Almighty Game Designer Chapter 522: Come out, “Dark Soul”!
Chen Mo randomly dragged two knights from the material library, and perfected some basic settings, such as each knight's strength, armor thickness, weight, and so on.
In terms of strength, the knight's hands, legs, and other body parts are all given different power attributes, and the whole body armor is also designed to have different thicknesses and defenses.
Moreover, in the Pangu system, there are some ready-made templates, including human templates.
As long as the knight is fitted with a human template, then he will have a set of default attributes, including bone strength, movement patterns, damage effects, etc.
It can be seen that this is a research that has been carried out by the Pangu system from the very beginning, and it can be used directly now.
After that, Chen Mo designed several basic actions, such as defense, attack, roll, etc.
These actions are relatively simple, and Chen Mo is not too lazy to design more now. He mainly wants to see if he can achieve some special attacks and death actions under this kind of physical rules.
Soon, the game content is designed. In the editor, two knights started fighting in a clearing.
The sword-bearing knight launched an attack on the shield-bearing knight, but it slashed on the shield, and the sword involuntarily bounced back.
If it was in the previous physics engine, the action of "bullet knife" is set, as long as the sword knight slashes on extremely hard materials like a large shield or wall, there will be a bullet knife. action.
However, the action and range of the bullet knife are the same when cutting on different shields.
However, under the physical rules controlled by the Pangu system, the movement of this "flick knife" is completely autonomously generated. The specific movement range of the ball knife and whether there are any derivative effects are all calculated by the Pangu system.
At the same time, the shield knight is not completely unaffected, and will also withstand a certain impact based on the results calculated by the physics engine. If the strength of the sword knight completely crushes the shield knight, the shield knight may even be directly knocked to the ground by this blow.
After one party dies, the death action of the knight is also automatically generated by the Pangu system.
The sword knight slashed at the gap in the armor of the shield knight's neck. The blood instantly dyed the sword blade, and the shield knight lost his last health and knelt on the ground, and died after a cry.
The entire action is automatically generated by the system, and the degree of simulation is very high.
Chen Mo tried different settings again.
For example, make one of the knights particularly strong, or make one of the knights particularly heavy.
As the weight of the knight’s armor continues to increase, the knight’s walking will become slower and slower, and even at the end, he can barely stand still.
Chen Mo was very surprised that the effect of this Pangu system was more perfect than he expected. With this Pangu system, many complicated designs that previously required designers to make can be avoided.
Qiao Hua asked: "How is it?"
Chen Mo reluctantly quit the fantasy editor: "Very good."
Qiao Huayile: "I know it's very good, I'm asking if you have any ideas about the new game?"
Chen Mo smiled: "Don't worry, let me think about it. Will the permissions of the Pangu system be open to all designers?"
Qiao Hua shook his head: "Of course not. At present, the Pangu system is only open to more than a dozen designers, all of whom are domestic s-level and well-known a-level designers."
"It should not be possible to popularize in the future, because the Pangu system consumes too many resources when computing, and it has some other things to do, and it is impossible for everyone to use it."
Chen Mo nodded: "I understand."
Qiao Hua said again: "After three days, Pangu permissions will be fully open to you people. At that time, you should be able to use the Phantom Editor on a high-end computer at random. But I want to remind you. Say, if the computer configuration is not high enough, you should quickly change to a new computer, otherwise you may not be able to run the system."
"Although the Pangu system does not perform calculations on your computer, it is only the amount of derivative calculations and resources that are enough to cause a lot of trouble for your computer."
Chen Mo smiled: "Ok, I understand."
At the experience store, Chen Mo began to think about making new games.
Chen Mo has actually decided on the game to be made.
vr version of the dark soul.
Directly make the content except dl in Dark Souls 3.
The reason for making this game is actually very simple, because the combat system and level design of Dark Souls has always been a benchmark in the industry.
A major feature of the Black Soul combat system is that the accumulation of time and level cannot help the game pass too much. On the contrary, if you want to pass the level, players have to constantly improve their skills while being abused.
In the game of Dark Souls, players must constantly learn some combat skills, such as anti-shield, shield-breaking, combat skills, tumbling, hitting a straight, execution, etc.
Moreover, these combat skills are often born out of the cold weapon fighting tactics in reality. Although some skills appear to be relatively out of touch with reality, in general, its combat system should be the closest to reality.
The most powerful knight will lose a lot of blood after being backstabbed and be kicked to the ground. After the most powerful dragon is continuously attacked on the head, it will also be beaten dumbly (appears stiff) for the player to execute .
When facing enemies of different sizes, players must adopt different tactics. Unlike some games, no matter how big the enemy is, the fight is boring.
Of course, for Chen Mo, the Dark Soul of the previous life was limited by the technical level and engine, and it was impossible to be so real. But with the support of the new Pangu system, it becomes possible to create a new vr mode Dark Soul.
With the support of this physics engine, the already perfect combat system will become more abundant.
As for why I chose Dark Souls 3 instead of Dark Souls 1, there are two considerations.
The first is from the difficulty of the game and some specific designs, Black Soul 3 is more balanced and comprehensive. (In layman's terms, it is easy and suitable for entering the pit.)
Many people started entering the pit from Black Soul 3, because Black Soul 1 is too difficult.
The second is to consider the story. Black Soul 1 tells the story of the beginning of the fire, and Black Soul 3 tells the story of the end of the fire. It can be said that Black Soul 3 can better show the spiritual connotation of the entire Dark Soul series.
For Chen Mo, there is actually only one soul game on the platform.
As for Dark Souls 1, it can be used as a prequel and will be released to the sith platform.
Of course~IndoMTL.com~There are other reasons for making Dark Souls, such as investment issues, resentment issues, etc.
For the same 3a masterpiece, Black Soul’s investment is small compared to other series of works, because Black Soul’s map design is very sophisticated, and often contains a lot of content in the same scene, and through various elevators and orders. The open door limits the game rhythm very well. Although this is done to save money, the players really like this level design.
If you want to do a large open world like gta5 or Assassin's Creed Origins, even now, Chen Mo feels very difficult to do it.
In addition, Chen Mo really lacks a game that can help him brush his grievance value
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