Almighty Game Designer Chapter 777: 4 professions
After groping for the new combat system, Xue Lin found that this seemed to be based on the combat system of "Dark Soul" as a template, and then added some special professional skills...
During the battle, players can roll and use weapons to attack. The specific hits are calculated based on the effects of the physics engine.
Lin Xue recalled the days when she suffered in "Dark Souls", she originally rejected this combat system a bit, but after thinking about it, she felt that this is indeed the best combat system at present, and it is also compatible with Western Fantasy The world view is more suitable.
What makes Lin Xue even more interested is the newly learned thieves skills.
Sneaking can make your body translucent, almost invisible, and you will only be seen a little outline when you are very close to the enemy.
Backstab can launch a special attack behind the enemy, causing a lot of extra damage.
Kidney shot can make the target enter a short-term stun effect.
However, neither backstab nor kidney shot is 100% inevitable. If the player operates properly, they can avoid it.
It's just that different skills have different parameters, like Kidney Shot, which is a key skill for thieves, so its judgment range will be larger, and the enemy may not be able to avoid it after rolling.
In the beginning, Lin Xue was still a little confused. After adding this skill, is it too unbalanced?
According to the data in "Dark Souls", a backstab execution means that one-third of the blood is gone, then the thief sneaks into the player's backstab, doesn't it take too much advantage...
But then Lin Xue realized that Chen Mo did not completely copy the value system of "Dark Soul", but made some adjustments to it.
In the current combat system, players are no longer life-thinning, and the initial backstab will not completely determine the outcome of a battle.
Lin Xue is a little curious. She has successfully changed her job to become a thief, so what career did other players choose? How many professions are open now?
……
Lin Xue wandered around in Stormwind and met many other players.
These players are also like Lin Xue, immersed in the beauty of Stormwind City, running here and there, just like sightseeing.
In the square at the entrance of the auction house in the trade zone, players chatted in groups. After Lin Xue adjusted her voice channel to [Nearby Channel], she could hear what these people were saying.
"I just drove around in Stormwind, it was awesome! Such a big scene, it's a bunker!"
"Have you found the recharge entry? I'm so poor as a dog, I really want to buy something! As a result, I am so poor now that I can't even afford a bottle of wine!"
"I don't know, I am still at a loss, and there is no novice guide."
"What novice guides are you looking for! Don't you think this is more interesting? Explore the whole city by yourself, talk to NPCs to trigger tasks randomly, so the degree of simulation is higher!"
"Emmm, the height is high, but it is a bit troublesome to play. I still like to put an exclamation mark on the head of the NPC, and just take the task and it's over."
"I don't know, maybe Chen Mo is also trying it out. Based on player feedback, he decides which mode he wants to make."
"You said, Chen Mo is paving the way for the world of Azeroth by making this Stormwind City? If the entire Azeroth can be made, then...Tsk tusk, it's awesome!"
"It's hard to say, it's too much investment. Such a big VR world is hundreds of times bigger than Stormwind City. The funds are burning..."
"Ma Yeah, my Celent is about to lose money and become the richest man. Are you talking to me about money?"
"By the way, I found that special job missions can be triggered! Now it seems that four jobs have been discovered..."
The players are talking about what they have seen and heard in Stormwind.
Currently, players have identified four professions, namely warrior, thieves, mage, and priest. The specific trigger condition is that the player must choose a set of armor when entering Stormwind City, the lock armor will be attracted by the warrior trainer, the leather armor will be attracted by the thieves trainer, and the cloth armor can be used by the priest. free choice.
The skills of the four professions are also different. For example, the skills of the priest are Power Word·Shield, Healing and Smite, which are obviously auxiliary professions from the perspective of positioning.
But this does not mean that the priest is useless except for adding blood. From the perspective of positioning, the positioning of this product is more like a combat priest...
Just like the priests in "Dark Souls" can knock people with a small hammer, the priests here also have the melee ability. Although the output ability is slightly reduced, if you are singled out, it has the ability to increase blood. , The combat ability with other professions is relatively flat.
What Xue Lin didn't know was that if it was in the official version, the priest would have other combat skills.
……
According to the traditional design ideas, the priest should be a pure blood-increasing profession, tank, output, treatment, and iron triangle mode.
However, judging from the current design ideas, this iron triangle model emphasizes teamwork too much, and the game experience is not good for tanks and healing professions.
Most players want to play output, so it will inevitably cause an imbalance in the number of output occupations, tanks, and treatment occupations, which will cause a series of problems.
For example, equipment demand issues, copy queue issues, etc.
Therefore, Chen Mo basically adheres to two principles for his new career planning.
The first is that occupational characteristics must be prominent to avoid occupational homogeneity. A certain skill must be only available for a special occupation, not if I have you and have it.
The second is that every profession must be able to have more comprehensive game fun, especially tanks and nurses, both have good output capabilities.
Of course, since the output capabilities of tanks and nurses have been improved, their tanness and milk output must be reduced accordingly.
That is to say ~IndoMTL.com~ everyone is a fighter and has the ability to fight alone. It's just that depending on the profession, the characteristics of the emphasis are different, and the fighting methods are different.
This is also a relatively rudimentary attempt based on the thinking of the Dark Soul.
In Chen Mo's previous life, "World of Warcraft" adopted a completely separate method of pve and pvp, so that it evolved into two completely different gameplays.
There are pros and cons to this approach, but Chen Mo does not agree with it.
The biggest problem is that the occupation balance is basically GG. The same skill is the same occupation. When adjusting, both pvp and pve must be considered. These are two completely different systems. The final result is The more chaotic the tune, the harder it is to balance.
At the same time, the separation of pvp and pve means that if players want to be proficient in both, even if their own technology has reached the standard, it will take twice as long to get the corresponding equipment.
If this is done to sell more points, there is nothing to say, but if Chen Mo does not consider using points to make money, this kind of liver-based time waste is very meaningless.