Almighty Game Designer Chapter 759: The special features of common subjects
Amidst the sad and euphemistic guitar sound, Zhao Lei's vision became pitch-black, and the black and white ink-and-wash paintings unfolded successively, introducing the list of game developers and cast members.
The voices of news reports are also telling players what the world is like after the outbreak of the epidemic.
The epidemic broke out, thousands of corpses piled up on the streets, vaccination failed, the city was classified as a martial law zone, residents rioted, food rations were insufficient, fireflies organized riots...
20 years later, summer.
Joel woke up from his nightmare.
The story is just beginning now.
Zhao Lei has not recovered from the previous opening.
"What do you mean? The opening kill? A nice little girl hangs up as soon as she comes up?"
Zhao Lei originally thought that this little girl would be the key figure in the game, and she should be protecting her from escaping. How come the plot is directly cut off here?
When Joel was crying with his daughter in his arms, Zhao Lei really felt that his heart was severely pulled. He would remember the watch that the little girl gave to his father before, and the birthday card, so cute The little girl who died at the gunpoint of the soldier, you can imagine how painful Joel should be.
How has he spent these 20 years?
Zhao Lei finds it hard to imagine how Joel survived in the pain of bereavement, in these 20 years of suffering, in such a terrifying apocalypse?
After a cutscene, the game begins to feature film.
The American flag is still hung upstairs, but it also looks a bit dilapidated. Soldiers are patrolling the top of the building, and trash is piled up downstairs.
It can be seen that for 20 years, the development of civilization has completely stagnated, and even serious retrogression has occurred. Beside the mountain of rubbish, two people are discussing the matter of being selected to work.
When I came to the street, the broadcast reminded citizens that they must carry the latest ID card with them.
The ration line is not open, and the food stock should be running low. But there are still people lining up in front of the ration line, perhaps they are already hungry.
In the cordon ahead, several refugees kneeled on the ground, and the soldiers were testing whether they were infected. The fourth refugee was detected to be infected and was directly injected to death. The fifth refugee wanted to run but was shot directly.
Zhao Lei leaned in curiously, but was pushed aside roughly by the soldiers. He curiously leaned forward again, but this time the soldier pushed him directly to the ground and shot him in the head.
Zhao Lei: "...Is this game so real?"
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It's not just Zhao Lei. In Chen Mo's experience store, there are a large number of players and anchors playing "The Last of Us".
And professional game reviewers from well-known media at home and abroad are also experiencing "The Last of Us".
This opening scene surprised everyone again. After seeing the words "20 years from now", they were even more surprised.
Obviously, the main content of the story took place 20 years later. In the 20 years since the outbreak of the epidemic, the rules of the entire world have undergone earth-shaking changes. The zombie virus has not been brought under control, but is still spreading. Martial law is high in big cities, and people are surviving. On the other hand, Joel became a smuggler, traveling in and out of the city, relying on gray area transactions to earn the hard currency "ration card" in the end times to make ends meet.
Obviously, Chen Mo wanted to create a highly realistic apocalyptic world. This is an era in which civilization has collapsed, not a stage where the disease has just broken out and transformed from a civilized society to the apocalypse.
The positioning of this kind of story background is completely different from the general zombie theme.
Many people can imagine how chaotic everything would be when the zombie virus just broke out, but it's hard to imagine what the world will be like 20 years after the outbreak. Obviously, Chen Mo wanted to make a completely different story background.
But back to the previous question, what does this opening mean?
It is not just a teaching level about movement and operation, nor is it just an introduction to the story background of the game. Obviously, Chen Mo spent a lot of writing on Joel's daughter, including her hobbies, her gifts and birthday cards, her understanding, the deep relationship between Joel and her, and the death of the little girl.
Obviously, all of this has deep meaning.
The opening scene was not exaggerated, nor was it as thrilling as a blockbuster film, but it was unexpectedly realistic. This sense of realism permeates every detail in the environment, permeates every small object, sentence after character dialogue, so that everyone can feel the sincerity of Chen Mo in telling this story.
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As the game continued to advance, Zhao Lei began to learn more about the game.
The first is the material system of the game.
The first impression is that this game is really stingy...
In the secret stronghold, Joel got his equipment~IndoMTL.com~ backpack, gas mask, pistol. Moreover, the pistol has only four 9mm bullets.
Obviously, whether it is PlayerUnknown's Battlegrounds or Uncharted, players have never encountered such a stingy game. In terms of most people's marksmanship, what can four bullets do...
In the process of leaving the city, players began to be exposed to more ways to play in the game, such as finding a way out.
This is actually a kind of puzzle solving. In a collapsed ruin, you may have to find a ladder in the grass or a wooden board to move on. Joel is not Drake, he does not climb walls, so many high places can only be passed by looking for special props in the scene.
Of course, at this time, the role of the partner is reflected. Joel can climb up high places with Tess to cross obstacles that a single person cannot pass.
In the scene, players can also collect some supplies. This feels a bit like collecting batteries in "Escape", but the collected elements are more abundant. Some materials can be used to make medicine packs, bombs, etc., while parts can be used to strengthen firearms on the workbench.
In addition, with the gradual progress of the game, many previously unclear contents are also revealed through some details.
For example, the zombie virus in "The Last of Us" is actually a plant virus, a spore. This spore can be spread through the air, and the infected person will carry the spore.
This kind of Cordyceps is equivalent to parasites on humans. They are different from traditional zombie viruses in that the activity of traditional zombie viruses will get worse and worse over time, but those infected with this cordyceps virus But it will become stronger and stronger, and even evolve into a sound follower who completely loses sight but acts particularly fast, posing a more deadly threat to humans.
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