of this has to be thanked by the game producer, thanks to Chen Mo’s superb skills Level design skills."


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