Almighty Game Designer Chapter 778: Brush a copy


Players are exploring Stormwind City while trying to talk to various NPCs, searching for hidden missions in the entire city.

Like professional tasks, they are actually triggered. Certain conditions must be fulfilled and then specific NPCs must be met before they can be triggered.

In addition, players also found many other activities. For example, after learning fishing skills from a fishing trainer, they can fish in the canals of Stormwind. The fish caught can also be sold for money.

There are also some simple errands. For example, a certain NPC needs a certain material. As long as the player buys this material from a designated merchant and gives it to him, he can get a certain amount of reward.

If it doesn't work, players can also learn how to skin, go to the gate of Stormwind to kill a few wild boars, and they can also sell for money.

Of course, the local tyrants definitely can't stand the speed of making money. Earn a few copper coins for a few copper coins. This efficiency is too low.

However, after searching repeatedly, they found that there is really no recharge window...

Obviously, the Stormwind City produced by Chen Mo is equivalent to a small module belonging to "The Seaside Mansion". The main purpose is for players to visit. Both the economic system and the combat system are still at a very early stage. It's just icing on the cake.

Furthermore, the players have no level and experience. Everyone has the same level and the same fighting ability, and defeating monsters will not upgrade, nor can they upgrade their attributes or skills.

It's really useful to make money. You can buy slightly better equipment, buy some small toys, or drink in a bar, but you can play better if you die for dozens of gold coins.

However, many players' utilitarianism is still relatively strong. Although Chen Mo has almost made it clear that there is not much use of gold coins here, there are still many players who really regard it as a serious matter. Is coming to play...

Soon, the players came up with a more detailed money-making strategy.

Currently, there are many commercial skill trainers in Stormwind, but many trainers cannot trigger the task of learning skills, which means that only a part of them are open. Including: skinning, mining, leather making, tailoring, forging, fishing, cooking.

The first three are gathering jobs, but skinning is obviously more cost-effective, because there is a small forest outside Stormwind, where many wild boars are regularly refreshed, and the leather output is relatively stable. Mining is more a matter of character, but the price of ore is very high, and the weapons forged by yourself are much more cost-effective than those sold in the store, so it is a very profitable thing to actually encounter ore.

Forging, leatherworking, and tailoring can make lock armor, leather armor, and cloth armor respectively. Except for the equipment dropped by the instance, the highest level of armor currently available to players are all made. The quality is better than the ones in the store, and the price is better, provided the materials are sufficient.

Cooking can add some special buffs to players, so some foods sell better.

Fishing is the most stable source of money. After all, skinning also needs to consider the frequency of wild boars in the forest. For fishing, you only need to sit next to the canal to produce stable production.

Although the things caught by fishing are good or bad, overall, the income is relatively stable.

In addition to these, players can also make money through various errands or special tasks. Some have thresholds, and some do not. For example, a certain task of running errands requires the player to advance 2 gold coins before they can receive it, but the rewards after completion are also very generous.

Other than that, the most stable source is copying.

Yes, not only can you visit Stormwind, you can also fight. Otherwise, the combat system made by Chen Mo will be useless. Can't it only be used for players to plant the flag?

On the side of the canal next to the wizard's quarter, there is a heavily guarded prison. Warden Selwater is recruiting warriors to go deep into the prison to suppress riot prisoners. Killing the mobs and bosses in the prison may drop equipment, money and cloth, which is still very attractive to players.

It's just that, most players shouted cheating after trying the difficulty...

Since the current combat system is basically the same as "Dark Souls", only special professional skills have been added, so the task of brushing a copy is still a relatively difficult challenge.

There are not so many restrictions on class collocation. If five people are confident in their operations, you can use 5 thieves or 5 mages to brush the dungeons, as long as they are not touched by the boss. If you don't feel confident, then bring the warriors and priests honestly, at least you can struggle a bit before you die.

Many players tried to brush this instance, and then they were abused to death.

But this did not affect the enthusiasm of the players, they are even more energetic...

Especially some veteran players of "Dark Souls" once again found the feeling of the former wasteland and death mode. They were very excited to contact the previous solar gangsters of the former wasteland and death mode from the player group, and devoted themselves Wasteland reclamation activities in Stormwind Prison.

In the prison dungeon, these players who have suffered thousands of times in "Dark Souls" did not pass the level smoothly, because they found that the gameplay of Stormwind Prison was not the same as the gameplay of "Dark Souls". Not exactly the same.

In "Dark Souls", many mobs are muddle-headed undead, because they have lost their sanity to a certain extent, so attracting one will generally not disturb other mobs.

But the mobs in this world are different. These prisoners are very smart, and different mobs have different vision ranges and attack desires. Some prisoners who are particularly vigilant, as long as the player appears in his field of vision, he will immediately run over to attack the player, and may even pull other mobs over~IndoMTL.com~ even some mobs Will patrol around, ready to do things at any time.

Fortunately, there are many jailers in the prison who are also fighting with the prisoners. Otherwise, just rely on the five-person team of the players. I really can’t handle so many rebellious prisoners...

In this case, players not only need good fighting skills, but also certain tactics to clear the level. Even if the players are playing well, once they attract more monsters, they will inevitably be beaten by a round, only GG.

Moreover, every time the player enters the instance, there is a certain degree of randomness. The distribution of the jailers and prisoners will change. It is impossible to clear the instance by a fixed route.

Many players are sharing their own experience while opening up wasteland, such as helping the jailer as much as possible, pulling monsters according to certain internal rules, and so on.

Moreover, after passing the level of mobs, you will also encounter bosses...

The boss here is completely based on the difficulty of "Dark Soul", and the AI ​​is set to be relatively high. If the players are not careful, they will overturn.


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