Almighty Game Designer Chapter 570: The Ancient Catastrophe is back!
It can be said that "King of Glory" is the master of many krypton games in terms of krypton gold. Some of the more popular designs, "King of Glory" are all concentrated, and the profitability is beyond doubt.
Moreover, many of the designs in the design concept draft also surprised Qian Kun. Qian Kun was a bit puzzled before that, as a PC game, many operations of "League of Legends" are not suitable for mobile games, so one What should the mobile game moba do?
Obviously, Chen Mo has already had very clear ideas, including the dual roulette system, special operation modes, and changes to some settings in the game, which all explain that this game is a very suitable game Mobile game operation.
However, there are also some designs that shocked Qian Kun.
Qian Kun asked Chen Mo: "The store manager, I think your design concept draft says that you want to use the derivative functions of the Pangu system to make some very simple ai for this game? Install players?"
Chen Mo nodded: "Yes, what's the matter?"
Qian Kun couldn’t help helping his head: “Manager, if you use the Pangu system to do simple ai, isn’t it a bit too much to use? Isn’t this a sledgehammer? And these are useless? As long as our fish pond is deep enough, the players Enough is enough, you don’t need these robots to support the scene!"
Chen Mo shook his head: "How can it be overkill? Anyway, the Pangu system permissions are given, so you don't need to use it for nothing, and these are relatively simple ai, and won't take up too much performance of the Pangu system. Anyway, the Pangu system doesn't need it. No need for nothing, is it?"
Qian Kun: "Huh?"
Chen Mo continued: "Moreover, the deep enough fish pond also needs robots. This is different from "League of Legends" because the player groups are different. In "Glory of the King", there are many elementary school students and sister players who have never Having been exposed to similar games, their real strength may be weaker than a simple computer. How can they also feel the fun of this game and enjoy the pleasure of killing? Obviously, use ai."
""Honor of Kings" wants to capture more players. The fish pond is not too deep. We must try our best to make the players at the bottom of the fish pond feel the fun of this game."
Qian Kun thoughtfully: "I understand, the manager. But I still feel that if the Pangu system can speak, it must be talking about mmp..."
"Hehe." Chen Mo smiled, "Then you let him bite me."
……
About ai, it is also the design of Chen Mo on a whim.
Actually, there was a part of ai in the original game of "Honor of Kings", but it was more hidden and the performance was silly.
These AIs only appear in some low-end segments, ensuring the gaming experience of the lowest-end players.
But for Chen Mo, he has a more convenient ai, which is the Pangu system.
In addition to fully simulating the real physics engine, the Pangu system also has some other functions. For example, in the new features of "Dark Soul", Chen Mo intends to make a more powerful monster ai through the Pangu system. Let the players experience the death mode.
As for "King of Glory", Chen Mo intends to let ai play the role of players in the game, so that real players can have a better gaming experience.
Of course, as long as ai appears, five people will appear together, and it will not be on the same side as the real players, and there will be a situation of pitting players.
These ai will strictly control their behavior, and determine the level of these ai based on the level of the enemy player. Overall, it must be slightly lower than the player.
In this way, the players will have a higher probability of winning. At the same time, the players most suspect that they will not really recognize these ai, because these ai have a certain internal behavioral logic, not that kind of very stupid Simple man-machine.
These ai are mainly concentrated in the low segment, ranging from bronze to gold segments. There are a lot of pits in this segment, and some players don’t know how to play or even operate it as a simple computer, and don’t have to worry about being discovered.
Of course, it doesn't matter if it is discovered, because the players don't have any evidence, they can only rely on guesswork.
Moreover, this system is nothing more than giving players benefits, and it does not harm the interests of other players.
Of course, the only place where there is more slot is to use something as tall as the Pangu system to make sandbags specially for rookie players. It seems to be a bit of a waste...
But Chen Mo is very open to this. Isn't artificial intelligence just for use? Is it still saving the Chinese New Year?
……
The mobile game version of "The Ancient Catastrophe" and "Honor of Kings" have been developed very fast. After all, many design concepts have been relatively mature, and both sides are racing against time.
Relatively speaking, the development progress of "The Ancient Catastrophe" is much faster than that of "Glory of the King", because this project was established earlier than "Glory of the King", and the designers from the Emperor's Interactive Entertainment side are also Work overtime.
As the progress of the mobile game version of "The Ancient Catastrophe" continues to accelerate, the propaganda offensive of the emperor's mutual entertainment is also unfolding.
Although "The Ancient Catastrophe" is a not too successful PC project~IndoMTL.com~, after all, there are still a group of core players, and all the qualities are good, and it can barely be regarded as an IP.
Manuscripts on the mobile game version of "The Ancient Havoc" have also appeared in various major game media.
"The epoch-making moba mobile game works, the mobile game version of Ancient Havoc will be online soon! 》
"Continue the classic gameplay of pc mode, redefine the mobile game moba! 》
"Passionate summer file, come and play with me in the mobile game version of Ancient Havoc! 》
"After playing this game, I haven't touched League of Legends for several days! 》
Various manuscripts.
Some are serious, some are not serious, and a lot of them are playing sideballs and rubbing the heat of "League of Legends".
After all, the popularity of "League of Legends" on the PC side is unquestionable. These mobile games are basically trying to get in touch with "League of Legends" by trying their best to introduce "League of Legends" players in.
As long as it can attract some players of "League of Legends" to play in their spare time, this game should also make a lot of money.
Of course, this kind of publicity will certainly arouse the disgust of many core players of League of Legends.
On the forum, many loyal players of "League of Legends" are complaining.
"Nima, didn't the "Ancient Holocaust" that was smashed by "League of Legends" at that time was cold? Why are you embarrassed to make a mobile version?"
"Continuing the classic gameplay of the PC version of "The Ancient Catastrophe", why don't I know what classic gameplay it has?"
"Redefining the moba mobile game? This cowhide is blowing up!"
"Wow, the imperial dynasty is still the same style. It's really shameless to promote it! But I really want to complain about it. The current moba mobile game is really not that good, and it is completely different from "League of Legends". Fabi."