Almighty Game Designer Chapter 758: An unexpected opening
(There are a lot of plot content, students who don’t care about the plot can consider skipping the subscription.)
This perspective made Zhao Lei very surprised.
It stands to reason that Chen Mo has already produced many first-person VR games, including the previous "Uncharted Sea".
The first-person perspective is outstanding in enhancing the player's sense of involvement, and it is the choice of most mainstream VR games.
However, "The Last of America" has chosen the traditional over-the-shoulder perspective. Is there any significance in this?
At this time, Zhao Lei felt like a non-existent ghost, floating behind the little girl, able to control the little girl's every move, but after all, he could only be regarded as a bystander.
It seems that a certain director is controlling his field of vision (camera lens) and experiencing the story from multiple angles.
However, after knowing that he is currently controlling a little girl, Zhao Lei has a new guess that there is a possibility of multi-role conversion in this game.
Generally, games with a first-person perspective have a fixed protagonist, such as "Escape" and "PUBG Mobile". Players will not experience other characters from beginning to end.
However, if a game needs to "soul through" between multiple characters, the first-person perspective will have some problems.
I will be a little girl for a while, an adult male for a while, and a pretty girl for a while... From the first-person perspective, it is easy for players to have doubts about their current identity.
Therefore, there should be two considerations in adopting this over-the-shoulder perspective. On the one hand, it allows players to understand the story from a pure bystander perspective, and on the other hand, it reduces the confusion caused by the role change to the player. .
Thinking of this, Zhao Lei felt that the over-the-shoulder perspective in "The Last of Us" should be Chen Mo's thoughtful approach. But he still wanted to say that this technique is really retro.
After all, now that VR games are all the rage, designers are generally digging deeper into the "sense of substitution" of the game, and even the script, gameplay, and narrative methods of the entire game are in the "first-person perspective" and "sense of substitution" Services, such as Chen Mo's practice of sacrificing the characteristics of VR games for the sake of stories, are very rare.
As the little girl got up from the bed, Zhao Lei also officially gained control of the little girl.
There are simple hints in the field of vision, suggesting that Zhao Lei can control the little girl to walk, open the door, etc.
While walking, the little girl occasionally talks to herself, rubbing her eyes, shaking her eyes, or yawning.
After really playing with it, Zhao Lei discovered that in fact, this kind of over-the-shoulder perspective is still quite good in VR games, not as rigid as imagined. More importantly, being able to see the little girl's movements throughout the process, although a bit less sense of substitution, makes the story of the scene and plot more fluid.
On the table, Zhao Lei found the birthday card that the little girl gave to his father.
"Dad: You are often away from home, hate my favorite music, and look down on my favorite movies, but the strange thing is that you still become the best dad every year. How did you do it? Happy birthday, yeah !"
The signature is: I love you Sara.
Seeing this, Zhao Lei couldn't help but smile knowingly.
He is also a father now, and he can't help but feel a warmth in his heart when he sees this kind of bridge.
The details in the little girl’s house are very rich, with jerseys, sneakers, computers, music, posters, etc., it looks like a very ordinary American civilian family. But this kind of decoration makes Zhao Lei feel a little more aging, it feels like it was years ago, after all, the technology products here look quite outdated.
Chen Mo didn't say the specific time when this story happened, but it was clearly hinted in the game.
The newspaper in the room has the latest news: hospital admissions have soared, bizarre infections have increased by 300%, the Food Sanitation Department has found more contaminated crops, women go crazy killing their husbands and three other people, etc.
Joel is not in the bedroom, and news about infected patients is still broadcast on TV.
On TV, the reporter was reporting, and as a result, a gas explosion suddenly occurred and the TV signal was cut off. At the same time, there was an explosion outside the window, and a firelight lit up in the dark night sky.
The rustle of the TV and the alarm of the vehicle outside the room suddenly made the atmosphere of the whole game strange.
"So, now is the eve of the virus outbreak?"
Zhao Lei manipulated the little girl to search for various elements in the room while speculating on the current plot. Obviously, "The Last of America" tells the story after the zombie virus broke out, and now it is obviously during the outbreak.
Coming downstairs, rows of police cars roared past.
The dog is barking.
The clock shows that the time is 2:15.
At this moment, the phone on the table rang, and it was Uncle Tommy who was calling for Joel. Zhao Lei continued to manipulate the little girl to search for clues in the room. Suddenly, the dog outside the door let out a whine, and then there was no sound.
Continuing to move forward, Joel suddenly ran back, panting and chatting with the little girl, while rummaging in the cabinet, and bulleting the pistol.
An infected and irrational man slammed through the glass door. He was covered with blood, and he seemed to be deeply infected and completely irrational. Joel stood in front of the little girl. After warning, he shot the neighbor who broke in without hesitation.
The plot afterwards is logical, Uncle Tommy drove to pick up the father and daughter, and then the three of them drove away together.
The little girl sat in the back seat, looking at everything outside through the window glass in horror.
While driving, Tommy and Joel were discussing the outbreak. A family wanted to take a ride on the road. Tommy wanted to stop but was stopped by Joel.
Traffic jams, zombies everywhere, car accidents, being attacked, picking up the little girl and continuing to run...
The next plot is a standard zombie escape plot~IndoMTL.com~ But the atmosphere of the story is great, panicked pedestrians, screaming, crashing into the gas station exploding vehicle, constantly comforting his daughter’s father, The zombies that suddenly ran out...all the details are extremely rich, and the scenes and pictures are exactly the same level of detail as "Uncharted Seas", so it gives a very strong sense of reality.
Finally came to the highway, and the soldiers in front shot a burst of fire and eliminated the zombies who were catching up.
The soldier is asking his superior: "Sir, there is a little girl here...but...yes, sir."
Joel seemed to understand something and tried to convince the soldier: "Listen, man, we just escaped from the dead..."
However, the soldier raised his gun.
He shot!
Joel subconsciously turned his back to the muzzle, hoping to block the bullet for his daughter, while rolling forward violently.
But the soldier holding the gun came to Joel and pointed the gun at his head.
Just when Joel thought he was going to die, Tommy arrived in time with a gunshot and shot the soldier headshot.
But when Zhao Lei thought that the father and daughter had finally escaped from birth, he found that her daughter was sobbing and she was shot in the abdomen.
The blood stains spread instantly, and the little girl's voice gradually became lower...
Joel comforted his daughter in vain and covered her wound, but he could only watch the little girl die in constant sobbing.
The faint and sad sound of the guitar sounded, and Joel couldn't cry while holding his dead daughter in the silence of the insects in the middle of the night.
At this time, the camera was pulled up and the starry sky became dark. In the night sky, the name of the game appeared: "The Last of Us".