Almighty Game Designer Chapter 724: Harsh graphics and details


The development of "Uncharted" is progressing smoothly, but it will still take some time to finish.

Before the VR version of "Uncharted" was actually completed, even Chen Mo himself didn't know how far the final product of the game could be.

If you just reach the level of the previous life, it is not difficult. After all, the technical level of the parallel world is higher. In the previous life, it is said to reach the picture level of the "PS4's strongest picture quality", and it will be faster in this world. , Easier.

But Chen Mo wants to achieve the "strongest picture quality" in the VR game cabin, which is more challenging.

For now, the progress is very smooth.

……

While the propaganda battle of the two games "Lost Treasure" and "Uncharted" is in full swing, players are also learning more details about these two games through more and more information.

Some players are keenly aware that although Chen Mo has released a lot of original paintings and videos, all the promotional materials seem to promote the same theme.

Picture.

Picture.

It's still the picture.

All promotional materials and slogans are repeatedly instilling the fact that "Uncharted" will most likely be the best VR game so far.

Many players are a little skeptical. Is Chen Mo planning to use graphics as his main selling point?

Whether it is a movie or a game, the picture is of course important, but it is obvious that the picture is not all.

Others, such as storytelling, characterization, gameplay, operation feedback, etc., are all key factors that determine the quality of a game.

Like some movies with empty pictures but empty connotations, if a game has a great picture and other aspects are mediocre, it is difficult to make a classic.

Many players have some unfounded worries. Why does Chen Mo keep emphasizing the screen and not mentioning other parts?

Because this game is out of the picture, there is nothing else to say about it?

Or is Chen Mo so self-confident that he thinks he can slap everything with the picture alone?

……

Motion capture studio.

Chen Mo is explaining the plot to the foreign actor who plays Nathan Drake.

"Elena is talking to you at this time, but your thoughts are all elsewhere, so a little absent-minded. But the absent-mindedness you just showed was a bit too deliberate, as if you were deliberately ignoring Elena's words."

"Yes, to be more natural. You can first look at the bowl and fork in your hand, nod your head, and turn your eyes to the painting on the wall, then slowly distract yourself..."

There are several translators at the scene of motion capture to ensure that domestic action personnel and these foreign actors can communicate very smoothly.

Because "Uncharted Seas" itself is a foreign theme, and the characters all speak English, it will be more authentic if it is made in English.

Of course, there will also be a Chinese version, but the Chinese version is directly dubbed, and there is no more motion capture process.

After all, a guy who looks like a foreigner speaks mandarin in Chinese, which seems too contradictory.

None of these foreign actors are big stars, but they are all senior actors specializing in role-playing games. Several of the young people graduated from foreign universities with a degree in acting, and there is no problem with acting skills.

However, after all, the role-playing in the game is completely different from that in the movie, so sometimes Chen Mo still makes some suggestions of his own.

The game itself is produced in chapters, and does not strictly follow the process of the game. Just like making a movie, you can shoot scene by scene first and edit it at the end.

It is also worth mentioning that this time Chen Mo also specially recruited some professionals in rock climbing, diving, and wild survival to do special motion capture.

In the motion capture studio, there are indoor rock climbing equipment. These professionals put on the full set of motion capture equipment and jump up and down on the rock climbing equipment, just like monkeys.

These actions will all become Nathan Drake's actions in the game, showing his professionalism as an adventurer.

In addition, more complex action systems have been made in terms of running, moving shooting, finding cover, and blind shooting. According to Nathan's location, cover and enemy situation, the character will choose the most suitable shooting action.

Even if the player is dumbfounded, Nathan will try his best to show the demolition team, uh no, the professional qualities of an adventurer, rather than staying in the same place and doing nothing.

In the process of developing "Uncharted Sea", Chen Mo has always emphasized details and details.

People including the entire project team were also infected. I tried my best to add all the details to the game to make the game more realistic.

The effect that Chen Mo hopes is that players can't see any sense of violation in a scene, as if they should be that way.

……

In the attention of players all over the world, "Lost Treasure" and "Uncharted" have announced the trial and release dates.

"Lost Treasure" is tentatively scheduled for trial play on July 23, and will be released on August 1~IndoMTL.com~, while "Uncharted Treasure" is scheduled for trial play on July 14 and release on July 22.

As soon as this time comes out, GA is so confused, what do you mean? Why is Thunder Interactive Entertainment so much earlier than us?

Unreasonable!

The capacity of the two games should be similar, and Uncharted may be even larger.

"Lost Treasure" has a ready-made script, supported by the plot provided by the original author, while "Uncharted Treasure" is a completely original plot.

From the data released, the screen of "Lost Treasure" is worse than that of "Uncharted Sea."

Furthermore, the research and development of "Lost Treasure" was released before "Uncharted" announced the development. In other words, the development time of "Lost Treasure" is obviously longer.

GA feels that in order to keep up with the progress, it has repeatedly compressed research and development time. Why did Chen Mo do it faster than them, even a week? !

Be aware that GA had to change the draft to finalize the final game script. Many meetings were held. The designer and the original author had in-depth and intense exchanges before finalizing the draft.

Isn’t there no need to change the script of Uncharted Sea?

This time makes GA very painful. Although it is only a week away, it has a first-sounding effect after all.

After warming up for this period of time, players’ expectations for the two games have reached the peak. As a result, "Uncharted" came out first, and it was a full week earlier than "Lost Treasure"...

The result can be imagined.

GA is speechless, but there is no way. After all, the development progress is not something that can be mentioned if you want to, let alone a 7-day mention.

I can only pray that "Uncharted Seas" is on the street because of the over-speed development and insufficient game quality.

Please remember the first domain name of this book:. 4Fiction Network Mobile Edition Reading URL:


Leave a Reply