Almighty Game Designer Chapter 574: Chen Mo is a sincere man!
The action of the characters in "Glory of the King" is very smooth and the operation is very comfortable, which surprised Zhang Bei.
The operation of the mobile game moba can be so smooth?
This is very clear in the actual combat training. Zhang Bei chose the hero of the shooter, and he even discovered that he had learned to walk a!
In "League of Legends", walking a is actually a relatively complicated and very tiring operation. If the player wants to go a, he must first right-click the position he wants to move, and then click the enemy target to attack. Move again, attack again, and so on.
Of course, there are also some players who like to use the a key to attack, but in general, the main operations of movement and attack are on the mouse, and the position must be very precise. If you are not careful, you may be By seconds. For example, the attack button didn't hit the enemy hero, but it happened to hit the ground. That would be a disaster.
But in "Glory of the King", Zhang Bei found out that his position was so smooth? Just use the left-hand virtual joystick to control the movement of the character, and then keep hitting the attack button.
Since the movement and attack operations are distributed to the left and right hands, players no longer need to worry about clicking wrong, and the clicking operation has been changed to a joystick operation, basically there will be no problem with the moving direction.
So in "Glory of the King", basically everyone can play a, which is determined by the operating mechanism of the game itself.
Zhang Bei wondered, why didn't he have such a smooth feeling when he was working on the mobile version of "The Ancient Catastrophe"?
After a closer study, I found that the original "Glory of the King" by Chen Mo has made some changes to the characters' movements. The front swing, back swing and related attributes of the attack have been slightly changed, so the movement of some archer heroes has become more smooth, and even some melee heroes can completely move.
After the victory of the battle, "Glory of the King" also popped up a special settlement interface, displaying various data of Zhang Bei’s battle in the form of a pentagram. At the same time, he also praised him in the form of text and made Zhang Bei felt very airy.
Although Zhang Bei, as a designer, knows that the contents are fake, he still feels very happy.
What surprised Zhang Bei even more is that there will be extended exercises afterwards!
In the advanced practice, the player will control Hou Yi to perform the skill release operation, and Zhang Bei was very surprised that Hou Yi’s second skill turned out to be similar to the one in "League of Legends", Annie’s big move Skills all cause damage in a small area!
This is also a problem that plagues many mobile game moba designers.
After seeing the design of "Glory of the King", Zhang Bei suddenly patted his forehead. It turned out to be so simple. Why didn't I expect it?
The operation is very simple, just hold down the button of the second skill, and then drag your finger to drag the skill range to the place you want.
But it's such a simple operation, the previous mobile game moba designers didn't even come up with it.
In fact, this thing is called a dual roulette system. The so-called dual roulette is: the left-hand joystick is a roulette, and the right-hand skill is also a roulette.
Controlling the range of skill release by dragging the skill is not technically difficult to do, but the important thing is that many designers have difficulty turning around when they first start shooting.
This seemingly natural design, in Chen Mo's previous life, was also a design that appeared after the mobile game moba developed to a certain stage. Once it appeared, it quickly became popular in most moba mobile games.
Moreover, not only this kind of skill, but also some super long-range full map skills.
Hou Yi's ultimate is exactly the same as Ash's ultimate. It is a long-range flying skill with a stun effect. Zhang Bei was surprised to find that this skill could also be perfectly reproduced in this way of operation!
Zhang Bei tried Hou Yi's skills many times, and he found that this mode of operation is very friendly, especially for mobile games, the operation is even more convenient than on PC!
Because players no longer need to click the mouse frequently, "Glory of the King" actually requires very little operation. Players play for 15 minutes without feeling tired at all.
From the situation of novice guidance, Chen Mo’s game should be aimed at players who have never been in touch with moba games. The novice guidance is very detailed, even more detailed than the novice guidance of "League of Legends" some.
There are a lot of teaching in the novice tutorial, including the basic design of levels, money, skills, defensive towers, etc., as well as some more high-end advanced content, such as selecting the target hero, adjusting the wheel direction, and the area Cast spells, move through walls, etc.
What surprised Zhang Wei even more is that this operating system has advanced gameplay?
In the upper and lower gaps of the attack button, Chen Mo inserted two extra very small buttons, one for replenishing soldiers and one for pushing towers.
After clicking these two buttons, the hero will automatically attack the nearby remnant soldiers or defensive towers, preventing the embarrassing situation where heroes who want to replenish soldiers are beating people and heroes who want to kill are beating towers.
That is to say, this design disassembles attacking heroes, replenishing troops and pushing towers into three different attack operations. As long as the players adapt, they can well ensure the target they want to attack.
Another special design is to add five additional positions in addition to the skills to serve as the enemy hero portrait.
When the enemy hero enters the player’s attack range, his avatar will be displayed in the corresponding position. You can launch a normal attack on him by clicking the avatar, and drag the skill to his avatar to release it. .
The design of the entire operating system made Zhang Bei dumbfounded, because the content he had troubled before was completely solved by Chen Mo!
I don’t know how to choose between replenishment or tower attack?
I don’t know which hero should the skill be assigned to?
Don't know how to adjust the range of skill release?
It doesn't matter~IndoMTL.com~ Under this system, all these doubts are solved.
Zhang Bei even had an illusion. How do you feel that the operation of "Glory of the King" is much simpler than that of "League of Legends"?
And it's not the simplicity after castration, but the rationality of design.
Not only that, even the entire interface design makes Zhang Bei feel very comfortable.
The entire interface of "League of Legends" is still based on the design concept of pc games, and various elements on the game interface are relatively scattered. This style is fine on PCs, but not on mobile phones.
And "Glory of the King" is designed entirely with the idea of a mobile game, and the various partitions on the interface are very clear.
Except for some very clear buttons on the interface, there is a large UI. Like battle mode, qualifying mode, etc., basically the most important functions are all placed in front of the players in a very eye-catching way.
Looking at this design, Zhang Bei has an impulse to overthrow and redo the mobile game version of "The Ancient Catastrophe" he was responsible for...
People have to die than people, and they have to be thrown away!
Furthermore, Zhang Bei discovered that Chen Mo really didn't lie to him. The operation mode of the traditional moba mobile game really needs to be changed!
Compared with "King of Glory", the clumsy and single operating system of "The Ancient Catastrophe" is simply impossible to see, and it feels a thousand miles away!
Because of the limitation of the operating system, many skills are highly repetitive and boring, unable to reproduce the characteristics of moba games.
Zhang Bei was messed up in the wind, Nima, who told me not to trust Chen Mo?
Chen Mo is clearly telling the truth... He is really honest!