Almighty Game Designer Chapter 594: Fancy abuse


The scenes of player abuse are combined into a fancy suffering movie...

Flying Dragon Valley.

A player strayed into it, ran around in panic, was chased by a group of dragons and beaten his head with a hammer.

Suddenly, he saw a dead dragon lying in front of him, and between the two claws of the dragon there were two props emitting white light.

The player happily ran over and picked up the props, but at this moment, the dragon's body suddenly moved!

With a fierce flick of the giant dragon's head, the player's health bar is emptied!

"Fuck, what the hell?! Isn't it a dead dragon? Monsters will pretend to be dead?!"

Watch tower.

A player was walking down happily. Suddenly, a macho in heavy armor appeared below.

"I'm going, isn't this Javier?!"

The players were all shocked. He who had already played "Dark Souls" obviously recognized that this was Javier, with the iconic dragon tooth on his shoulder.

Javier ran towards the player directly, holding his big dragon teeth in both hands, and smashing the ground!

Player, pawn.

At the moment of death, the player will see the picture of his death from the perspective of God, and saw that Javier’s big dragon teeth directly smashed the player wearing light armor from top to bottom and broke his whole body. The unscientific way is distorted...

Under the display of the Pangu engine, the effect of this blow is very real. The player has a toothache and even seems to be able to hear the sound of every piece of his own bone breaking...

"Damn, why is Javier in the surveillance tower?? Shouldn't you be a monster that only appeared in the later stage?!" The player looked dumbfounded.

On the ceiling of the royal city.

A player is walking carefully.

Finally killed the Wangcheng double bows. At this time, he was very afraid of such heights.

In "Soul of Darkness", it is enough to be infinitely dominated by the archers of the royal city. I did not expect that in the prequel, I still can't escape the fate of being shot...

The ceiling of the hall is very narrow, with only one thin pillar, which can be called a single-plank bridge. And the distance from the ceiling to the ground is very high, and it will definitely die if you fall.

But just as he walked forward cautiously, a young lady painter suddenly rushed over and slashed at him! Then both of them fell down and died together...

The player simply collapsed, because from the first-person perspective, this feeling of being beaten down is like experiencing a real fall from a high altitude, and even feels that his three legs are soft...

Actually, there are similar levels in "Dark Souls", but obviously, the ceiling in the prequel is even more desperate because it is too narrow...

In the big tree hole.

A player was walking cautiously holding a shield. Suddenly, a sturdy mushroom man appeared in front of him.

"Hey, this mushroom is so cute, it doesn't feel terrible at all..."

As a result, before he finished speaking, the mushroom on the opposite side had raised his right fist and hit him directly!

Under the display of the Pangu engine, the player's entire body flew up like a kite and hit the wall next to it hard!

Then fell to the ground, and the health bar emptied instantly...

One punch!

The players were all shocked: "Saitama-sensei? Is that you Saitama-sensei? I am wearing heavy armor!!"

At this time, I should give a close-up decisively, with the words "justice execution"!

This is obviously a mushroom, and it seems that humans and animals are harmless and cute, but in the end it was just a punch? !

Can you kill the dragon directly with this punch? !

In addition, there are a few very maddening scenes, and even some players who have already adapted to "Dark Souls" are a little suspicious of life...

For example, the sick village is a village deeply buried underground, with a very large vertical span and very low visibility. Players must get special lighting equipment such as the sun bug before they can pass.

Moreover, it’s filled with all kinds of unreasonable terrain killings and disgusting monsters, such as villagers who can blow poison arrows, fat guys who hold large sticks and drop shit, and three crazy dogs who go to the basic second person together. ...

Furthermore, no matter what kind of cats or puppies, the monsters in the sick village are basically highly poisonous. As long as they are poisoned, their blood volume will fall like a roller coaster. There is no spider pattern shield and enough antidote here. It's basically waiting to die.

The most terrifying thing is that after the players have beaten the sick village, they only rang the second bell. It can be said that the game content has just begun...

There are also the killing mechanism in the ancient city of Thain, the giant axe pendulum bridge, the killing elevator... I don't know how many players are on the verge of collapse here.

The giant basketball court and wheels rolling in the skull cemetery... Players experienced the thrill of being hit by giant skeletons and being repeatedly hit by wheels...

The invisible sky in the crystallization cave, a long single-plank bridge, must be explored with bows and arrows or seven-color stones throughout the entire journey. If you accidentally fall, you will die without burial...

Chaos hotbed boss battle, the most difficult thing is not to avoid boss skills, but to avoid all kinds of inexplicable terrain killing...The ground is full of cracks~IndoMTL.com~If you accidentally fall, you will directly GG.

Even the novice area like Undead Town outside the city hides countless malice.

For example, the Living Swordmaster 48 who held a secret assembly in the lobby, three living Swordmasters who can seconds people appear at the same time, and there is an archbishop who buffs them and asks you if you are afraid?

It was originally an unremarkable path. When I walked past, three villagers with corpses suddenly kicked out. The most annoying thing was that two dogs rushed out of the path ahead, surrounded by no dead ends in all directions...

There is also the most frenzied flying dragon bridge. Every time the player passes by, the flying dragon will spit fire across the bridge and kill directly. The only correct solution is to speed up as soon as you get on the bridge, and when the fire hits your ass, you can immediately turn right and jump into a bridge hole to survive.

And the most maddening thing is that in the prequel of "Dark Souls", the bonfire cannot be teleported until the king is obtained!

Props such as returning bone fragments can only return to the bonfire that the player has sat on before, instead of directly returning to the fire-passing sacrifice field.

Many players are on the brink of collapse by this setting. You must know how painful it is to run from Cragg’s residence or sick village back to the Fire Passing Sacrifice Field, and if you accidentally die once in the middle I have to run from the beginning...

Of course, it’s not a big problem for some experts, but it’s a torture for ordinary people. Therefore, in the same three days, the players’ progress in the game has been very open. Many masters have begun to use famous bosses such as Tomb King Nite and Chaos Hotbed, and most players are still trying to ring a couple. Zhong was abused to death and alive...

Even many players who have become accustomed to their M physique have doubts about this matter...

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