Almighty Game Designer Chapter 643: Artificial intelligence anti-plug system
The plug-in problem in FPS games has always been one of the most headaches for designers, even when it comes to the VR platform.
Mainly because of the type of game. In order to ensure the smoothness of the game, FPS games adopt many solutions that rely on local computing, which is equivalent to giving the plug-in room to modify data on the client.
Although various technologies on the VR platform have been innovated, it is still very difficult to fully root out the impact of exclusion, especially in the field of shooting games.
The idea of most game companies to solve plug-ins is to start with the technology itself. For example, through the technical level, the game itself has fewer loopholes, more difficult to be invaded, and easier to find those plug-in programs that pretend to be normal programs, and Be detected and stopped.
But after all, the road is one foot high, and the magic is one foot high. As the offensive side, the producer of the plug-in has an advantage. Just like in many games, finding bugs is easier than fixing them.
Moreover, the revenue of shooting game development is too great, so under the temptation of profit, there are countless plug-in producers who are rushing for profit.
In other games, even if the opponent turns on, it will still be subject to the character's own attributes, but FPS games are completely different. Life and death will be determined within a few milliseconds, and the player will be able to get the most benefit.
As for the well-known VAC system of Chen Mo's previous life, although it is very famous, it cannot be used as an auxiliary method.
VAC is actually when it detects an abnormality in the user's memory or other hardware, it will disable the user at intervals, making it difficult for the plug-in producer to determine which piece of code caused the VAC.
Although the accuracy rate of this system is relatively high, the biggest problem is that the timeliness is very poor, which can be said to be after the autumn. Obviously, for many professional players, this level of ban is not painful or itchy at all.
After all, most professional players have many accounts on their hands, just seal one and change one.
As for the use of program detection to identify plug-ins, it was also difficult to achieve in Chen Mo's previous life.
Many anti-cheat systems do start with player data, but due to the low level of artificial intelligence and insufficient data, it is impossible to accurately determine whether this person is open or is a master.
After all, the data between the master and the rookie is a world of difference.
Therefore, some people jokingly call the Fair Duel system of Battlefield 1 the official anti-master program, because this system is too unfriendly to masters and often misjudges.
So far, the most effective way is actually the official launch of the detection system, which is what Chen Mo did in Overwatch.
This kind of detection system has extremely high authority and will be activated before entering the game. While collecting various data, it monitors the process of the device and hides the game memory. Once it detects that a program is trying to interfere with the game data, it will take corresponding measures. Measures, and when some unresolvable conditions are detected, the game will even be closed directly.
Of course, in principle, this kind of super-high permissions is not essentially different from the so-called rogue plug-ins. The price of this is that the user's every move will be fully visible.
On the one hand, it may infringe on the user’s privacy, on the other hand, it will also reduce the fluency of the game to a certain extent.
But anyway, this is by far the most effective method.
Chen Mo knows this well, so when the "Overwatch" plug-ins were flooding, he also adopted this detection program very decisively, banning those relatively low-end plug-ins.
Heavy codes are used in troubled times, and sometimes it is a kind of harm to the players.
What's more, the VR game pod is different from the PC, and its main function is to play games.
However, this system is not omnipotent, just like mouse macros in PC games in the past.
In parallel world VR games, there are similar auxiliary input devices, which can fool the detection program and correct the player's consciousness signal, so that players with poor marksmanship can greatly improve the accuracy.
In this regard, Chen Mo's thoughts have returned to the beginning. Can a trial be conducted through artificial intelligence to determine whether a player is a master or a threat?
The previous game could not do it because the level of artificial intelligence is too low. There are often big errors when judging the player’s true level through various data.
However, the artificial intelligence of the Pangu system is sufficiently developed. Through the screening and testing of a large number of players' real data, it is possible to better determine which operations are close to humans, so as to distinguish between attackers and masters.
In a sense, Pangu system and Origin itself are the world's top plug-ins, and they can even fully simulate human operations and make them fake.
Then, their judgment about "whether a certain operation is like a human being" must be clearer than most humans.
So Chen Mo's plan is to first provide corresponding review standards for the Pangu system through a large amount of data ~IndoMTL.com~, so that artificial intelligence can grasp the habitual performance of humans in the game, and the corresponding probability data.
Secondly, certain nodes in the game, such as killing more than eight people or eating chickens, will trigger detection. At this time, the system will detect whether the data transmitted by the player in the entire game is abnormal, and if the abnormality is found, it will be included in the suspected target.
Of course, some players who are frequently reported will also be reviewed.
Also, when there are special circumstances in the data in the game, it will also trigger an artificial intelligence alarm. For example, the aim of a player always locks the enemy's neck or waist, and the data significantly exceeds the normal value, which will also induce detection.
For players who confirm the opening, the sanctions are different depending on the opening.
Special plug-ins such as blood lock, perspective, plane explosion, and people will be directly and permanently banned. This plug-in has no acting skills or confusing nature at all. It is too low-end and there is no need to keep it.
In addition, Chen Mo maliciously jokingly awaits players who use micro-self aiming or assisted aiming.
First of all, these players will be directly sanctioned in this game. In the game, an artificial intelligence law enforcement agent will be directly refreshed in a hidden location, and the player will be killed on the spot.
After this, the player will have a hidden cheater tag in the system. After being matched again, it can only be matched with other openers, which is a special plug-in server.
The plug-in server looks exactly the same as a normal server, but it is all players using plug-ins, and it is mixed with a lot of artificial intelligence.
Since these plug-in players are all acting players who play similar micro-self-sight plug-ins, they will not soon find that they have entered the plug-in server.
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