Almighty Game Designer Chapter 719: Extreme game details


Qian Kun suddenly realized: "That's it! If all the performance of the entire VR game cabin is applied to a single level, then the current game screen can indeed be upgraded to another level! The effect of this is very likely to be better than The works of some major European and American manufacturers are much better!"

Chen Mo corrected: "This classmate, please pay attention to your wording. For us now, major European and American factories are no longer unattainable. Lei Ting Mutual Entertainment is yelled at Huaxia Dachang and there is nothing wrong with it. ."

Qian Kun: "Awesome."

Chen Mo continued: "So, "Uncharted Seas" should give players a sense of immersion at the peak. All UI in the game can be saved or saved. I hope that every frame of the game can be taken as a screenshot. In addition, the entire picture effects, including material, light and shadow, water surface, and action, must be at the highest level in the industry. By the way, actors who collect actions and expressions must use the best."

"If the result of facial expression collection is not satisfactory, then I will adjust it myself."

"In addition, in terms of physics engine, Pangu engine is indeed very powerful, even omnipotent, but our workload is still heavy. To make "Uncharted" a real movie-level game, the most important thing is Details."

"Details are the most important element to build a sense of reality. I hope you can remember the following details carefully, and I want to see them all reproduced in the game."

"Light can penetrate the pinna of a character."

"When the protagonist takes the rope of the winch, he will automatically change hands according to the position of the rope."

"Get on and off the car from any direction, there will be different actions."

"Rock climbing, diving, and swimming must all be professional enough. When holding your breath underwater, your mouth must be bulging."

"When a character approaches a wall, they will naturally touch the wall instead of hitting it straight."

"The character dialogue adds transition sentences, and after being interrupted, it will naturally connect to the previous topic."

"When you climb over your partner, there will be different actions and reactions."

"There are a lot of special events, such as when driving under a waterfall, there will be special character actions and dialogues."

"The character's phone has a complete UI."

"When the windshield of a Jeep is shattered by a bullet, the character will remove the windshield by himself."

……

Chen Mo introduced various introductions, and others were shocked.

These details...too many, right?

Of course, in terms of the power of the Pangu engine, these details can be made without a doubt, but after all, it still needs to be done with manpower!

A detail is nothing, but when the entire game world is filled with all kinds of similar details, the realism of the game world will instantly rise to several levels!

In addition, as mentioned before, there is no loading in the whole process and the most extreme game cabin performance is invested in each level. It is conceivable that this game will be so real!

Obviously, Chen Mo's "movie-like game" is not just talking, he has a very complete set of establishment concepts and methods.

No matter how the technology advances, game design is always limited by the performance of the game console. For designers, how to better use limited functions to present more exciting effects is also worthwhile The art of research.

Even in a parallel world, in the era of VR games, it is now impossible to create an endless game world without limits.

The "Uncharted Sea" that Chen Mo wants to do now is to maximize the performance of the VR game cabin as much as possible.

For Chen Mo, this is an inevitable step, and it can be regarded as an attempt at a type of game.

The design concept draft is finished, everyone feels a little excited.

"Awesome! I feel that according to the plan of the store manager, it seems that you can really make a movie-level game?"

"Complete real-time calculation, can you directly take a screenshot of each frame?"

"By the way, where's the script, the manager?"

Chen Mo smiled: "The script is not in a hurry, now I will start to make art resources. I will write a summary of the entire script process when I look back. Okay, let's do it."

……

For the "Uncharted Sea" series, each has its own unique features.

"Uncharted 1" is the pioneering work of the series, making the Uncharted series a high-quality series.

"Uncharted 2" has a leap in performance in all aspects, and has won 100 best game awards of the year, and is regarded by many players as the pinnacle of the "Uncharted" series.

Uncharted 3 received a 10 out of 10 rating from IGN.

As the final work of the series, "Uncharted 4" did not get the game of the year, but in terms of plot, it made a perfect ending for the entire Uncharted series.

Chen Mo still had the same production ideas as before. First, the first three plots of "Uncharted Sea~IndoMTL.com~" were released in the form of DLC, and finally the "Uncharted Sea" series became a big collection.

If it is only a vertical comparison of the series of works, "Uncharted 4" is undoubtedly the highest in terms of overall quality, but it is indeed not as remarkable as "Uncharted 2" in terms of gameplay innovation. The degree affected its rating.

What's more, Chen Mo doesn't know how to count 2, and a sequel is absolutely impossible.

……

"Uncharted Seas" soon entered the intensive development stage, and as a VR game, it is also different from the host platform game of Chen Mo's previous life.

The main difference comes from the sense of substitution.

In Chen Mo's previous life, limited to the console platform, the game uses a third-person follower perspective (over the shoulder perspective). Although the immersion is already superb in the same period of the game, there is still a big gap compared with VR games. .

After transplanting to the VR platform, the perspective will become a first-person perspective, and the player's sense of substitution will be stronger.

In addition, the force feedback system in the VR game cabin is far more complicated than the host.

When the player jumps high and grabs the edge of the wall, there will be a clear sensation in the hand; when being hit by a bullet or falling to the ground due to an explosion, the corresponding part will also have a slight pain effect; in addition, the vehicle shakes, Explosive splashing and other effects can all be made more realistic.

When the player is playing the game, it is like the soul has penetrated into Nathan Drake's body, experiencing the thrill of rock climbing, drag racing, and shootout.

Although the VR game technology in this world has not reached the level of absolute immersion in many of them, it is foreseeable that the advent of "Uncharted Seas" will make the world's VR games more powerful. One step!

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