Almighty Game Designer Chapter 600: Suffering mode


In addition to the handheld mode and the plot, players are most concerned about the two newly opened gameplays this time, one is the death mode and the other is the random item mode.

When the prequel of "Dark Souls" was first released, everyone was basically clearing the story of the week, so there was no time to experience these two new modes.

After many players have cleared the first week of "Dark Souls" prequel, they began to pursue more difficult challenges.

At this time, in a certain "Dark Soul" player group, many people are agreeing to play the "Dark Soul" in the death mode together.

The organizer is an old "Dark Soul" veteran in the group, Lao Qin. The prerequisite for participation is to clear the eight weeks of "Dark Souls" and the first week of "Dark Souls" prequel.

This requirement is actually very strict, because the eight weeks of "Dark Soul" is basically the top difficulty, and those who can pass this difficulty are all the big ones.

As for the first week of the prequel to "Dark Souls", it is also a relatively difficult achievement. After all, it hasn’t been a long time since it was released. It’s a disgusting way to get through the entire map in such a short time. The levels are enough to prove that these people are experienced players.

The reason for setting such a high requirement is mainly because the senior players in several groups, including Lao Qin, have experienced the death mode in advance.

After the experience, they came to a conclusion that the current mode is a veritable death mode. If it is not an experienced player, it will only slow down.

Previously, when Chen Mo posted on Weibo, he said that the boss's blood volume, desire to attack, and AI will be fully enhanced in the death mode, but it is not clear how to increase it.

After going online, Lao Qin himself experimented in the "Dark Soul" game and found that he couldn't beat it at all!

On the one hand, the boss's blood volume is extremely large. Although it will be adjusted according to the number of people, the blood volume of a single person is also 2 to 3 times higher than the blood volume of the eight-week salary king. As for a team of five or ten, the blood volume is estimated to be too high to see.

On the other hand, the boss's attack power, health, toughness and other characteristics have been comprehensively strengthened, and even the forward and backward swing movements of the move have been changed.

Previously some boss skills that can carry a shield and eat hard, now if you eat hard, they will be taken away by the boss with two straight shots; it is also difficult to completely avoid using rolls, because the boss can use more and more fancy combos , For example, the boss of the undead team can take a set of hip-hop directly after the sprint, a veritable mad dog mode.

The result of this is that it will become more difficult for players to grasp the time when the boss makes a move. On the other hand, it is even more difficult for players to get the boss execution effect.

In addition, the AI ​​of the boss has been comprehensively enhanced. The previous bosses used to take the initiative to act stupidly. Players can first raise their shield to observe the actions of the boss, and then carefully deal with the backhand.

But now the boss will even wait and see first, approaching slowly, catching the player’s flaws before making a decisive move. This gave Lao Qin the feeling that he was playing in an arena, as if the opponent was a living person who would judge his own weapon characteristics and adopt targeted combat strategies.

After roughly experimenting, Lao Qin basically determined the difficulty rules of the death mode. Although the blood volume and various attributes of the boss are relatively low in the case of a person, the difficulty is the highest.

Obviously, the more the number of people, the more chaotic the scene, the more diverse the targets of boss attacks, and the players may also make some operational errors due to communication and cooperation issues.

If there is no certain tacit understanding, it is easy to be destroyed by a boss skill.

But, after all, the multiplayer mode can perform its own duties, and can even have a long and short range match, so it will be easier to fight. Of course, the premise is that these ten people must be very good at playing, and as long as there is one dragging it down, the good situation may be ruined.

But if the single player challenges the death mode, the scene is very open, and there will be no problems with the above. So Chen Mo should deliberately increase the difficulty of this mode.

In other words, when everyone knows how to play and cooperates well, the more people the better. If you can gather ten big players who are very good at playing, then the chances of clearing the death mode will be relatively improved.

Of course, the death mode is a veritable death mode, no matter how many people there are, it is difficult to pass.

Currently, the players in the wasteland and death mode are basically killing the bosses of "Dark Soul", and almost no one has tried the "Dark Soul" prequel. Because everyone in "Dark Souls" has basically graduated with their equipment, there are more possibilities to pass the challenge.

Challenge the boss, there is no time limit, but once you die, you will not be able to resurrect. You can only lie down on the spot and wait for others to end the battle.

And every time a person dies, the boss will enter a temporary violent state within a short period of time, the desire to attack will be greatly increased, and the rigid state when attacked will be greatly shortened.

Once you die, there will be a chain reaction. If you die two consecutively within a short period of time, then the boss's violent state will be superimposed, basically equal to destroying the group.

This is a very strict condition, requiring all players participating in the death mode to be masters. As long as there is a hindrance, it is better not to bring it.

Lao Qin also spent a lot of effort in the group to find eight more suitable candidates. He can only form a nine-member group~ IndoMTL.com~ No way, his requirements are indeed a little high. It is very difficult to find these people.

And the group of nine people gathered together is also full of talents. There are Sun Riders, King Laji, a faithful believer of the Great Sword God, and Gu Sanguang, who is good at research and humanoid self-propelled strategy, and many other strong men are also All are ashes players who have cleared the game for eight weeks.

"Surprised, every **** guy, we were able to make up a group of nine. This time we are going to play the Undead team in the death mode. It feels so mysterious. Then everyone will follow my arrangements. Let’s assign a task."

Old Qinxian arranged the boss play and the division of labor in the group.

This time they are going to challenge the undead team of Français. The reason for choosing this boss is because Lao Qin tried it out by himself before. It seems to be one of the best bosses to play...

In the death mode of Guda, all attributes have been greatly enhanced, and it will become extremely difficult to rebound; and in the second stage, it will be transformed into a human pus state. The attack action is very strange and the damage is very high. Will be second.

The ice dog is no longer the rookie who can get through without injury by drilling under the crotch. When the ice dog is under frequent crotch attacks, it will erratically move around a large area of ​​the map, and will choose to jump around in crowded places, with frost splash damage caused by a sledgehammer hitting the ground.

After much deliberation, Lao Qin chose the Undead Team Frank as the first wasteland boss. Because in the death mode, the undead team **** has not been strengthened so abnormally, the moves have not changed much, and it is a relatively easy boss.

Of course, this is all guesswork, after all, until now, no boss in the death mode has been killed.

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