Almighty Game Designer Chapter 542: Official sale


On September 1, "Dark Souls" is officially released!

This time, the national server version and other language versions are on sale simultaneously. The game contains two built-in voices in Chinese and English.

The download volume of "Dark Souls" has started to increase steadily, whether in China or abroad.

Because in a strict sense, "Dark Souls" is the first game to use artificial intelligence to build a physics engine. Although "Knight Glory" released the data early, it will be more than a week later to be online because the development progress is slower.

This makes "Dark Souls" the world's first game built with an artificial intelligence physics engine, and Scorpion Baba is the only one.

In foreign countries, Thunder Mutual Entertainment has also gained a lot of prestige. It is regarded by many foreign players as the big factory of Western Fantasy. They all hope that this game can continue "Warcraft", "Diablo" and "League of Legends" "The success of other games.

It can be said that players all over the world enter "Dark Souls" with high expectations.

But soon they encountered the same problem as the experience store players, that is, they doubted the difficulty of the game for the first time!

These people can be said to be tragic and inhumane who died in the game. Even on the first day, many people were stuck on the way to the fire-spreading sacred ground, being abused by Teacher Guda and unable to take care of themselves.

And in vr mode, this kind of battle is even more thrilling. Fortunately, Chen Mo's standard for "Dark Souls" is based on a horror game, which will detect the player's blood pressure, heartbeat and other indicators, otherwise there might be big news.

Foreign players are okay, because most European and American players who like Western Fantasy are some **** players. After accepting this difficulty, they are very happy to play, but they find it very interesting.

Furthermore, they have not experienced Chen Mo's deception, nor did they play this game with the expectation of a "grass-mowing game".

But when have domestic players suffered such suffering? On the first day of the game’s release, the official forum of "Dark Souls" exploded instantly!

"What's the situation? This game is too difficult, right? My first boss has been dead four or five times, and I feel completely unbeatable?"

"Don't talk about the boss, how do I feel that I am struggling to fight mobs, where is the setting interface for adjusting the difficulty of this game?"

"It's a good mowing game, you crooks!!"

"After doing it for a long time, it turns out that I was the grass, and the monster cut me! It's so special!"

There was a lot of grievances on the forum, and Chen Mo was delighted to see the value of a large number of grievances being accounted for.

The rest of the project has expressed deep concern about this situation.

Qian Kun felt that the game was too difficult from the beginning. Now seeing the feedback from the players, he feels that he feels right.

Others including Su Jinyu and Zheng Hongxi also felt very painful, because most people tried this game after it was produced.

The conclusion is surprisingly consistent, too abnormal! Can't play anymore!

If even the producers feel very painful when fighting, let alone the players...

There is an unspoken rule in the game design industry, that is, if the designer feels that the difficulty of the game is just right, they must at least prepare the player to choose from two lower levels of difficulty.

But in Chen Mo's case, it obviously doesn't work...

A few people found Chen Mo in private: "The store manager, do you really need to lower the difficulty? At least let the player choose the option of difficulty?"

Chen Mo shook his head: "No, the difficulty is just right now. If you lower the difficulty, you will lose the essence of the game. Players have worked so hard to spend so much hard-earned money on the game, and castrated the game content in disguise by lowering the difficulty. , Am I still human?"

Everyone is shocked, the store manager, your conscience has discovered too bad the place, right?

Obviously, Chen Mo started his own way. No matter how many players expressed the difficulty of the game, he was indifferent and ignored.

Inevitably, the discussion about this game on the forums has become more and more intense. Players who were dismissed by Gudda and the mobs are posting hacking of the game, but many players spontaneously refuted it.

This point can be clearly seen from the game score of "Dark Souls". Although there are many negative reviews, the score of this game has been maintained at 8.5 points or more. It can be said that this is a very high score. Scored.

There are also many players who hit the back spontaneously write game reviews to educate those newcomers who have just entered the pit.

"As the first player to enter the pit of "Dark Soul", please give some suggestions to the newcomers."

"Many people said that this game is difficult. I thought so at the beginning, but after defeating Gudda, my opinion changed."

"Is this game difficult? It's really difficult. The boss cuts you as long as you cut three or four knives and you take it away, but the feature of this game is that it requires skill. After playing for four days, I will start a new one now. If you go to fight Kudat, you can take it away almost without injury."

"Furthermore, after passing the trial of Kudat, this game can be regarded as the real beginning. On the high walls of Losric, you will encounter more threatening enemies and even very malicious level design. I I also felt very desperate when I first came to the Walls of Losric. This feeling is like a real adventure, because you never know what is waiting for you, and you never know that you will be negligent. And where is it to die."

"But after I cleared the Losric Wall, my view of this game changed again. Because I remember every battle before, I can even remember how many mobs will be refreshed in each corner. I will remember the skills of each stage of the boss? I will remember what treasures are hidden in every place."

"And this is exactly the experience I have never had in other games. In those games, even after clearing a map, I don’t remember what’s in the map or what terrain it is~IndoMTL.com~Anyway Wander around and walk out."

"But in "Dark Souls", just a small scene like the high wall of Losric cost me a lot of energy and time. I can remember the location of every mob and The danger in this place is an experience that has never been seen in other games."

"And as the content of the game deepens, I found that there are many different types of NPCs in this game, and besides the main mission of defeating the king of fire, there are also many side missions."

"Even the various props in the game contain a lot of stories. I am not spoiled about these, I hope you can experience it yourself."

"This post is mainly to tell everyone that, in my opinion, "Dark Souls" is a very careful game. Its level design, combat system and boss battle design are each a benchmark in the industry. , And there is no game like it in the world."

"This is a pure man’s game. I hope you can taste it patiently and carefully. At least from my four-day game time, the seemingly invincible enemies in the early stage of the game are actually not difficult at all. After defeating them, you will get a sense of accomplishment, which I hope everyone can appreciate!"


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