Almighty Game Designer Chapter 780: One year of witnessing history
However, Chen Mo has no plans to develop "World of Warcraft" on a large scale.
One of the more important reasons is that it is still more difficult to maintain this level of art in the entire world, and to make the entire map seamless.
In "Uncharted Seas", all the functions of the VR game cabin are used to make a small level. The loading bar is hidden between the level and the level in a special way to ensure consistent high image quality.
To make an entire Stormwind City, although it looks very large, it is actually far from the size of the entire "World of Warcraft".
If you develop "World of Warcraft" now, on the one hand, it will take up a large number of R&D personnel and spend a lot of time and money. On the other hand, it will have to sacrifice the quality of the entire game, which is difficult to maintain completely. The current level of Stormwind.
If you have to maintain this level, players are likely to be tortured by the ubiquitous loading bar.
So, Chen Mo plans to come bit by bit.
The next goal is to be Orgrimmar, and the next goal is to be Ironforge...
A project team was specially arranged to do the various scenes in the entire "World of Warcraft", which were produced in batches, which lengthened the entire development time.
This is equivalent to making the required art resources in advance. After the technology is innovated in the future, all these small maps can be pieced together, which can save a lot of work.
In this process, it is equivalent to a process of accumulating heat and learning for players.
Strictly speaking, what Chen Mo is currently making is not a game, but a scene for sightseeing. But once the time is right, these scenes can be connected and become a complete world.
Of course, this step is definitely impossible to complete this year.
I saw that it was mid-November, and it was very close to the end of the year.
As a special event on Double Eleven, Stormwind City has been able to draw a perfect end to this year's development plan. So, if you count it, this year has gained a lot.
"PUBG Mobile", "Uncharted Seas", "The Last of Us" and "The Mansion by the Sea", these games have had a lot of influence around the world. It can be said that Thunder Interactive Entertainment's overseas influence has skyrocketed Of the year.
Of course, due to the various activities of Double Eleven, losing money is unprecedented.
Starting from the recent period, the annual game selection of various foreign game evaluation agencies and authoritative game websites will also be carried out one after another. Designers are basically ready to clean up this year's harvest and prepare for next year.
After the madness of Double Eleven, players are not only focusing on playing the defeated games, but also paying attention to the annual game reviews of major authoritative game media.
Even some domestic players who didn't pay attention to this year are also discussing it this year.
The reason is very simple. They are all looking forward to Chen Mo's ability to sweep the foreign game evaluation media and fight for the domestic designers!
In the past, domestic game companies were alive and well, but they had little influence abroad.
Large companies like Dichao Mutual Entertainment and Zen Yi Mutual Entertainment have produced games that are more in line with the tastes of domestic players, and their annual revenues are also considerable, but if their game works are selected internationally, It is very unwelcome.
The level of production is one aspect, the taste of the players is one aspect, and there are also reasons for accumulation.
Therefore, the domestic gaming circle has basically been semi-closed for a long time and has become a relatively closed market environment.
Domestic game makers produce and sell their own games, and the main goal is to satisfy the tastes of domestic players. Even the overseas version is mostly focused on Hong Kong, Macau, Taiwan and Southeast Asia. Individual manufacturers can achieve good results in Europe and the United States, mostly in the field of mobile games.
In the field of VR games, domestic players can only buy works from major European and American manufacturers, and it is difficult for domestic VR games to enter the European and American markets in turn.
But starting last year, this status quo was gradually broken by Chen Mo.
The success of "League of Legends" and "Minecraft" in the past can also be said to be the victory of genre games. For example, as a PC game, "League of Legends" is inconsistent with the main direction of those mainstream manufacturers. The top of the industry lacks that little persuasiveness.
But after Chen Mo began to launch large-scale VR games one after another, he finally began to challenge the apex of the entire industry.
Especially, "Dark Soul" won the game of the year in the presence of many European and American masterpieces. It also provided a boost to the domestic game industry and gave many domestic players hope.
This year, Chen Mo's achievements are obviously going to expand further.
Many players are looking forward to it. Will this be the year of Chen Mo's appointment?
No, it doesn’t matter. Anyway, Chen Mo is still very young, and there is still a lot of room for future development. He has already produced works of the level of "The Last of Us", and it will definitely get better and better in the future. Sooner or later.
If so, then Chen Mo can still challenge a higher field, but the opponent is probably no longer other manufacturers, but himself.
In any case, most players feel that it is a matter of honor to witness Chen Mo's genius rise.
Before Chen Mo appeared, many players felt that it might take 20, 50 years or even longer for domestic designers to go abroad and conquer the world, but the emergence of Chen Mo shortened this process directly to within ten years. .
So many players still feel a little staggered, really fast!
A few years ago, everyone was playing and discussing the latest works of major European and American manufacturers, but now, everyone is discussing:
Chen Mo has another new game!
Chen Moxin Game has collided with European and American manufacturers again!
Chen Mo won again!
I'm buying it!
Chen Mo is losing again~ IndoMTL.com~ This time I am losing blood!
The same is true for foreign players. When "Warcraft" and "Minecraft" emerged abroad, and "League of Legends" swept the PC side, many foreign players still felt that this company could not handle large-scale VR games, but now, All foreign players have to admit that Thunder Mutual Entertainment is going to heaven.
This year, Thunder Interactive has launched three major games.
PlayerUnknown's Battlegrounds is about to become the most popular VR game with the most players in the world.
"Uncharted" redefines the picture quality of super-class VR games.
"The Last of America" is a game evaluation media sweeping the world, and has won numerous full marks, becoming an undisputed masterpiece.
Many players are very clear.
This year will be a year of witnessing history.