Almighty Game Designer Chapter 640: A more complete action system


As for many people, the "Battle Royale Mode" is hard to come by, and many FPS manufacturers disdain to do it... Obviously this is also nonsense.

Not only are domestic game makers vying to follow suit, but foreign manufacturers are also learning the battle royale model.

Andre, CEO of EA, praised PlayerUnknown's Battlegrounds for injecting fresh blood into the industry, and praised the R&D team of PlayerUnknown's Battlegrounds very much. And he also said that there may be a similar battle royale mode in future "Battlefield" games.

Ubisoft CEO Yves Guillemot also said in response to related questions on the company's financial conference call that the current battle royale game is a very interesting gameplay, and they may also introduce this mode in the future game DLC.

Even these classic FPS manufacturers have attached so much importance to PlayerUnknown's Battlegrounds, and they can see the unprecedented success of this model.

……

For Chen Mo, PlayerUnknown's Battlegrounds is currently the most cost-effective game, especially as a VR game, its resources are very controllable.

From the perspective of game mechanics, PlayerUnknown's Battlegrounds is a parachute jump from 100 players to every corner of the island, searching for weapons, vehicles and supplies with bare hands, and survive to the end.

There are many firearms in PlayerUnknown's Battlegrounds, there are nearly 30 kinds, but they are still within Chen Mo's acceptable range.

As for various props and vehicles, in many FPS games, they have actually done a lot, nothing more than more tricks.

The biggest difficulty lies in the reproduction of the entire map.

Different from "League of Legends", the map of PlayerUnknown's Battlegrounds cannot be memorized by rote. The size of the entire map is 64 square kilometers, and there are various complex terrains and buildings in the map. It can be said that most of the workload is on this map.

Fortunately, when Chen Mo was playing this game in his previous life, he also specifically looked for some information. Some websites such as svsvr also have the entire map of the whole map. Using the memory playback potion should be able to restore almost.

It doesn't matter if there are some deviations, Chen Mo can now rely on his level ability to make up.

Of course, it doesn’t matter if you can’t remember it at all. Level design can be made by time. Under the premise that the design ideas and basic rules are very clear, it is nothing more than how to divide the terrain, how to place the house, and the resources. The question of how to brush.

The second part is about some basic settings of the game.

In terms of action, PlayerUnknown's Battlegrounds has a certain survival nature, so the actions must be richer than traditional FPS games, and even include actions such as tilting the head from side to side and overturning the wall.

For VR games, Chen Mo considers adding more actions to make the player's experience closer to the real situation.

On the one hand, the "find cover" operation is added. At this time, the player will lean back and close to the cover, and can shoot out of the cover at any time. After the shooting is completed, it will automatically return to the "close to cover" state.

(There are similar operation modes in GTA5 and Uncharted.)

The other aspect is to add a "blind shot" operation. When the player is hiding behind the bunker and is unwilling to show up for precise shooting, blind shooting can be used, that is, the gun can be extended out of the bunker to shoot. Of course, the accuracy of shooting in this case will be greatly reduced.

In addition, you can also add the "stock attack" operation, when the player and the enemy are very close, you can use the **** to knock the enemy, causing a short-term stiff effect and a small amount of damage to the enemy.

In terms of movement, the "climbing system" is further enhanced, allowing players to climb some steep slopes or walls of houses. However, during the climbing system, the player will be in a state where the gun is closed all the way, and will be injured according to the height when falling. There will also be physical limitations when climbing, and once the physical strength is exhausted, it will fall.

Moreover, not all places can be climbed. Only some relatively soft soil slopes and house walls with climbing points can be climbed.

Obviously, this climbing system is to allow players to choose more routes, which is a high-risk and high-profit behavior.

In addition, players will get more tactical actions, such as rolling, swooping, etc. These operations will also consume the player's physical system, and there are certain built-in CDs that can only be used at critical moments.

These actions can be used in conjunction with the physics engine. For example, when the player is flying by a fragmentation grenade explosion or falling from a height, you can perform a rolling action to avoid falling damage and adjust your position.

Rolling while jumping from a moving vehicle can also avoid certain damage, but if the speed is too fast, it will still hang up.

In addition, some classic settings will also be used in the game, such as the different recoil of the gun when the player adopts different postures (standing, squatting, and lying down), and the bullet will fall when flying.

In the final analysis, there are two main purposes of the changes.

One is to make the battle situation in the game more complicated, so that players who like to use their brains have more strategies for winning; the other is to make the whole game closer to the real battle, at least when the enemy finds you first, You can also roll over to find a cover and wait for an opportunity to counterattack.

In terms of review, there is actually no big problem~IndoMTL.com~ Not to mention that the parallel world and the previous life’s policies are different in all aspects, and the review needs to be more relaxed. Chen Mo is also an honorary member. "Prototype" has been reviewed, not to mention "PUBG Mobile"; on the other hand, even if the card is reviewed, it is nothing more than changing the packaging and changing the story background to simulated military training. By the way, at the beginning of the game, explain that the game is all virtual It’s not dead.

If it doesn’t work, you can put a banner in the game and write slogans like "Train hard, defend your country, strive for the top, and keep making progress". You can pack whatever you want. Anyway, highlight a positive energy...

Of course, there is no need for Chen Mo to deliberately visit the thunder. The story background of PlayerUnknown’s Battlegrounds is still set on an isolated island, and various character models have the characteristics of characters from all races and regions all over the world. It may dilute the background of this game.

……

Soon, the design concept draft of the game was written, and the routine meeting was explained.

It can be seen that everyone present is looking forward to it. After all, this is the first game that Chen Mo will do in the New Year. No one can guess what Chen Mo is going to do.

According to most people’s guesses, Chen Mo should continue the ideas of "Dark Souls" and "Super Mario Odyssey" and focus on the classics of larger scenes. After all, he just got TGN's game of the year, and now Chen Mo's journey is the stars and the sea, making money is already a secondary goal.

Chen Mo smiled and looked at everyone. At this time, the concept draft was not displayed on the projection screen: "Next, our main research and development task is "PUBG Mobile"."

Everyone present was taken aback.

Qian Kun asked weakly: "Uh, the store manager, "Digging for a better place"...have we already done it? A sequel is coming?"

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