Almighty Game Designer Chapter 639: “PUBG Mobile: Battle Royale”


In the experience store, Chen Mo is still writing the design concept draft.

For Chen Mo, there are actually many options for FPS games, and many fine FPS games in the past have their own advantages.

However, considering Chen Mo's current ability and the current needs of this new game, there are not many options.

First of all, the super-large modern warfare theme can be passed away. On the one hand, the background is insufficient and the ability is insufficient. On the other hand, domestic players do not like this set.

If this kind of game is really made, it is also likely to be based in Europe and the United States as the main market. In China, it does not necessarily have any advantages compared with "Wolf Soul" and "Fire Assault".

Secondly, although it will be used for troop training, the main thing is to take care of the tastes of domestic players. This is a game, not a modern warfare simulator for troops.

If it is solely for war simulation, then the best choice is definitely "Armed Assault", but obviously as a game, it requires too much machine configuration, and various operations are too cumbersome and unlimited Close to the real situation of modern warfare, it is not necessarily a loss to do it, but it is not necessarily a fire.

Furthermore, with Chen Mo's current ability, it is also very difficult to do.

Moreover, the use of troops does not mean that they are exclusively for special forces. There are so many ordinary soldiers and police in the country, how many special forces are there? If it is only developed for special forces, it is even more luxurious.

If special forces want to train, they can use real scenes, real people playing hostages, etc., in the game, no matter how real it is, it is impossible to compare real training scenes.

So, this game still has to be relatively universal. The gameplay for troops like "Wolf Soul" and "Fire Assault" is actually just a sudden sudden in a special map scene.

At this stage, FPS games on the VR platform mainly play two roles.

On the one hand, it is to cultivate reaction ability, awareness, teamwork and combat skills in individual combat, and deal with a variety of complex battles. The game is not only suitable for soldiers, but also armed police, police and so on.

Let the police learn the high-end operations that special forces need to do, which is not useful for most people.

No matter how real the game is, it can't replace the daily training of the troops. This thing plays a kind of regulating effect and can also relax the body and mind a little.

What's more, VR games are still games after all. Chen Mo's primary goal is to make a good FPS game to seize the market and become a VR training project for the army. This is only the second goal.

Just like when Dichao Huyu was discussing, the first thing he thought about was how to make the game new and let the players like it, rather than how to better meet the requirements of the gaming committee.

After Chen Mo has rich experience in FPS production, and conditions permit, the ultimate goal of FPS games on the VR platform must be a comprehensive modern warfare simulator like "Armed Assault".

But even if it is really done, there may not be many people playing it. After all, the closer it is to the reality, the more cumbersome it is, and the more cumbersome it is, the smaller the audience. At that point, it is not to make games for profit, but for historical status.

Of course, there must be a gradual process, let alone Chen Mo, now game designers all over the world have not yet achieved this step, and the technical level of the VR platform has not yet reached, so all It's a story.

The same goes for other similar stand-alone games. Although these games have their own advantages in the eyes of **** players, for Chen Mo, the most important thing is to highlight the cost-effectiveness.

Use the least resources to make the best results, and you can simplify without complexity.

For Chen Mo, there is a tricky choice.

"PUBG Mobile: Battle Royale".

The reason why this is a more tricky choice is that although its gameplay is completely different from traditional FPS, it is actually not difficult in terms of the difficulty of production.

As a game, PlayerUnknown's Battlegrounds should be considered very successful. It is extremely popular both at home and abroad, and even extends the trend to players who don’t play FPS games at all. .

After "League of Legends" has been online for more than two years, Chen Mo has not yet had a phenomenon-level online game that can truly dominate on the VR platform. The launch of "PUBG Mobile" at this key node is just right.

Of course, the launch of PlayerUnknown's Battlegrounds does not mean that it can sweep the entire VR platform, nor does it mean that it can end all FPS games. It itself is a very novel gameplay, but there is still a lot of room for development in this category of FPS games.

For Chen Mo, more FPS games with richer content will be launched after PlayerUnknown's Battlegrounds, but the purpose of these games is different.

……

Speaking of PlayerUnknown's Battlegrounds, this game is a victory for a complete design concept.

Actually, the technical level of PlayerUnknown's Battlegrounds is not particularly high. This game mechanism can actually be done in FPS games much earlier than PlayerUnknown's Battlegrounds, but because the design concept has not been reached, it has never been A game can make a similar "Battle Royale" mode sufficiently perfect.

From DAYZ to H1Z1, and then to PlayerUnknown's Battlegrounds~IndoMTL.com~, similar models are actually in continuous evolution.

In Chen Mo's previous life, DAYZ was originally just a module based on "Armed Assault 2", and "Armed Assault 2" was a game released in 2009.

In "Armed Assault 2", multiple players can already survive and fight on an ultra-wide map. However, the "PUBG Mobile" that really perfected this mode only became popular in 2017. It was eight years apart.

Speaking of technological progress, there must be some, but it is far from the point where it determines the life and death of a game.

From the appearance of the DAYZ module in 2012, to H1Z1 in 2015, and then to "PlayerUnknown's Battlegrounds" in 2017, this model has been continuously developed and improved, and it is also inseparable from the "Father of PlayerUnknown's Battlegrounds" Brandon's continuous efforts.

To a certain extent, Brandon is also a well-deserved top designer, because the entire battle royale game mode was created and constantly improved by him.

Of course, the idea of ​​"Battle Royale" originated from the mud bombing movie "Battle Royale", but after all, there are still thousands of miles between the movie and the real game. Hundreds of millions of people, and only Brandon has truly turned this idea into reality.

In the past life of Chen Mo, PlayerUnknown's Battlegrounds is certainly not the top FPS game in terms of quality. Many **** FPS players can belittle this game in many ways.

But it is undeniable that Brandon, as a designer, has a perfect score. As for whether the game is well done, it's the technician's pot, and it has nothing to do with the designer.

It is impossible for a designer to write a plan, so he will eliminate all bugs and plug-ins in the game.

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