Almighty Game Designer Chapter 729: The players are waiting anxiously


Fighting with the prisoner, Vargas found the cross.

The black eats the black and kills Vargas.

Jailbreak.

Sam had left, but jumped down to help Nathan kill the jailer.

Sam was shot and died in prison.

Nathan and Leif successfully escaped.

……

A series of intense and exciting plots made Lin Xue basically concentrate all the time, and she didn't even have time to watch the barrage and chat with fans.

"Ah?! Brother was shot? You were all right after being shot so many guns, now you are shot? Nima!"

"Can I save my brother!"

Lin Xue is still immersed in this sad plot killing while running.

Jumping down from the cliff into the sea, Lin Xue's vision turned black, and only the sound of "gurulu" was left in her ears.

After that, a soothing BGM sounded.

A character and props appear in the form of a dynamic pen drawing, introducing the developers and staff of the game. These pen drawings are some of the original line drafts of concepts given by Chen Mo, and they are specially made into dynamic drawings and placed here to improve their style.

"So... this game has just started? This is the opening animation?"

Lin Xue was shocked, because so far her game time has reached nearly an hour and a half. If it were in the movie, this time was enough to enter the climax.

Also, even though she played for a whole hour and a half, Lin Xue did not feel tired or tired at all. This long opening pavement made her look forward to the next plot and content.

Look back carefully, the game seems to switch through different tones, which has the effect of eliminating player fatigue.

Sea battles, orphanages, prisons, and climbing scenes use different colors, and the plot is relaxed and orderly. After a period of intense and exciting levels, it is a relatively relaxed climb. After the most stressful escape from the prison, as Nathan jumped over the edge of the cliff, the player's emotions reached the peak, and the whole opening ended perfectly.

Lin Xue can't wait to see the next development of the plot.

……

While the players in the experience store are fascinated by the follow-up plot of "Uncharted Seas", the players who have tried "Uncharted Seas" on the Internet are simply going to rebel.

In major forums, post bars, and game websites, #陈陌断章狗# became a hot topic by angry players.

"Special meow, it's fun to play, just a bang and it's gone! The next thing is gone!"

"Mom, the plot is going to a critical moment, I still want to see the brotherhood!"

"Looking at the live broadcast of Lin Xue in the experience store, this place should have seamlessly connected the story of adult Nathan in prison, but Chen Mo was cut off here...Here even half of the whole opening story Less than..."

"Huh? Not even half of the opening plot is okay? It's too much! Chen Mo is really out of chapter!"

"Unscrupulous designer! Strong condemnation!"

"It's so uncomfortable to hold back! Is there an anchor who broadcasts the story behind the experience store? I want to watch it!"

"Xue Lin is broadcasting live. But! Watching on the screen and playing in the game cabin is really not a concept, there is too much difference, really not addictive!"

"Yes, I recommend that you don't watch the live broadcast first. The picture quality and experience are very different from the game cabin, and it will be spoiled!"

"Ah ah ah ah ah, hurry up on sale ah ah ah ah!!!"

The players are all in a hurry, Serente is on sale soon, really can’t bear it!

It’s okay if you haven’t tried it. After the trial, the players are shocked by the extremely detailed graphics of Uncharted Waters, which is indeed higher than any VR game on the market today. The latest masterpiece is not working well!

In the game, the players are basically immersed in the whole process. The surrounding environment, light and shadow, smooth and natural dialogue between characters, first-person substitution, almost negligible game UI... these factors are all Make the player feel like they are watching a movie, or more accurately, even more intoxicating than a movie.

Because when watching a movie, the players are all bystanders, but in the "Uncharted Sea" game, the players are "possessed" to the protagonist and participate in the whole process from the first perspective.

In addition, in the game, the first perspective is not the whole process. In some key plots, the shots will be switched appropriately, just like in a movie. The character, relationship, and traits of the characters are expressed through the right shots, light and shadows and lines. Got vividly.

The switching of this kind of lens is smooth and natural, allowing players to switch freely between the first person and the third person unconsciously.

Moreover, many viewers who watched Lin Xue's live broadcast also raised the same question as Lin Xue: "What about the loading bar of this game?"

Many people just tried the first half of the opening, only the two scenes of the sea and the orphanage. They thought that the trial version had relatively little content, so there was no need for loading, but the players who watched the live broadcast of Xue Lin knew that not only There is no loading at the front and no loading at the back!

The switching of all scenes is completely seamless~IndoMTL.com~ The most impressive thing is that the face changes from the orphanage to the prison, from childhood Nathan to adult Nathan, between the two scenes. There is no barrier.

The levels and levels of other games are often separated. Whenever players arrive at a new scene, they will choose to save and continue next time after reading the article; but "Uncharted" is different, and many players try it in the experience store While playing, I wondered, it's been three hours, why haven't I found the save point? ?

The continuity of the plot of "Uncharted Sea" is so good that many people completely forget the time when playing. The last scene has just ended, and the next scene has already begun.

"Mom, what kind of black technology did Chen Mo use, without loading?"

"Isn't this the big map seamless connection that many games have used."

"It's not the same. What is the picture quality of those games that seamlessly connect the big maps? What is the picture quality of "Uncharted"? Can it be compared?"

"Yes, those who make seamless connections have sacrificed the game screen to some extent, but "Uncharted Seas" has a higher quality than the VR games on the market today!"

Many of the designers who asserted that "Uncharted Waters" are most likely to be "Reading Articles of Waters" also felt a little painful.

This face is drawn too hard!

According to the original inferences of these people, in order to improve the picture quality of Uncharted Waters, it is necessary to concentrate on the performance of the game cabin to process a small level, so the level resources must be loaded multiple times. The loading bar must be done, nothing more It’s just in what form is more acceptable to players.

When the game came out, there was not even a loading bar at all!

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