Almighty Game Designer Chapter 783: Experience store promotion nationwide


After the news of Thunder Mutual Entertainment’s new headquarters was finalized, the players thought about it carefully, and it was indeed time to change.

Don’t say anything else, just talk about the domestic emperor mutual entertainment and Zen mutual entertainment. The building is also more beautiful than the other. Thunder mutual entertainment is now no matter its revenue ability, influence or appeal. Beyond these two, it is not appropriate to continue using this small experience store.

Although many nearby players feel very unwilling to give up, in fact, if they move away... it won't be far away. The new experience store is still directly connected by the subway, and the equipment in the experience area is all updated. There should be basically no crazy queues. Coupled with the anticipated theme area, it is still very exciting to think about it.

Moreover, the new headquarters is not only an office area + experience area. Like many Fortune 500 group headquarters, there are also a variety of comprehensive service facilities.

For example, in the employee’s office area, in addition to various offices and meeting rooms, there are also restaurants, fitness centers, living centers and parking lots for employees, and even indoor stadiums.

In the sightseeing area, there are also themed restaurants, viewing areas, larger holographic projection viewing areas, game original painting exhibitions, game character archives, etc. for tourists. There are even a common corridor. , May also have the bad taste and easter eggs of developers.

Even Chen Mo has reserved a part of the area for future e-sports venues. Perhaps in the near future, competitive games such as League of Legends and PlayerUnknown’s Battlegrounds will have a brand new in the Thunder Interactive Entertainment headquarters. Players can come here to watch the game.

These brand-new contents were completely absent in the previous experience store. Therefore, the mentality of the players in the Imperial City has changed from being awkward at the beginning to excitement and anticipation.

They can’t wait to see what the new experience store will look like next year!

……

While the players in the imperial capital were full of expectations, players in other cities also received a cheering news.

That is, Thunder Mutual Entertainment will build experience stores in 20 first-tier cities in China. By then, players in areas like Magic Capital, Sichuan, Chongqing, Suzhou and Hangzhou will also be able to experience Thunder Mutual Entertainment’s new experience stores. The game is over.

Of course, no matter how many cities there are, it won’t be possible. After all, the experience store is just a publicity, and the profitability is basically negligible, and it is impossible to cover all the towns and counties in the country. Domination starts with pigs

However, players are also excited about Thunder Interactive Entertainment's opening of experience stores in these first-tier cities. In the future, you don't have to take the high-speed train all the way to experience the game.

Experience stores in each city have dedicated Thunder Mutual Entertainment employees who are also committed to providing players with the best trial experience. These experience stores will basically be officially put into use next year. At that time, the influence of Thunder Mutual Entertainment will further diverge across the country.

……

In addition to the new headquarters, more experience stores, and annual game awards, Chen Mo is still considering other things.

As the official identity of Thunder Interactive Entertainment, a game design competition is held.

Actually, there are many game design competitions in China. For example, Chen Mo's first experience store was won by the game design competition.

However, these game design competitions are often fragmented, large and small, and distributed throughout the country without a unified selection mechanism.

The reason is that there is no strong game business to promote this matter.

Dichao Mutual Entertainment is more concerned about its own profitability. If there is a shortage of talents, it will be done directly by other game companies or hire some independent game designers with high salaries.

Zen interactive entertainment is relatively better, but not much better. Although some game design competitions will be held, the main purpose is to create gimmicks and increase the company’s reputation, and it does not have a far-reaching impact.

Many reliable design competitions are actually sponsored by the gaming committee. For example, the one that Chen Mo participated in before has so little relationship with the gaming committee.

In fact, thinking about it, this kind of thing is thankless, and it's no wonder that no game business is willing to take the lead.

Because looking at the entire game industry, whether it is a past life or a parallel world, whether it is domestic or foreign, there is no particular clear rule to follow, and it is not like many high-tech industries that require so deep professional knowledge and accumulation. Collection of micro-fiction

For example, Hidetaka Miyazaki, the producer of "Dark Souls", was just a bottom-level executive planner and programmer at the beginning. Later, it was with his talent and hard work that he climbed to the club step by step. Long position.

In the game industry, there are many such examples. Many super-class producers may be just an ordinary programmer, a tester, or just an enthusiastic player. Many of the designers who have been born in a class of disciplines have been working as screws in large companies, slowly dwindling everyone.

In the final analysis, it’s because the game design itself does not have such clear rules, and there is no guarantee of “inevitable success”. With the same resources and investment, it is possible to make a pile of **** and lose money. Swept the world and made a lot of money.

In this case, if you want to rely on the game design competition to select more promising designers, you can. But it is impossible to infer the future achievements of these people from this.

Some people may have made their mark in the design competition, but soon they will be exhausted and everyone will be lost.

It is also possible that some people failed in the design competition, but later launched a lot of shocking works~IndoMTL.com~For companies such as Dichao Mutual Entertainment and Zen Yi Mutual Entertainment, this kind of competition can be found at most Some novices who have such a little prospect, but in fact they can only make a few decent mobile games, which are far from making the company profitable. If you want a designer who can really make good works and generate value for the company, you still have to dig in the industry.

If you go to dig in the industry, just look at your resume directly, and holding a design competition is unnecessary.

So, the past game design competitions were just a special channel led by the game committee to encourage newcomers to enter the game design industry. After that, they will be in a stocking state. It depends on the designers themselves.

For example, Chen Mo, after winning the design competition, did get the right to use the experience store, but there are also certain indicators every year. If Chen Mo's subsequent games all fail, then the experience store will be taken back, and he can only find another way out, and the gaming committee will definitely not interfere.

The design competition that Chen Mo wants to hold is completely different from previous design competitions.

At present, only Chen Mo has the qualification to hold a design competition of this scale and level in China.


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