Almighty Game Designer Chapter 612: Optimization
Back to the experience store, Chen Mo began to refine the design concept draft of "Prototype", finalized some specific designs, and prepared to explain to others in the project team.
The VR version of "Prototype" will be completely reworked with the story of "Prototype 1" as a blueprint, and there is no plan to launch "Prototype 2".
Because "Prototype 2" is not a successful work, not even a qualified sequel, in terms of sales or reputation.
From the sales point of view, the sales volume of Prototype 2 is violently dead, less than half of that of Prototype 1; word of mouth is even more on the street, whether it is player reviews or major game media ratings. difference.
There are many reasons.
As for the protagonist, "Prototype 2" not only changed the protagonist, but also arranged a generation of popular protagonist Alex as the villain to kill, which caused a lot of dissatisfaction with the old players.
It can be said that this should be a low-level mistake that a third-rate Internet writer would not make, but the production team of "Prototype 2" made it...
There is no need to argue about whether the plot is reasonable. The simple fact is that Heller's personality is much worse than Alex, and the characterization fails.
So that when most players mentioned the "Prototype" series, the first reaction was Alex, not Heller.
From the styling point of view, Alex is chic and handsome. The matching of shirts, sweaters, leather jackets, and jeans is also very cool, especially the design of the hood, which is similar to Assassin's Creed.
As for Heller... well, this topic has been talked a lot, especially in the Hope Country. Someone may have to talk about skin color, but the truth is that Heller is indeed neither handsome nor charismatic enough. In many plots They are all impulsive, reckless, and full of swear words, which clearly contrasts with Alex, who is "not much ruthless".
Actually, the ugliness doesn't matter. The key is to have sufficient personality. Just like the old Cui in GTA5, aren't many players like it?
Internet readers know that the protagonist is not well shaped, and one book is basically more than half of GG, let alone a game that needs a stronger sense of substitution.
Of course, this is the pot of the production team. From the perspective of Heller's character image, it would be a pretty pleasing character if handled properly, but the production team did not handle it well.
In terms of gameplay, "Prototype 2" has made some new gameplays, but the players don’t buy it, because this series of works is originally to highlight a "massage". Players have to experience the thrill of everything. Who should follow Are you sneaking in?
Obviously it is a fast food game. Just make the fast food and make the players cool enough. It is Shi Lezhi who wants the players to use their brains.
In the core battle that best reflects the coolness, Prototype 2 basically doesn't have much innovation.
Many players believe that the content of "Prototype 2" can only be regarded as a large-scale DLC, and even some skills have been castrated, which greatly reduces the excitement of players in the game.
Some people have speculated that "Prototype 3" is likely to bring Alex back to life, but... the production team is out of play, so there is no more, the game is violent, and I can only say that I made it.
So, Chen Mo's idea is very simple. He didn't plan to turn "Prototype" into a classic. This is not realistic, because the game itself is a fast food game.
It is enough to turn this game into a fast food game that is cool enough.
It's almost the end of the year, and the players have suffered for so long, so it's time for some sweetness...
……
For Chen Mo, there is no difficulty in making "Prototype" now.
In Chen Mo's previous life, this game was launched in 2009. After excluding the memory animation, the game is only less than 3G, which can be said to be very economical.
The entire map of the game is a super miniature version of New York, and its capacity is far worse than that of a game like GTA5. What's more, the building in the game is just made of a shell and no internal space.
Of course, there is no need to make the content of the building in this game, because the main story takes place in the open scene. What the players want is to fly on the roof and walls of the building, and they want to be in the open area. It has nothing to do with airplanes, tanks, and various monsters.
The various actions and skills of the protagonist are also very easy for Chen Mo. After the production of "Dark Soul", Chen Mo has become very mature in the control of the combat system in the game. Parkour moves in the building can also be reproduced well with the help of skill books.
In addition, there are some modern weapons such as guns, tanks, helicopters, etc. in the game. These can also be made with modern weapon skill books. Moreover, these modern weapons in the game do not have that complicated performance difference, and can be completed with the first-level skill book.
For some of the relatively criticized content in "Prototype", Chen Mo also plans to optimize accordingly.
The first is the monster AI. Overall, the monster AI in "Prototype" is relatively simple, and the specific performance is as follows.
The protagonist rushes into the military base, grabs the commander and absorbs it.
Xiaobing (radio): Here he is! Our commander was killed~IndoMTL.com~Fire!
The protagonist goes out to clear up his hatred and then turns into an officer and returns.
Little soldier: Hello, sir!
Also, as a superpower, the protagonist flies wildly in the sky without arousing the alert of the army. This is really too mystery. It makes people wonder if the group of soldiers in the Black Watch are all mentally retarded...
Of course, this setting is also partly due to gameplay considerations. If the protagonist will be recognized by the army every time he runs on the building and chase him wildly, it will greatly affect the game experience of some players.
But anyway, this setting does affect the authenticity and sense of substitution of the game to a certain extent.
Chen Mo considers that the original settings will still be maintained in the simple difficulty, so that all players can play well, while in the difficult difficulty, the enemy's AI is increased, and players must play more carefully.
In addition, the overall game content of "Prototype" is relatively monotonous. After all, it is a game of 2009, and many of the contents are not rich enough. Whether it is a virus body, a human soldier or a modern weapon, the types are not rich.
There are also scenes. Basically, the entire game has only three styles: normal urban areas, infected urban areas, and transitional urban areas, and there should be serious reuse of buildings, so after playing for a long time, it will be aesthetically tired.
Chen Mo’s consideration is to increase the content of the game, add more characteristic buildings, pedestrians, vehicles and other elements to make the whole city feel more real; at the same time, add some special weapons and enemies, no longer going back and forth. Hit the same goal.
In addition, Chen Mo is considering adding a weather system to the game. The weather in the entire city will automatically change, and players can experience free combat in various weather conditions.
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