Almighty Game Designer Chapter 527: Very suitable


A series of adjustments made by Chen Mo made Qian Kun feel very painful.

If this is said to be good, the difficulty will be lowered. This is obviously to raise the difficulty?

This kind of level design makes Qian Kun himself shudder. If you use one sentence to describe it, it is that Chen Mo's malice is hidden everywhere in the level...

The monsters in "Dark Souls" have the following characteristics.

The first is where you can see temptations, there must be conspiracies.

For example, if you see a luminous prop or a delicious chrysanthemum in the front, look at it on the left, right, or above, there will definitely be a variety of mobs waiting for you.

The second is an enemy you feel you can't beat, then you really can't.

For example, you suddenly see a majestic knight, or a fat man who walks on the ground shaking, or a fire-breathing dragon that is arrogant.

Your first reaction was: Damn, how can I be able to fight such an enemy? But in order to clear the customs, you still have to go up and try it without hesitation. There is a fluke mentality in his heart, maybe it just looks more awesome?

Then I tried it and found out, um, I really can't beat it!

In the early stages of Black Soul, there are many places where this kind of enemy that you obviously can't defeat is inserted. Of course, if you are highly skilled and like to play Contra, you have to go up and down to fight, then it is not impossible to win, but it will be very laborious.

This kind of monster is originally to push the picture to the next part, and then it will be more suitable to play again after it becomes stronger.

Many players will be confused when they are new to this level design.

Why? According to the process, I shouldn't have encountered such a perverted monster, Nima!

But this is the fact. In "Dark Souls", it's not that you will always meet evenly matched enemies if you follow the process honestly.

The third is that most of the more difficult levels hide simple ways to clear the level, such as terrain killing.

But new players generally can't find it.

In short, the level design of "Dark Souls" is very malicious. There are many seemingly unreasonable layouts and maddening traps. If you still consider this game according to the same set of brain circuits of ordinary games, then you will definitely not know the mother of Yin.

But if you carefully figure out the routines of the level design of "Dark Souls", adapt to this brain circuit, and constantly use various methods to try, then you will find that in fact, in every seemingly difficult level There are relatively simple methods hidden, so that many players who do not operate well can pass the level.

Of course, this is the charm of the level design of "Dark Souls", but this charm is hidden deep, and most people can't see it at first glance.

For Qian Kun, although he has done a lot of level design, the level design idea of ​​"Dark Soul" somewhat subverted his previous thinking inertia.

His first reaction was that this game looks so difficult!

He is also helpless in this regard, the players can only ask for more blessings...

……

In addition to developing "Dark Soul", Chen Mo also has some other things.

The class of the World University is still being taught. After seeing the performance of the new handheld Switch, all the people who questioned Chen Mo before have shut up.

Although this handheld is far from reaching the stage of competing with mobile phones, everyone can see that this handheld still has room for development.

In addition, more than 20 independent games have been ported to the Switch platform.

Players can download these independent games directly on the Switch. For some independent games that require a relatively large capacity, they can also buy cassettes on the official website.

Currently, the independent games ported to the handheld platform are mainly mobile and PC. The original designers are very active, because porting to the handheld platform is not a particularly troublesome thing for them. No workload.

If you make any changes, you can add another platform to sell, and the competition on the handheld platform is not fierce at all. As long as the game quality is slightly better, it can sell well.

In terms of the performance of the Switch, mobile games are perfectly supported, and some PC games that cannot run on mobile phones can be run without any pressure after optimization.

Some players are even calling for Chen Mo to port "League of Legends" to the Switch platform as soon as possible, so that everyone can lie down and play.

Chen Mo responded very enthusiastically to this, let’s go!

Don't think I can't see it, you guys are trying to find an excuse for the pit teammates, and throw the pot on me by the way!

MOBA games for mobile devices are available, but "League of Legends" is not suitable. The main reason is the operation mode. Many settings and skills in League of Legends are not suitable for changing to mobile phones/handheld devices~IndoMTL.com~ which involves the basic rules of the game, hero skills and so on. If it is completely changed, it may be completely different from the characteristics of the League of Legends on the PC side, and the handheld side and the PC side cannot be connected to each other for games, because the mechanism is different.

In that case, it is no different from the two games...

However, some independent PC games, such as first-person adventure games, can be transplanted to handheld platforms, allowing many players to realize their dreams of lying down and playing games.

The handheld itself has a lot of buttons, supports somatosensory, and the operation mode is very mature. Therefore, many designers have seen the development prospects of this new handheld, and the enthusiasm for developing exclusive handhelds is also rising.

……

The first floor lobby of the experience store.

A large LCD TV was added above the wall. This was also something that Chen Mo had to add after the players' strong request.

According to Chen Mo's plan, there are bookshelves next to the sofa in the lobby. There are many books on the bookshelves for players to read and entertain. But he still overestimated the learning of modern people.

In fact, most players have no interest in these books except Chen Mo occasionally flipping through these bookshelves.

They prefer a relatively modern multimedia device similar to a TV.

It's a bit more popular, that is, they need pictures and sounds...

This is a painful thing for Chen Mo, because when he is reading in the lobby, the sound of the TV will cause a little disturbance to him. But then I thought about it again, even if there is no sound from the TV, the people going and going in the hall can't be quiet, and it's not suitable for reading.

So Chen Mo painfully switched to a TV set. In addition to broadcasting TV shows on the game channel, he occasionally broadcasted some games or played promotional videos of new games on the Thunder game platform.


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