Almighty Game Designer Chapter 648: Game instruction manual


This is the first time that Old P has come to Chen Mo's experience store. Like many other players, he also looked around curiously.

However, it's just a look at the murals and sculptures. After all, old P has to hurry up to grab a spot in the VR game experience area. If you go to play, you can't play it.

I came to the front desk and asked the pretty young lady at the front desk. Old P swiped his ID card to recharge in one go, and rushed directly to the VR game experience area.

Fortunately, it came early, there is still an empty VR game cabin in the VR experience area. If it is later, the regular customers of the experience store may have to fill up the game cabin.

Old P enters the game cabin, logs in to the game, and secretly wonders.

"This game seems to require 100 people to play, right? But the entire VR game experience area has only 80 game bays. I don't know how to make up the remaining 20 people."

Obviously, in the "PUBG Mobile" open trial stall, almost most people in the 80 game cabins will choose to try "PUBG Mobile", after all, it is a new game. But what happens to the gap of the remaining 20 people is hard to say.

It may be a robot with artificial intelligence, or it may be simply left empty. Anyway, there is not much difference.

Before entering the game, a notice popped up on the interface of the game cabin: "To ensure your gaming experience, a game of PlayerUnknown's Battlegrounds will start on time at 10:15. Please be prepared and enter together. "

Players who enter the VR game cabin are early and late. Obviously, there will be a time difference between matching these people to the same game by the matching system of the system, so I simply arranged a time directly.

Old P looked at the system time, and there were ten minutes left. But this is just right, you can enter the game to see the basic settings.

Soon, the game loads.

At this time, old P is in the ruins of a building. It looks like this is a Western-style building similar to a church, with a sense of age. The walls are full of mottled stains, and the ground is in a mess.

In addition to the gravel on the floor, there are all kinds of overturned cabinets and benches, and various guns, grenades, boxes and bullets are scattered.

At this time, the background music of the game plays.

Chen Mo uses the old version of BGM. Because of personal preference, he feels that the background music is more in line with the temperament of the game itself.

The new version of BGM feels more grand and stretched, while the old version of BGM is full of tension and mystery.

First, there are dense drums with a very strong sense of rhythm, with a little crisp percussion in the middle, and then a low and slightly soothing piano sound. The mixing of various instruments gives people a very complicated feeling. Tragic and exciting, but also with a touch of fatalism.

Old P couldn't help listening for two minutes.

He first looked down at his hands and body. He was a male character wearing a simple vest and jeans. He should have been selected according to the personal information on the Thunder Game Pass.

Next, old P tried to move a bit, he could punch and attack, he could squat down, he could lie down, and he could also perform some more complicated movements, such as turning sideways, leaning back against the cover, and so on.

There is a slightly larger low cabinet in front of it with an operation guide on it.

This is a booklet. Old P opened it and found that it wrote in detail the actions that players can perform in the game and the specific rules of the game.

In addition, the information on various firearms in the game is also explained, but it is not complete. Only some basic firearms have specific data, while more high-end firearms have only a vague outline. Specific data can be unlocked only after being obtained in the game.

Old P briefly flipped through it. There is a lot of content on this booklet, but they are all based on basic knowledge. It is a novice guide to help players better integrate into this game.

There are so many contents on the manual that I can't finish it for a while, so the old P just flipped it and put it down.

In the corner of the ruins, there is a weapon rack with several basic weapons, such as P18C pistols, UZI submachine guns, AKM automatic rifles and so on.

The number of guns is not large, and there is still a lot of space on the weapon rack, and it should be possible to put more guns. But I don’t know how to get it. It should be unlocked only after getting it in the game.

In addition, there is a simple wardrobe, empty.

There is a separate area next to the closet, and a small supply box is placed, which is slightly bright and reminds the player to open it.

Old P opened the supply box, opened a pair of leather boots, and automatically entered the closet.

Old P came to the closet and put his boots on his feet.

Looked down. At this time, Old P’s character is no longer barefoot, but is wearing a pair of leather boots. This makes Old P feel a lot more comfortable, at least the illusory sense of foot **** is eliminated in his mind. Up.

There is a broken mirror next to the closet, through which you can change your character image.

There is still a face pinching system, and the function is very complete. After all, when Chen Mo was working on "Dark Souls", he had already made a very powerful face-squeezing system~IndoMTL.com~ Now you can just take it and use it.

The system also provides several default identity forms and different races. Old P randomly selected a handsome middle-aged uncle who was a yellow race, and then slightly adjusted his facial structure.

The gender can be changed, but the old P has not changed.

There is still a difference between this and Chen Mo's previous life of PlayerUnknown's Battlegrounds. PlayerUnknown’s Battlegrounds in the previous life is on the PC side, using a third-person follower perspective, so a large number of male players choose to pinch a good-looking young lady so that you can look at the young lady’s **** and beautiful back throughout the game, which is beautiful.

But the VR platform is still different, because all players have a first-person perspective, and it is a first-person perspective with a strong sense of substitution. It feels like the soul has penetrated into the game.

It’s okay for a character not to wear shoes on the PC side, but if the character does not wear shoes on the VR side, you can see your barefoot running on the gravel as soon as you lower your head. There will always be an illusion of slight pain in the sole of the foot. .

This is probably a kind of phantom pain...

If you change your gender, and then you look down and see two towering lumps... then it is likely to produce wrong gender recognition...

Of course, some women's clothing tycoons like this, but most male players still choose male characters. After all, the VR version has a stronger sense of substitution, and they don't want to bring them into female characters.

Old P confirmed his player name, Prusley, no problem.

He turned around in the ruins. There were doors in the ruins, but they were closed; there were windows and sunlight coming in from the windows, but they were blocked by long wooden boards and couldn't jump out.

Through the cracks in the wooden planks, Old P glanced out the window. It was vaguely visible that there was also a ruin outside, not real.

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