Almighty Game Designer Chapter 549: “Knight Glory” is online


On September 10th, "Knight Glory" was officially released.

For "Knight Glory", both domestic and foreign players have high hopes. In the eyes of many people, "Dark Souls" is good, but it is too difficult. Many people can't enjoy the changes brought by the artificial intelligence engine.

In other words, this game is not fun at all...

Many people hope that "Knight Glory" must not do the same as "Dark Souls", at least it should be a little cooler. Finally, with such a powerful physics engine, let us take a good look at the monsters. what!

After "Knight Glory" went live, many players bought it as soon as possible.

After actually playing this game, players quickly discovered some of the characteristics of "Knight Glory".

To put it simply, the feel of this game is similar to "Dark Soul", except that the world view, background, gameplay and some actual strikes are different from "Dark Soul".

"Knight Glory" is a story set in the Middle Ages, trying to reproduce the life and fighting style of a real knight. In terms of the story background, all costumes and related historical backgrounds of "Knight Glory" have been strictly studied, but the only problem is that they look rather earthy.

Although medieval knight armors are also very handsome, the aesthetic level of that era cannot be compared with the aesthetics of today.

In the real history, some knight armors are designed to take into account performance, so the design is relatively ugly, and the design that is too entangled in the reality also makes Frank less innovative when designing armors and weapons.

Of course, this is basically a state that players love each other. Some players like more cool equipment styles, while others prefer more realistic weapon styles.

But the biggest difference between "Knight Glory" and "Dark Souls" is the combat system of the two games.

The goal of "Knight Glory" is to fully reproduce the knightly fighting style of medieval Europe. Its combat system is divided into two aspects. One is the daily push picture battle with ordinary minions. Most of these ordinary minions are wearing leather armor or mail armor, and the knights played by the players are wielding two-handed swords and slashing. On these little soldiers, a **** mouth was drawn on the body, or severed hands or feet or heads.

While the scene is more **** and rude, it also shows the slashing effect of the big sword.

The other is to fight with elite monster bosses. In "Knight Glory", due to the limitation of the background, all the bosses are actually the same knights as the protagonist. They are all normal humans, but the weapons they hold are different.

Boss battles are equally exciting. When playing, it feels like watching a movie.

Like the battle of knights in many European medieval movies, the two sides wielded their big swords and tried to test each other. The big swords collided fiercely, and both sides were trying to bounce the enemy's big sword aside.

After one side reveals a flaw, the other side’s big sword will slash his armor, causing damage.

After such a long battle, the victory and defeat will finally be divided, because both sides are wearing heavy armor, and in actual effect, it is difficult to cause the big sword to hit the opponent's body unless it hits the deadly part. A fatal effect.

At the same time, due to the fact that "Knight Glory" is biased towards reality, the player's power is limited and can only lift up the two-handed sword that has existed in reality.

The weight of the great sword is strictly limited. Even if it is cut on the opponent's body, the damage is very limited when the opponent is wearing heavy armor.

This kind of combat system gave players a very good feeling at the beginning, because it was simple enough and rough enough.

When dealing with miscellaneous soldiers, the difficulty of the game is very low, because most of these miscellaneous soldiers wear light armor, and the protagonist wearing heavy armor and wielding a big sword is completely cutting melons and vegetables.

In the duel with the boss, players are basically fighting knives. As long as the attributes reach the standard and can reach a certain strength value, you can win the match and cause damage to the boss.

Many handicapped parties have liked this game very much after they started "Knight Glory", because unlike "Dark Souls", they are rarely abused in the game.

At the same time, some players have also started to post comments on the official forum of "Dark Soul", hoping that Chen Mo can make some improvements to the difficulty of "Dark Soul".

"I always wanted to say, "Dark Souls" is really difficult to do. Although this is a game designed for torturing people, at least there should be a difficulty option? Not everyone is affected. Sadism!"

"I also think the momentum of "Knight Glory" is very good now. In fact, this game is not better than "Dark Souls" on the physics engine, but its battle is simpler, so that many handicapped parties can also get started. , Isn’t that good?"

"I think Chen Mo is too conceited~IndoMTL.com~ does he think that the difficult gameplay is good? Grounded games are the best games!"

"I think there is another key point, that is, both sides want to show the physics engine, but "Knight Glory" is obviously better. Look, the sword is cutting cloth, leather, and mail. Enemies have different effects, including decapitation, bleeding and other effects. When two knights confront each other, they can also show off the physical engine through special techniques such as the collision of sword blades and cutting into the gaps in the plate armor. Powerful."

"The "Dark Souls" you mentioned also have different effects. Different enemies have different effects. You can behead, you can chop off hands and feet, or you can fight with swords."

"Really? I really didn't notice this, because I was patronizing and rolling on the ground. I uninstalled the game after a short time after playing... I remember that Guda was very abnormal and played very hard..."

"The Gudda you mentioned is a boss. If you want to come up, you will kill the boss. Your power and Gudda’s armor have corresponding attributes. How can you stop the boss directly? Cut it over..."

A group of players who prefer "Knight Glory" appeared on the Internet, which also made many people more dissatisfied with the difficulty of "Dark Souls".

However, there are a lot of people who are just borrowing from the topic. They are more sad to be abused in "Dark Soul", so I want to let Chen Mo lower the difficulty and change "Dark Soul" into a mowing. game.

Actually, from the point of view of the physics engine, the two games do almost the same, and the "Dark Soul" that "Knight Glory" does can also do it, including decapitation, knife-setting, backstab, etc. under special circumstances. .

It’s just that "Knight Glory" is less difficult and closer to real combat, so it’s more obvious.


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