Almighty Game Designer Chapter 619: Real mowing
The end of CG.
After a short vision, the protagonist Alex descended from the sky and landed on the road next to Times Square.
The army in Times Square spotted him for the first time, and countless gunpoints turned around.
Also, Alex has a calm look, even moving his shoulders.
The camera zoomed in, and Zou Zhuo came to Alex's perspective as if he was possessed.
At the same time, the current mission objective appeared on the interface: Clear all military personnel!
Zou Zhuo was shocked: "This is the beginning? I'm not ready yet!"
Different from the opening scene of "Dark Souls", the protagonist here is facing several soldiers with live ammunition, and before the player can't respond, these soldiers have already pulled the trigger and fired!
The edge position of the screen constantly reminds Zou Zhuo of the current operations that can be performed, including running, jumping, attacking and so on.
The soldiers' muzzles burst into flames, and Zou Zhuo felt that his body was hit by countless bullets, and there was a intensive shock. In VR mode, there will be a clear sense of shock every time you are hit, which is used to remind the player of the hit part, but also to achieve a more realistic effect.
This shock is very slight, like itching, much lighter than the shock in most games. But Zou Zhuo still felt very nervous and jumped into the air suddenly.
Because in the VR mode, the player’s perception will become more acute, and it is a gunshot after all. Under the triple stimulation of vision, hearing and touch, Zou Zhuo’s subconscious has actually recognized that this is a gunshot, so it’s not Be tense consciously.
The lethality of firearms on ordinary people is still deeply ingrained in the minds of most players.
As soon as he jumped up, Zou Zhuo was startled.
"Fuck, you jumped so high?"
Zou Zhuo soared into the sky, at least four or five meters high. From a bird’s-eye view, the soldiers’ every move and every move can be seen, and you can even see the cross-fire net covering the one who was standing before. local.
Zou Zhuo glanced at the health bar in the upper left corner of the interface and at the edge of the field of vision very worried. To his surprise, the health bar only dropped a little!
The health bar has three colors, red represents the current health value, and orange represents the damage value received. Zou Zhuo has not unlocked the skills yet. After unlocking the skills, there will be a blue bar representing extra health.
At this time, Zou Zhuo's health bar is only a little orange, less than one-tenth of the entire health bar, which means that he has been shot so intensively just now and only lost such a small amount of blood.
Zou Zhuo fell beside a soldier and threw a punch!
The punch hit the soldier's chest directly, and the soldier flew into the air like a broken pocket, and the automatic rifle in his hand was thrown aside.
Zou Zhuo continued to attack, Alex's punching speed was very fast, a set of combo punches was completed almost instantaneously, and the soldier was directly beaten to all bones and fell to the ground.
Under the physics system of the Pangu engine, the performance of this scene is very real, and Zou Zhuo couldn't help but sigh: "Fuck, awesome!"
Fisting, kicking, flying kick...Although Alex's empty-handed combat methods are not too many, but they are all very practical, and the fighting posture is very smooth and very handsome.
Zou Zhuo can feel that he is like a good fighter. These soldiers with guns and live ammunition have no power to fight back, and they are defeated one by one by Zou Zhuo!
Although he has endured many shots, Alex's blood volume is relatively healthy and there is no danger at all.
Moreover, in "Prototype" players can change to a third-person follower perspective at any time.
The so-called third-person following perspective is the perspective of many 3A masterpieces in Chen Mo’s previous life. The camera follows the protagonist’s actions at the back of the protagonist’s head. You can see both the protagonist’s vision and the protagonist’s back and action.
This perspective is very common on the PC side, and "Dark Souls" also adopted this perspective on Sitch. This perspective has many advantages. It can expand the player's field of vision, increase the sense of integration in the scene, and clearly see the actions of the characters.
However, since the player's field of view in VR mode is the same as the normal field of view of humans, the first-person perspective is the mainstream perspective as the most immersive perspective. In the first-person perspective, the player is like "possessed" onto the game character, which is more advantageous than the third-person follow-up perspective.
But "Prototype" is special, because the protagonist Alex is very handsome in both costumes and actions, so Chen Mo provides players with the function of switching perspectives at any time in the game. Players can choose their favorite perspective to play the game. .
Most players should usually choose to experience the game from the first perspective, and view the handsome actions of the protagonist Alex in the third person following perspective when climbing walls and releasing special skills.
"Hoo... keep going!"
Following the system prompts, Zou Zhuo began to run forward!
The surrounding scenes began to fly by ~IndoMTL.com~ and Zou Zhuo even heard the sound of howling wind.
"Ok... so fast!"
Zou Zhuo was taken aback, because Alex's running speed was as exaggerated as his jumping ability! This kind of running speed is comparable to drag racing. In VR mode, it makes your legs feel weak.
At the beginning, Zou Zhuo was afraid that Alex would crash into the car, because the whole city was in a mess, with scrapped vehicles and building wreckage everywhere, but when Alex came to these obstacles, he would just automatically. Jumping to avoid the past, and the movements are very elegant, just like parkour.
Zou Zhuo tried to jump a few more times, but it was still very high, and jumping during the run did not affect the running speed at all, but when he landed, he would step on the ground with crack marks.
"Cool!!"
Zou Zhuo ran wildly, he felt like a rampage tank, not only reckless, but also very agile, as if no one could stop him at all!
Coming to the next archive point, x clasped his hands tightly, and the rust-red smoke flashed by, and his hands turned into sharp claws, shining with a cold light!
"Fuck, awesome! Isn't this the ability in CG? It really does!"
Zou Zhuo jumped down from the high building, his claws waved wantonly, and the bodies of those soldiers were all severed, blood splattered, and stumps flying around!
Although Chen Mo has slightly adjusted the performance of the **** lens, the burst of blood plasma will disappear quickly, and the stump and broken arm will not exist in the scene for too long, but at the moment the blade enters the body. , The expressiveness is still bursting!
This killing was even more refreshing than before with fists and feet. Zou Zhuo waved his claws excitedly, and he found that he actually found the feeling of mowing in this game!
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