Almighty Game Designer Chapter 556: The shortcomings of the plot?


Many people sighed that after "Diablo", although many companies have followed suit and launched Diablo games, none of the games can reach the height of "Diablo".

Not only in terms of game difficulty, plot design, character design, etc., the most critical point is that these games did not create that dark atmosphere.

Some games even deliberately disgusting players through a large number of dead bodies and dark environments, but when the players are playing, they do not feel any desperate emotions at all, because the characters in them are just npcs, and they are not fresh enough. .

After "Dark Souls" turned out, players who like dark wind games exclaimed that this is a magical work! Because "Dark Souls" shaped such a desperate world.

In the world of "Dark Souls", fire itself is a kind of ethereal thing, actinium appears fragile and warm, as if it is a swaying flame, which may be extinguished at any time.

"Dark Soul" created a world of despair, depression, and suffering. It seems that everyone has no good ending here. The undead have become lonely souls wandering outside with the loss of humanity. Ghost, completely forgot his past.

Following the perspective of the protagonist, the player has seen too many tragedies in the constant struggle, and this kind of tragedy even makes people breathless.

However, there is a lot of warmth in "Dark Souls". Although most supporting characters end in death, the players have also witnessed their stories.

Frustrated brother deserter of the Undead Falan finally gave up his shield and returned to the Fortress of Falan. He picked up the big sword in his hand and rekindled the courage to fight.

Anri and the protagonist defeated Aldrich the Devourer together and gave his saber to the protagonist. After that, she foresaw her fate about to become a living corpse, equipped with a broken straight sword, and quietly waiting for the protagonist to arrive in the Ash Lake.

Brother Onion finally defeated the giant Youmu and fulfilled his promise. After sipping with the protagonist and praising the sun with a glass of wine, he chose to understand his remnant life, leaving the storm controller and the armor of his body to the protagonist.

In this desperate world, in the tragic fate where everyone will eventually die and eventually become living corpses, there is a burst of humanity, which makes people feel that there is still warmth in this world.

And many game media are also speculating, why does Chen Mo insist on refusing to reduce the difficulty of this game?

The final conclusion is that only this difficulty can make this work a timeless classic that can be remembered by players.

Imagine if the player mows the grass all the way through the high wall of Losric, there is not much difference between the master and the novice, then how can we show the subtlety of the level design?

Players will never remember the delicate designs in the level, nor will they remember the boss battles, and when they enter a new map, they will never feel adventurous.

A journey that may die at any time can be regarded as an adventure, and mowing all the way can only be regarded as a tour.

It is precisely because of the difficult design of "Dark Souls" that players are extremely impressed with this game, and at the same time it is highly compatible with the spiritual core of the game "Dark Souls".

Combined with various factors, these professional game evaluation media found that after careful taste, all aspects of "Dark Souls" are perfect. Although it is extremely difficult to learn, it looks like a beautiful Artwork, surpassed most of the same type of games in the same period!

The combat system of "Dark Souls" can be called every second, and it will have an immeasurable and profound influence on the battle system of similar themed games in the future!

The famous foreign game media tgn commented on "Dark Soul" like this:

"This is a Diablo divine work from Thunder Mutual Entertainment, and even the game media all over the world are crazy about it. It can even be said that it can be a genre to some extent because of its style. It’s so special, completely different from any game I’ve seen before!"

"Perhaps there will be many'soul-like' (black soul) games in the future, and'soul-like combat' is very likely to become a proper term!"

""Dark Souls" describes a world that is burning in the fire of purgatory. This is a fierce and ruthless behemoth that will knock you down again and again; but this world is hidden With countless curious secrets, every player can return here involuntarily, eager to find the excitement of overcoming difficulties and completing challenges!"

"The magnificent epic, sadistic challenges, and rich background story make "Dark Soul" the most thrilling adventure!"

"The scenery of the Kingdom of Losric and its surroundings is very visually impactful. This is an unprecedented exquisite design. Each scene in the game is very unique, and the perspectives that players see are not textures. This is where the players will arrive in the future!"

"The phantom wall in the game is really a design that makes people love and hate~IndoMTL.com~ so that some obsessive-compulsive players see suspicious bricks and dents and cut them twice to see if they are hidden. Secret door."

"There are a lot of npc storylines in the game, but there is no clear mission guide at all. Players need to solve the mystery through their own adventures on a long journey. Some characters may be killed, and it is irreversible. But these NPCs will also leave an interesting legacy, which in itself is also a very interesting setting."

"The combat system of "Dark Souls" is perfect. Abandoning shields and dual wielding weapons is no longer a wayward and handsome choice, but it is really rewarding. In many special boss battles, players dual wield Weapons will even become a better way to play than lifting a shield."

"Players can equip their left and right hands with weapons at will. They can even use armors and weapons to cos with some specific bosses, and even use boss’s iconic attack moves, such as the "Flange Street Dance Team" that many players jokingly call. The same operation can be played."

"From the perspective of the plot, the author highly suspects that the story of "Dark Souls" is nearing its end, and the designer of this game, silent, has not revealed the plan to develop a sequel."

"Although this game is fully worthy of a super high score of 9.5 points, it must be said that the incomplete plot is always a pity. Some stories about ancient times are unclear, even if they are described by in-game props. It is difficult to reproduce the original appearance of that period of history with just a few words."

"I don’t know if this plot was deliberate or unintentional by the designer. However, all players who love "Dark Souls" are looking forward to the designer's release of an official set or fan fiction to tell about the ancient times. The history of this period allows everyone to better understand the past and present of this game."


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