Almighty Game Designer Chapter 65: Three axes of card games
Chen Moyile: "Well, yes, I have to draw the first ten consecutive draws before leaving."
Jia Peng clicked to open the mall, put his hand on the ten-draw button, and was a little nervous.
As a non-chief who has always been very sorry for luck, Jia Peng is actually very worried about this kind of lottery operation, and feels panicked every time it involves probability.
"I smoked!"
Jia Peng gritted his teeth and pressed the 10-draw button.
Chen Mo smiled secretly, no wonder you are a non-chief, don't talk about fasting and bathing before drawing the card, you don't even have to wash your face and hands, and you are not sincere.
唰唰唰……
Ten cards appeared on the screen, turned over one by one, Jia Peng licked his lips and stared at the borders of these cards intently.
"God bless, give me a purple card..."
Blue card, blue card, blue card, fragments...
Jia Peng felt a little cold, and felt that he would retreat in the next second, but the penultimate card was turned over, the purple brick uncle!
"Ah! Purple card! I got a purple card too!"
Jia Peng was about to cry with joy. As a non-chief, he was on the same starting line with Wen Lingwei’s luck for the first time.
"Who?" Chang Xiuya and Wen Lingwei both leaned over.
Jia Peng said: "The brick is the human square-headed mage."
Wen Lingwei said: "Hey, it's not bad, you can also get a purple card?"
"Hey, there must be a transfer time!"
Jia Peng Meizizi location to open Uncle Brick’s card details, check his skills.
"Blizzard? It feels so powerful, so hurry up and upgrade him."
There are still a bunch of useless monster cards in Jia Peng's bag, and they are all used to upgrade the tiles, until they reach purple + before stopping.
"Well, you need another brick uncle to advance. Forget it, let's do this first."
Jia Peng looked at his new card happily, then adjusted the lineup, and went to challenge the new level expectantly.
Everyone else had enough runestones, and they drew ten in a row.
"Mine is purple MT, uh, it seems useless?"
"Purple thief, it feels okay, you can play the spike stream."
"In the early stage, the purple card should be added to its attributes, right? I will focus on cultivating it first."
Everyone got a purple card and replaced them in their lineup happily.
Chen Mo smiled and said nothing.
In fact, these are all set up. The first ten consecutive draws must be a good purple protagonist card. There is no difference between Fei Chief and European Emperor.
However, if you go to ten consecutive draws later, there will be a certain probability of fluctuations. Although there is a guaranteed purple card, there will be a certain chance to draw a monster purple card such as Ambassador, Death Knight Rivendell, and Mayor. Not much value for cultivation.
If the accumulated ten consecutive draws reach a certain number of times, some rare cards will be played, such as Sister Cannon, Shinnosuke Wild, etc.
These are all routines.
For the first ten consecutive draws, if the player fails to draw a good card, there is a high chance of loss. Therefore, this must be adjusted to increase the overall drop probability of the ten consecutive draws. There is a drop pack that must have the protagonist's purple card.
After the ten consecutive draws after , the player's speed at obtaining runes will be slowed down, and good cards must be kept in value before returning to normal probability. Players must recharge if they want to get more good cards.
For some very rich local tyrants, some guarantees must be set up so that the money they spend can basically be worth the money, to prevent some non-chief local tyrants from dissatisfaction.
This is basically the unspoken rule of domestic card mobile games. Of course, there are also more willful ones, such as "Onmyoji".
"Onmyoji" does not seem to have any guarantee measures. Can you get SSR completely to check your face? As a result, the first lottery will only appear at the beginning of the game, causing a series of problems.
Of course, the quality of "Onmyoji" itself is too high, so I am fully qualified to do this. Chen Mo's current 3D art level is still far from "Onmyoji", so he is a card of "My name is MT" Mobile games can't be so headstrong.
Jia Peng has added Uncle Brick to his lineup.
The mobs in the dungeon basically have no power to fight back. Uncle Brick raised his hand in a blizzard. Basically, all the mobs are in full seconds. Even if they encounter the boss, the other cards can be killed by one person with a supplement. Fast forward.
"So cool!"
Jia Peng played chapter by chapter, and received some rewards every time he played a chapter. There were missions and achievement rewards for card treasure chests. When you can’t move, you can take rewards to cultivate cards. After you advance a few cards, you can continue to advance new levels...
"Uh, it seems to be able to upgrade again, but the monster card is not enough, forget it, let's play another chapter..."
Jia Peng clicked on the next chapter.
Chen Mo watched everyone's reaction.
Su Jinyu frowned and looked reluctant, but she was still playing.
Jia Peng is a bit poisoned and has been playing hard.
Wen Lingwei did not keep advancing the level, but was looking at the card illustration. Obviously she was considering the issue of lineup matching.
Basically so far, the three axes of the domestic card game have worked pretty well.
IP attracts players into the game.
High-level card battles show card abilities.
The concise novice guide introduces the gameplay.
Various ways to play to eliminate player fatigue.
madly send runes so that players can draw good cards.
Good cards are crushed to give players a sense of growth.
such a combination of punches, basically within 2 hours, very well let the player get enough cool feeling in the game, and let the player recognize the virtual property in the game.
This kind of refreshing feeling and recognition of virtual property will encourage players to continue to play online the next day~IndoMTL.com~ and pursue better cards.
The most important impact of IP on card games is the first step, which is to attract players. The better the IP, the more and more loyal players it attracts, the larger the player base of the game.
has increased in size, and profit has naturally increased.
But, will IP determine the life and death of a card game? not necessarily.
Under the premise of similar intake, the next day retention, long-term retention, and per capita payment data that determine profitability depend on the quality of the game itself, and the IP bonus is small.
Everyone said that IP is important to card mobile games. It is compared with other card mobile games. It means that IP is easier to differentiate and break through a lot of card mobile games. .
What if the card mobile game compares with other general mobile games? In fact, if you remove the IP, the card game will also win.
The card game played in the middle and late stages is actually equivalent to hanging up and completing the task. The gameplay itself has little appeal to the player, almost negligible, but the card game’s numerical stimulation, card probability and Virtual property, however, makes players more and more unable to give up, but even more addictive.
Numerical stimulation: There are new levels and new rewards every day, and the protagonist card can be upgraded again, and can be advanced again...
Probability of card out: I have made up another 10 consecutive draws, this time I should be able to get a good card...
Virtual property: I have spent hundreds of dollars in this game, perfect lineup, now you let me retire?
At this stage, the impact of IP has been minimal.
These three firmly bind players to this game, and there are recharge activities that constantly trick you into recharging.
It’s okay if you don’t charge up the money. Anyway, it’s keeping you. As long as you are still in the game, there will always be a day to pay.