Almighty Game Designer Chapter 642: Artificial intelligence enforcer?
Relaxed rhythm of the game, this is the most critical element for "PUBG Mobile" to stand out from all FPS games.
The biggest problem faced by traditional FPS battle games and Overwatch is tiredness.
Suddenly at any time, it is possible to find the enemy at any time, so the player's spirit is always highly tense, and only after death can he rest for a few seconds, and then continue to fight.
In "Overwatch", players may not necessarily be second, but they must always maintain a high level of concentration. No. 76 is on the way to Tutu, except for Dututu.
Unfortunately, PlayerUnknown's Battlegrounds is different. The search for supplies, the drug run, and the gun battle are intersected. In the stage of searching for materials and running the drug circle, the player's spirit is very relaxed. Such a relaxation will make the player less fatigued.
It is for this reason that PlayerUnknown's Battlegrounds has become one of the best live broadcast games. The anchor has more time to chat with the audience when searching for things and running away, unlike some other FPS games, the anchor can't even talk about anything when they fight.
Moderate teamwork refers to the role played by individuals in combat.
In other words, there must be a good balance between the individual and the team. The team should provide convenience for the individual, and the individual cannot be dragged down by the team, but can rely on strong personal ability to lead the team to victory. This is a good relationship.
The reason why Overwatch is unfriendly to individuals is because the role of the team completely crushes the individual.
In traditional FPS games, your marksmanship is good for one to five.
In "League of Legends", you have good skills and can play five in one after snowballing.
Only in "Overwatch", you can't beat five under any circumstances, unless there are five mentally handicapped.
The more important the role of the team, the lower the player's tolerance for teammates. Just like in "Overwatch", once they are beaten by a double-flyer, everyone's first reaction is to immediately spray 76 in the team.
In traditional FPS, although teammates are also more important, it is not impossible to play with a few individuals.
In PlayerUnknown's Battlegrounds, the requirements for teammates are greatly reduced, and bringing people has never been easier. Bringing a rookie in "League of Legends" may also send too many heads to send the opposite person. In "PUBG Mobile", as long as the rookie follows your **** and avoids crowded areas, it is impossible to survive for a while. questionable.
In a nutshell, Overwatch is a game that you can’t play with more idiots, but Chicken Eating is a game that is more fun with more idiots.
So, the game atmosphere of PlayerUnknown's Battlegrounds is relatively good, there is not so much hostility in the game, and there is basically no complaint about teammates. Because even if your teammates fall into a box, you can eat chicken alone.
As for the rich excitement and refreshing points, it means that compared to other games, PlayerUnknown's Battlegrounds has more interesting points for players.
I found good props, lived a long time, found a suitable vehicle, killed someone, successfully entered the circle, picked up an airdrop, helped teammates, successfully eaten chicken...
It's all refreshing.
The refreshing point accompanies the game from beginning to end. The process of just picking up a full SCAR is enough for the player to be cool four or five times.
As for eating chicken once, most novice players can enjoy three or four days.
In addition, there is a very important point, that is, PlayerUnknown's Battlegrounds well balances the game needs of **** players and edge players.
Hardcore players like steel guns and like to win by improving marksmanship.
The fringe players are afraid of steel guns and want to use other ways to win, such as Gou.
Therefore, traditional FPS games are a paradise for **** players. It is difficult for the player community to spread, because fringe players do not want to practice marksmanship day after day, and it is difficult for them to experience the fun of FPS games.
One problem with "Overwatch" is that the game experience of **** players is not necessarily good, because sometimes lineup restraint makes marksmanship useless.
"PUBG Mobile" is different. The designer's idea from the beginning was that most players can win in the way they are good at.
It can be a steel gun, it can also be a LYB, it can be arrogantly persuaded, or it can be stuck in the house.
Different players can adopt different strategies in the game. Players with good marksmanship naturally have a great advantage, and players with bad marksmanship have a great chance of winning the final victory.
It is precisely because of this and the team relationship mentioned earlier that PlayerUnknown’s Battlegrounds quickly spread. The player community continues to expand and the fish ponds are getting deeper and deeper to ensure that most players can Enjoy the fun of this game.
As for the chicken-eating mobile games, adding robots to the game is actually just a means of expanding fish ponds.
In addition, PlayerUnknown's Battlegrounds is a game with very weak negative feedback.
In other FPS games, if you are a good cook, you may die very often. In the blast mode, once you die, you can only OB the whole time.
Being blocked and killed in "Overwatch" is more likely to explode.
However, PlayerUnknown's Battlegrounds is different. Novices usually jump to places with few people to avoid battles and search for things. Even if they are killed ~ IndoMTL.com~, the survival time of searches before is very interesting.
Of course, there are many rookies who will fall into the box, but their scores will continue to drop if they die too much, so as to match weaker opponents.
You can replay a game immediately after you die. Most players will quickly forget their previous unhappiness and think this one will definitely play better.
……
After finalizing the research and development plan of PlayerUnknown's Battlegrounds, Chen Mo still has some detailed designs to continue to improve.
Pangu system is a very powerful physics engine, but also a very powerful game AI.
To build a robot in the game, and to determine the actual level of the robot according to the segment is obviously a way to expand the depth of the fish pond, but for Chen Mo, it is too low-end and meaningless.
Chen Mo thought about another thing.
All FPS games are bothered by plug-ins, and the same is true in parallel worlds.
Previously, "Overwatch" had a large-scale plug-in incident. Although it temporarily subsided, it is clear that plug-ins have been repeatedly banned.
Actually, the plug-in is equivalent to a battle of wits between the great program gods. Nowadays, many big anchors have some suspicion of opening up, but they are using high-end customized versions, and the prices are sky-high. Very frequently, so it is difficult to find out.
Although Chen Mo banned all low-end plug-ins through a very rough method, there are always some high-end plug-ins that can fool the detection program of the VR game cabin.
If PlayerUnknown's Battlegrounds is as hot as the previous life, will the plug-in problem appear again?
If there are a large number of plug-ins and it is unrealistic to expect manual verification, can artificial intelligence replace GM and become the law enforcement in the game?
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