Almighty Game Designer Chapter 534: I feel this game is very simple!
This boss battle is a battle with the giant Yumu. In the video, Brother Onion and the player are holding a pair of storm controllers, and they are crazy about giant Yumu.
This video is different from the previous videos from God's perspective. It was released from the first-person perspective. At this time, everyone felt the shock from the first-person perspective.
Although the angle of view that everyone sees is 90 degrees, which is relatively limited, only from the oppressive feeling of the giant Yumu on the screen, you can also feel the sense of substitution of this game.
The giant Yumu, who is in a state of burning embers, is constantly tapping the ground with a machete. Under the action of the Pangu engine, every swing will cause the screen to oscillate and leave a deep impression on the ground. crack.
During the period, the player was accidentally chopped by the giant Yomu, and was chopped upside down on the spot, and everyone could clearly feel the powerful power of the giant Yomu. Obviously, this was also the credit of the Pangu engine.
However, due to the combined output of the two storm controllers, the giant Yumu quickly fell to the ground, his huge body transformed into King Chai-chen.
After watching the video, everyone has the same question, so simple?
The player in the video doesn’t actually have any particularly exquisite and complicated operations, because Brother Onion has attracted most of the giant's attention, and the player spends most of his time beating the giant's fat with the force of the storm controller.
Youmu occasionally changes targets, but the player just rolls twice to avoid the machete. He doesn't feel any difficulty at all. This makes the game's mowing characteristics more solid.
It's just the overall atmosphere in the game. This epic and oppressive feeling has already shocked many people.
Aside from the difficulty of the game, at least in terms of scenes, music, sound effects and other aspects of creating a boss battle atmosphere, they are all excellent works. And the experience in the VR game cabin mode should be more exciting.
Chen Mo explained: "Well, this is a plot kill in the strict sense. I can't tell you too much about this. I hope you can experience it in the game. In short, this onion npc is a boss. A friend of the giant Yumu, after the giant Yumu loses his mind, he must abide by the original agreement and defeat the giant Yumu by himself. The two weapons in the hands of the NPC and the player are called the Storm Discipler, and they are also made by the giant Yumu himself. Against your own weapons, so this battle seems to be relatively simple."
Oh, that's it!
Many people suddenly realized, no wonder this battle seemed so simple. It turned out to be a plot kill.
It seems that as long as you use this weapon to fight against the giant, you will win without any suspense.
Some players even wonder if this game is too simple?
However, Chen Mo's slightly revealed background of the story also aroused the interest of some players. Because the giant Yumu is the salary king who appeared in the cutscene CG, that is to say, the player must defeat all the salary kings?
Chen Mo said: "Okay, then everyone is free to ask questions, you can ask anything you want to ask about this game, and I will answer as appropriate."
Obviously, at this conference, Chen Mo will only release these two new videos. It is better to wait for players to experience the game by themselves for more game content.
The two new videos this time, one is about the game scene, the other is about the boss battle, plus the previously disclosed game information, basically some features of this game have been introduced.
Only the difficulty of the game, Chen Mo did not mention a word.
As soon as I heard that I entered the questioning session, the reporters at the bottom were full of energy and asked questions.
A reporter stood up eagerly and took the microphone: "Excuse me, Mr. Chen Mo, now most people on the Internet guess that this is a grass cutting game similar to "Diablo". You always Without positive recognition, is this a lawn mowing game?"
Chen Mo smiled and explained: "I don’t particularly like the name mowing games. In fact, "Diablo" is not a mowing game either. It depends on the numerical difficulty of the game. If the player comes up, If you go to torture the difficulty, you can't cut the grass."
"Going back to "Dark Souls", I think this game has this kind of characteristics to some extent. If you are some very skilled veterans, you can definitely mow the grass. But in this game I still hope that it can give players some challenges instead of being brainless."
The reporter felt a bit stunned. Chen Mo seemed to admit that this game can mowing, but he added a restriction that only very skilled veterans can mowing.
But think about it, "Diablo" seems to be the same. Even the mowing game will have a high degree of difficulty, so everyone didn't care.
Someone asked: "Then Mr. Chen Mo, how difficult is the boss battle in this work? The boss battle in Diablo was generally criticized, but the later bosses are not as good as some elite mobs. Has this improved in "Dark Souls"?"
Chen replied: "Although "Diablo" and "Dark Souls" are both dark games, in my design ideas, they are two completely different works, so don’t always use them. "Diablo" solidified ideas to consider the game "Dark Soul"."
"It can be said that, I think the mobs and the boss difficulty in "Dark Souls" are basically in a very balanced state. The boss is definitely harder than the mobs. This is for sure, but the mobs will not There is no challenge. Let’s put it this way, the level design of Black Soul should become the design benchmark of the current game industry."
The reporters in the audience were slightly shocked.
Chen Mo's expression is very serious, and he can't tell if he is bragging, but from what he said, this time he should be very satisfied with his difficulty design.
A better level design than "Diablo"?
Well, whether it's true or not, it still makes everyone feel at ease.
Another reporter asked: "Mr. Chen Mo, can you give me some specific examples about your so-called ‘very excellent level design’?"
Chen Mo said: “It’s best to let the players experience this by themselves. I’ve said too much, it’s like a self-selling and boasting. But I can reveal a little bit. Many specific enemies in the game can use terrain. Kill to solve it."
The reporters are all taken aback~IndoMTL.com~ Many powerful enemies can be solved with terrain kills. Does that mean that the difficulty of this game has been further reduced?
It seems that this is a well-intentioned design made by Chen Mo in his official capacity, encouraging players to win in many ways.
Well, this is quite good. After all, no one thinks that reducing the difficulty is not good. It was originally a refreshing game.
Another reporter asked: "Hello Mr. Chen Mo, I am a reporter from the game channel of Tianji.com and a **** player. I have also played your "Diablo". I like it very much. Some regrets are that I think "Diablo" is a grass cutting game, its difficulty is a bit too low."
"When playing "Diablo", it is difficult to show off the audience like "League of Legends" and "Overwatch", so after playing for a long time, I will find it meaningless. I don’t know how this new game is. Is there a chance to show?"
Chen Mo looked at him: "Well, you will have a lot of chances to show in the new game, or you can show it all the time. I think the new game will become a major video website and live broadcast platform. Frequent visitors, those masters will get a great sense of accomplishment in this game."