Almighty Game Designer Chapter 824: Understanding the history of Egypt 1
In the experience store, Chen Mo is watching the new game development plan sent by the co-designers of Thunder Game Platform.
In the new year, many independent game designers in China have arranged new development plans, and the planned development time varies.
In fact, before, the designers of Thunder Interactive Entertainment made their own R&D plans, and after the development was completed, they released them on the Thunder game platform. Chen Mo basically did not ask about the quality of these games, anyway. It is sufficient to specify recommendations and decide follow-up recommendations based on player feedback.
Basically, this can be regarded as a stocking policy, and which game will be promoted if it achieves results.
However, starting last year, Thunder Game Platform has introduced a new regulation for its designers to coordinate their research and development directions as much as possible.
It’s not that they want to limit their freedom of research and development. This is just to make better use of existing platform resources and avoid game crashes and waste of resources as much as possible.
Although the number of users of the Thunder game platform is still growing steadily, the attention of players is still limited after all. If two games of the same type appear at the same time, and the quality of the two games is good, it is equivalent to a diversion of players, and it may be difficult for both games to achieve good results.
So, Chen Mo considers that all designers working with Thunder Game Platform will submit new game development plans in a unified manner. On the one hand, it is to find out the new games in the future for a period of time in advance to facilitate the arrangement of recommendation positions. It is to prevent the designers from colliding with each other and causing internal friction, so that channel resources can be more fully utilized.
This is also a good thing for players. For example, some players especially like RPGs, but in a certain month RPGs appeared together, but after this month, another RPG disappeared, all of which are strategy and leisure. Games, they will also feel idle during this time.
Through overall planning, it is a good thing for designers and players to arrange the order of the upcoming games on the Thunder game platform. Therefore, these designers are also more supportive, although this regulation does not have any mandatory, but these designers are more cooperative.
"Lin Mu..."Greece"?"
Originally, it was just a routine and casual pass, but after seeing Lin Mu and the name of this new game, Chen Mo couldn't help but stop.
Lin Mu was the designer who developed "The Tang Dynasty" before. In that year's annual game selection, he lost to "Overwatch" developed by Chen Mo by a slight advantage. After that, Lin Mu developed two more games, namely "London" and "Babylon". Although they are not a big hit, they have also caused a good response in China and sold to overseas markets.
The reason why it didn't sell well was the problem with the previous "Tang Tang". It was very good in terms of scenes and cultural background, but there were no significant advantages in other aspects.
This is also related to the personal preferences of Lin Mu, a designer. He prefers to delve into things related to history and cultural connotations, but he is weak in gameplay and many characteristics that attract players.
"The Tang Dynasty" is based on the city of Chang'an, and "London" is based on London in the 18th century. Both of them refer to a lot of historical facts and even visit professors and scholars of some famous universities. Basically The goal is to reproduce the history of the time. "Babylon" adopted more fantasy content, but the response was mediocre. So in this year's new work "Greece", Lin Mu obviously decided to go back to the old path before, or to reproduce history as the first goal.
Such a choice can’t be said wrong. After all, “reproducing history faithfully” is also a good gimmick. For some players, domestic players like Lin Mu who do practical research and similar games can be said to be unique. There are not many similar designers even abroad, so these players who are interested in history have basically become core fans, even if the gameplay of "The Tang Dynasty" and "London" is not particularly good, they Will also buy it.
Now, Lin Mu puts the vision of the next sequel to "Greece". If nothing else, this game should still be a qualified sequel.
However, Chen Mo felt that it would be a bit shameful for a designer like Lin Mu to only work on one city at a time. After all, Lin Mu is an independent game designer, and the funds that can be invested are very limited, so the development cycle is long, it is difficult to increase sales by a large margin, and the scale of the entire game is difficult to spread.
Chen Mo thought for a while and decided to call Lin Mu.
"Hello? Lin Mu, this is Chen Mo. Ask you a question, are you familiar with Egyptian history?"
……
After receiving Chen Mo's call, Lin Mu said immediately that he would rush over to talk in detail.
After hanging up the phone, before Lin Mu arrived, Chen Mo had half an hour to draw the lottery.
This time, Chen Mo used the Lucky Capsule, and finally his luck broke out and he got a few skill books on ancient world history. However, after all, the time from the last draw is relatively short, so there are not too many draws.
As far as Chen Mo’s expertise is concerned, it’s still a bit difficult to make an authentic exotic ancient background game, but Lin Mu is responsible for the background culture of the entire project~IndoMTL.com~ is basically the same. There are no major problems.
Soon, Lin Mu arrived.
Chen Mo and Lin Mu have seen and known each other a long time ago. It's just that the two people take different routes. Lin Mu still insists on making independent games, while Chen Mo is taking the commercial game route. The volume of Thunder Mutual Entertainment has expanded rapidly in the past two years, and the gap between the two has been Goodbye.
However, Lin Mu will certainly not regret his original choice. After all, everyone has their own ambitions, and independent game designers have their own principles and persistence. For him, it is very happy to be able to make games like "Tang Tang" for players, and to popularize and promote ancient cultural knowledge. What's more, he is not good at taking the commercial route. It is much more difficult for him than playing games to take the road of mutual entertainment between the emperors and the Zen.
The two of them didn't have much greetings, after all, they were both designers, and they spoke straightforwardly.
"You said on the phone that you want to make a game with an Egyptian background? Want to work with me?" Lin Mu asked.
Chen Mo nodded: "Yes, I think you should be the most suitable candidate for domestic designers. At that time, I will be responsible for the gameplay structure, plot, battle and other aspects of the entire game. Responsible for the historical research and cultural connotation of the game."
Lin Mu hesitated for a moment and asked: "I want to know, why is it Egypt? Are you hoping to produce a sequel to Uncharted Waters, a similar adventure theme?"
Chen Mo shook his head: "Actually, it's not just Egypt. There will also be North America, Jerusalem, Florence, Paris..."
He paused, and then continued: "This will be a series of games that will even include many important historical events in the ancient history of the world."
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