Almighty Game Designer Chapter 734: Waterfront Mansion


Chen Mo plans to develop ten themes. In addition, Drake's house in the final chapter is taken out separately and made into a separate unit to give away to players who have purchased Uncharted.

The theme of the VR game cabin is similar to the computer theme, which is the big background you saw when you first logged in.

In the computer, the theme may be just a wallpaper/live wallpaper plus a unique interface ui, while in the game cabin, the theme is a completely independent scene.

After purchasing the game cabin theme, players will enter a special space when entering the game cabin, and then enter different games through this space.

And this space can be decorated with different scenery. There are some companies that go to all over the world to shoot some great scenery, or make some beautiful scenes and make them into the game cabin theme for sale.

After all, everyone has a love for beauty, and many people still like to dress up their game cabin scenes beautifully.

The themes of "Uncharted Waters" selected by Chen Mo are basically some particularly beautiful perspectives, such as the scene in [Chapter 12: At Sea]. The sea is turquoise, as clear and transparent as crystal, and the blue sky and white clouds It is poetic like an oil painting.

The islands are dotted like gems on the sea, with sandy beaches, caves, lush vegetation, and lost relics. Looking far away from the top of the tower, everything around you can be seen in a panoramic view.

Moreover, this kind of scene is unique because it has gone through artistic exaggeration. In reality, such an inaccessible island is definitely hard to meet.

It is not difficult to make these themes, because the scenes are all ready-made scenes in the game, and you can use them when you change them. The only thing that needs to be changed is to reduce the scale and reduce the required performance of the game cabin, otherwise it would be inappropriate to load a theme as hard as loading a game.

Moreover, these themes can all be used as scenes in the soothing mode, so that players can have a good rest here.

In addition to these themes, Chen Mo also plans to make a home in the VR game pod for players.

Other designers have had similar ideas, but so far, no particularly popular products have appeared.

The reason is simple, it is not good enough.

You must know that the current VR technology in the parallel world does not achieve the realism of "soul penetration". It is higher than the technical level of Chen Mo's previous life, but it is far from the concept of online games.

"Prepare a mansion for the player in the game cabin", which sounds like a very good idea, but many designers only discovered that there are many problems when they actually make it.

After all, the scenes in the game cabin are fake. Players can watch TV, lie on the sofa, cook, look in the mirror, change clothes in the "home" in the game cabin... But there is a premise that the scene is extremely extreme real.

Extreme realism means extremely high investment.

We must do high-precision scenes, complex character actions, scene interactions... and these are things that some small companies cannot afford.

For large companies, it is also necessary to consider whether the production of these things can recover the cost.

Players will pay for a VR game, but few people will pay a big price for a scene without any plot.

There are also some similar products on the market, but overall they are still taking the "low-quality and low-price" route, focusing on manufacturing gimmicks.

Create a low-quality home scene, and then sell it to interested players (especially female players) at a relatively cheap price to maintain the profitability of the product.

But for Chen Mo, there is no investment problem, because these are the off-the-shelf leftovers in Uncharted Waters.

There is no need to consider the issue of profit. All players who spend up to a certain amount on the Thunder game platform will give it away.

There is such a scene in the final chapter of "Uncharted Waters". Nathan and Elena settled in a seaside mansion. When they went out, there was the beach and the sea. Next to it were coconut trees and cliffs. There was a small house next to it. Come to the storage room and studio.

There are deck chairs, hammocks, and a small trestle on the beach where yachts can be moored.

There are also many interactive props in Drake’s residence, such as guitars, wardrobes, TV game consoles, photo albums, cameras, bookshelves, record players, and a dog.

Of course, some modifications will be made compared to the original scene in "Uncharted Sea".

The first thing is to delete some parts that are too life-like in the scene, such as littering clothes, debris on the sink, etc. After all, in order to highlight the breath of life in the original work, Nathan’s home is made too messy .

The second is to add interactive props.

For example, players can freely change clothes next to the closet, they can play the game on Sitch in front of the TV, they can look through the photo album to check their screenshots in the game, and they can browse the books purchased online on the shelf. The record player can listen to songs and interact with dogs.

Even these interactive content can be expanded to make some small games.

For example, when interacting with dogs, you can add feeding, bathing, shearing, training, etc., to make this module similar to an "electronic pet" gameplay.

This house can continuously add new content~IndoMTL.com~It is constantly updated and iterated, and even supports players to pay for the room to DIY in the online purchase scene.

Of course, these are follow-up development plans. The first version is just a gimmick.

From the current point of view, due to the difficulty of guaranteeing the duration of VR games, players’ game time is very precious, so in addition to the soothing mode, players will basically not waste their normal play time staying in this room too much.

However, if there is another breakthrough in technology in the future, will the player's spirit in the game cabin no longer fatigue so easily?

If the degree of realism is further improved in the future, can players even truly experience the VR technology of intubation behind their heads?

Are there many players who don’t like the real world and choose to enjoy it in the game cabin or in the virtual world?

Everything is hard to say in the parallel world, so Chen Mo can be considered as an advance layout.

Use the current established advantages to expand the market share of those edge areas as much as possible, establish more first-mover advantages than other game companies, and be able to get one step faster when the technology breaks through again.

Now it's just a flashy plaything, but in the future it may become a key scene that everyone can't live without.

The name of this scene is set as "Mansion by the Sea", which will be used as an independent scene (also can be regarded as a small game), as long as the players who spend more than 2888 soft sister coins on the Thunder game platform can get free Gift.

Of course, this is only the initial version, the room type is fixed, there are only some relatively simple interactive functions, and there are no extended services such as custom room decoration and large room types.

But as far as the scene level is concerned, it is definitely the top of its kind, and it has completely exploded other similar products.

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