Almighty Game Designer Chapter 641: The charm of eating chicken


It’s no wonder everyone got it wrong. After all, the name "Digging for the Land" is really impressive. Not to mention the people in the working group, most players and anchors have to hear this name. Trembling.

Chen Mo smiled: "No, no, no, this is another game. It's not the same as climbing a mountain with that sledgehammer. Look at the concept draft."

Seeing the title of the concept draft on the projection screen, everyone suddenly realized.

Oh, it's this "PUBG Mobile"!

Looking at the basic concept of the game again, it fits the name "PUBG Mobile". When 100 people land on a desert island, only one person can live to the end. It is indeed a "jedi".

Chen Mo began to explain some basic concepts and settings of the game.

The core fun of the game.

Map mechanism.

Character actions.

Gun systems and accessories.

Prop system and refresh mechanism.

Vehicle related content.

……

The game mode of PlayerUnknown's Battlegrounds is not complicated. Although it is more complicated in some details, the basic settings are easy to understand.

In short, it is to throw 100 players on the island, search for supplies by themselves, and kill each other until only one is left. At the same time, in order to control the game time and drive players to concentrate, the concept of "drug circle" was added.

As for the others, they are all detailed settings added to make the game richer and more fun.

After speaking, Chen Mo looked at everyone: "How do you understand?"

No one raised any questions, because Chen Mo said very clearly, and the mechanics of the game are not difficult to understand at all.

Perhaps the only question is...that's it?

Obviously, this is a far cry from the innovative masterpiece in many people's minds, and it is not as shocking as when "Dark Souls" was first released.

Just looking at the design concept draft, the game "PlayerUnknown's Battlegrounds" is only innovative in its gameplay, and there is nothing particularly commendable in other aspects.

Even if you use the Pangu engine... but it is a hot weapon battle after all. The main damage comes from bullets, and the display effect will not be as prominent as "Dark Soul".

Maybe...because it is the first project this year, so do a simple project to practice your hands?

Many people think this way.

Chen Mo smiled: "Okay, since there is no problem, the meeting is over."

……

When many people first came into contact with the game concept of PlayerUnknown's Battlegrounds, they would be somewhat contemptuous. The reason is simple, because the gameplay does not look cool.

Obviously, many people in the working group also have this doubt.

Maps, guns, vehicles, accessories, props, actions, etc., are actually more or less in other large FPS games, and there is not much innovation.

The only thing worth blowing up is this gu-like game mode, but will players really accept it? Still have to doubt.

In fact, there have been some survival games abroad in the parallel world. For example, a survival game called "Zombie Siege" appeared in the past two years. The player plays a soldier in the apocalypse and needs to be in the base area. Resist the attack of the zombies while constantly searching for supplies to survive.

It has indeed achieved a certain response and sales are also good, but it is far from reaching the point of "big fire".

And Chen Mo is obviously not the kind of personality that is small and rich. Even if he is doing mobile games, he must be the best-selling list.

" PlayerUnknown's Battlegrounds" looks like an FPS game mixed with survival elements. Can it beat those traditional FPS games with just one idea?

Chen Mo's answer is yes.

When analyzing the game of PlayerUnknown's Battlegrounds, many people tend to think of the problem as simple: "It's just an idea!"

But in fact, MOBA is also an idea, and large-scale MMORPG is also an idea. The prototype of most classic games is an idea.

The key is whether you can perfect this idea into a rich game, and whether you can make this idea cater to most players' preferences.

For the taste of the general public, PlayerUnknown's Battlegrounds is superior to all FPS games on the market (only refers to how fun the game is), this is not an accident, but an inevitable result under the guidance of the game concept.

The magic of PlayerUnknown's Battlegrounds lies in five main aspects.

The first is strong randomness and constant freshness.

The second is the growth of operations.

The third is the relaxed rhythm of the game.

The fourth is moderate-intensity teamwork, with a high rate of fault tolerance for teammates.

The fifth is rich refreshment and stimulation.

Take out these five advantages separately and compare them with other FPS games on the market, and you can clearly see where the chicken game is really awesome.

If the score of PlayerUnknown's Battlegrounds is taken as 100 points, it can be used to score other competing games.

Traditional FPS games (competition type): 50100307070

FPS games (stand-alone): 30100100-100

"Overwatch": 6080303080

"League of Legends": 10010010080100

Of course ~IndoMTL.com~ is not to say that PlayerUnknown's Battlegrounds kills these games in seconds. Other games have their own advantages and are not included in the evaluation.

Just say that above these five points, PlayerUnknown's Battlegrounds has very clear advantages.

In terms of strong randomness and freshness, this is the root cause of the longevity of the game. Simply put, "PUBG Mobile" is similar to "League of Legends", and both are games that get a new experience every game.

The indicators of stand-alone FPS games are very good, but this is the only point that cannot provide players with a strong random game experience. Even if it is fun, it will feel boring if you get through more times.

In traditional FPS battle games, battles often break out in several key locations. If you fight more, you will feel a sense of deja vu.

Although "Overwatch" can change heroes to dilute this feeling, the sense of sight in the battle location is still an insoluble problem.

For example, in the cart chart, every corner will be played in a wave, coupled with the rigidity of the lineup, you may have played more than a dozen sets, and the feeling is very similar, and the sense of expectation for the next set will be greatly increased. decline.

And this is the big killer of PlayerUnknown’s Battlegrounds, because the map is large enough, the flight routes are different, the poison circle is different, the number of people flying in a certain area is different, and the things picked up are different, so players can always get Different gaming experience.

As for the growth of the operation, it refers to whether the player can continuously improve his level through repeated training.

This is the traditional advantage of FPS games, needless to say. The only thing worth mentioning is that because of the serious line-up restraint in Overwatch, sometimes marksmanship may not necessarily win, so points are deducted.

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