Almighty Game Designer Chapter 766: Only 1 focus
Chen Mo’s "promotional activity" made many players want to chop him with a knife, but in the end, the players still swallowed.
No way, who made "The Last of Us" a perfect work? I can only buy it obediently...
Moreover, the theme is a limited edition, that is to say, this theme will no longer be the kind of bad street goods for 10 yuan. You can't get this theme without buying a game. If you think about it, it's worth it ...
On the eve of the release of "The Last of Us", mainstream media evaluations of "Apocalypse" also came out, generally ranging from 8.3 to 8.7 points, but not 9 points.
There is a very important reason for this. The reviewers of these game media have just played "The Last of Us". For this type of zombie-themed games, the aesthetic level has been significantly improved.
Obviously, compared with "The Last of Us", the highlights of the previous "Apocalypse" propaganda do not seem to be so shiny anymore.
For example, the role setting. Although a veteran can make the player's battle more exciting, it lacks the sense of substitution of being an ordinary person.
Although the chainsaw and Gatling against zombies make players kill very refreshingly, they have a certain contradiction with the background of extreme shortage of supplies in the end times.
The wide variety of mutant zombies gives the game a tendency to deviate from science fiction. On the other hand, although the zombies in "The Last of Us" are small, they are novel and have a little scientific basis.
The seemingly rich additional gameplay actually did not extend the game time much, but slowed down and interrupted the rhythm of the game's plot, making the whole story seem procrastinated, and the player's emotions interrupted.
The very politically correct staff composition seems a bit too rigid, and crashes with many TV shows or movies.
The sudden death of the supporting role does not make people feel the cruelty of the end times, but has a deliberate sense of plot arrangement.
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Of course, these features were originally some of the advantages of "Apocalypse", but when compared with "The Last of Us", these design problems are all highlighted.
The most significant difference is that "The Last of Us" is not an ending that conforms to "political correctness" or "universal values."
If in accordance with the "spirit of sacrifice" praised by mankind, Allie giving her life to save all mankind is a more favorable choice for the entire human race.
If the ending of "The Last of America" is that Allie died in order to save all mankind, then this game will become a big poisonous weed.
On the contrary, "The Last of America" did not give such a self-moving ending, but chose to obey the most essential and true emotions of mankind.
In a sense, Joel is selfish.
If it is just the idea of "giving up the whole world for the little girl", many people may question it. After all, this is not in line with traditional universal values.
But the great thing about "The Last of America" is that through 10 hours of game time, every player agrees with Joel's choice and convinces them that if they were Joel, they would also make The same choice.
"Go to his mankind, I only want Ellie to live."
And this is where "The Last of America" is truly "made by God".
And this is also a reflection on the traditional "dedication" and "humanity", allowing each player to not only gain sensory pleasure, but also a kind of Spiritual baptism and sublimation, thinking about it.
If measured by this standard, the connotation of Survival in the End seems very empty.
A simple description of the sinister and human nature of the last days cannot highlight the truth. The more real situation is that human nature is complex, everyone has many facets and has their own principles.
Like the giraffe scene in "The Last of Us", the reason why it is popular is that it highlights the warmth in the end times.
A completely dark and gray apocalypse is not a true apocalypse. Simple killings and disasters can also make people bored. The brilliance of human nature will always shine with its due light no matter when and where.
……
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On October 15, "The Last of America" was officially released.
On the same day, there are 3 DLCs of "Uncharted" and "Survival Survival".
Before, "The Last of Us" was the least promising of these three games, but now it has become the biggest hit of the day.
Many players at home and abroad can’t wait for Chen Mo to take the money from them, because today, there is not much information about "The Last of Us". The only certainty is this. This game is a masterpiece with no shortcomings in every aspect.
After the official release, discussions about "The Last of Us" broke out on the Internet soon, and the heat was overwhelming!
At the beginning, the players didn't realize the fun of this game.
First impression, this is an apocalyptic theme "Uncharted Sea". The quality of the picture is the same as "Uncharted Sea", and the same linearity, and it can't climb the wall.
But as the game progresses, players find that their emotions have been firmly grasped by this game~IndoMTL.com~ Many players find this game very depressing, especially in the middle and late stages of the plot, it seems At any time, he has to be overwhelmed to breathe, but the increasingly tense plot pushes the player to move forward continuously, without stopping for a moment.
When it comes to the final ending, all the depressed emotions are released. Amidst the confusion and reflection of the players, the game comes to an abrupt end.
Everyone feels that they have experienced a whole new life. Joel and Allie, and every supporting role in the game seem to be flesh and blood, presenting them vividly in front of the players.
Many players are feeling after clearing the level, it is indeed a magical work, no problem!
Many players sighed after playing. Before, they felt that so many game media gave full marks to them must be too much praise, but after playing them, they feel that they are really not too much. This game is worth full marks!
There are also many people who have disputed the final outcome. Some people think Joel is too selfish, but more people think that this is the choice Joel should make.
This story cannot actually be said to be a tragedy, because Ellie did not die. Joel and Ellie both returned to the town and lived steadily.
Moreover, the works are full of praise for humanity and vision for a better future.
Those players who bought "The Last of America" are all very proud to release screenshots of the theme of "The Last of America" on the Internet.
"Thank you Chen Mo for making me feel such a moving story!"
"This is an unprecedented gaming experience, "The Last of Us" is the least regrettable game I bought, there is no one!"
"Mr Wallet doesn't cry anymore, it died just as it should!"
"I think there is no suspense for this year's Game of the Year."
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