Almighty Game Designer Chapter 826: Art material library
After watching this video, the players are all black question mark faces.
What the hell?
What about a good game promotion video? what is this? Black technology?
Besides, even if it's black technology, it's too ridiculous, right?
"The latest program created through the research results of memory genes? Put it in the VR game cabin and you can travel back to the past?"
"For a long time, science and technology change lives, and this thing is covered with a veil of mystery... But I wondered, isn't this a VR game in particular?!"
"...Research results on memory genes? Keep blowing, I almost believed it!"
"Yes, I just realized it. Isn't this a VR game? In other words, Chen Mo is going to be a game related to history? And the content is very rich, including past Europe, America and even ancient Egypt?"
"Nima, how good it is to be a serious promotional video honestly, like a magic stick!"
"Hahahaha animus, the results of memory gene research, I almost believed it!"
"The entire English voice was given, and the English name was given, which really made the feeling of a multinational company 23333. However, Lei Ting Mutual Entertainment is Chen Mo's private property!"
At the beginning, the players were still a little confused. Why did the research results of memory genes come out? Haven't heard that the current technology is so powerful that it can even decode genetic memory?
Later, many players have recollected it. This is really a publicity stunt! It is nothing more than giving players a nice package to "traverse history". As for the "research results of memory genes"...what a lie!
What makes players more dissatisfied is that basically nothing is revealed in this video, and occasionally some specific game images are also highly blurred background images.
To put it bluntly, the whole video is a man talking, plus some very abstract background images, just like the press conferences of some hardware manufacturers, it's ridiculous and mysterious, but when you look closely, everything is dry. No...
In fact, it is normal that there is no dry goods. Chen Mo has just started research and development. Where does the dry goods come from...
However, many players have guessed that Chen Mo intends to focus the new game's goal on the historical field this time.
Before, Chen Mo basically hadn't touched any history-related content. The games he made either played down the historical background, or were completely fanciful and overhead. Games that rely heavily on history are extremely rare not only in China but also abroad.
The reason is that this kind of game requires a lot of research, and the play space will be very severely restricted.
Regardless of the history of the country, the game must highly restore all aspects of this period, including clothing, architecture, humanities, etc., even if the pattern of the clothes is wrong, there may be players or certain areas. Experts pointed out that this greatly reduced the look and feel of this game.
If it is a fantasy or overhead game, it is easy to handle, anyway, just add settings, and the gameplay and combat system can also be made unconstrained and unconstrained.
However, this kind of game that relies heavily on history can basically not have outrageous superpowers, and cannot be separated from the real battle data of humans, so it will be restricted in all aspects.
Because of this, there are very few similar historical-themed games in parallel worlds. Even if there are, they are niche game types. There are diehard fans, but it is difficult to form an influential big ip worldwide. .
Anyway, this initial promo still made players look forward to Chen Mo's new game. Maybe this game can really do what the promo said, shuttle to the past?
……
"Okay, these are all the members of Abstergo Entertainment. This is Lin Mu, the designer of "Tang Tang", everyone should know each other, he will work with everyone for a long time in the future, responsible for the entire project Please cooperate well in historical research and background setting."
Chen Mo is introducing the newly established Abstergo project team and Lin Mu.
In fact, the so-called Abstergo can also be said to be the "Assassin's Creed" development team, which is basically drawn from multiple previous projects. Lin Mu also felt a little bit Alexander when Chen Mo introduced the resumes of these people.
Most of the people here have experience in the development of "Dark Souls", "Uncharted Seas" and "The Last of Us". This team lineup can be said to be very luxurious...
Lin Mu feels a little fascinated, and somehow just cooperated with the first-class team that won the world game of the year? It feels like living in a dream...
After the introduction, Chen Mo took Lin Mu to the art group.
"This is our art resource library, including art materials of various styles and backgrounds of various eras, including clothing, architecture, characters, etc.... You can also put forward any art needs you have. "Chen Mo randomly picked a development version computer and opened the art resource library of Thunder Interactive Entertainment to show Lin Mu.
Lin Mu's eyes straightened: "So many!"
It’s hard not to be surprised, because there are so many things in the entire resource library!
Actually, this art resource library was established by Chen Mo a long time ago. It not only saves all game-related art materials developed before, but also produces art materials for undeveloped games in advance.
There are many sources of these art resources. Some are bought from the Internet or other art companies or specially customized, some are modified from existing art resources, and some are purely original. Artists little by little Drawn.
When the game entered the final stage of research and development or was released, these people in the art team were not idle. They searched the Internet for art materials of various historical periods and various themes. ~ IndoMTL.com~ After being modified, it was included in Thunder Huyu's art material library is reserved for later use.
It is precisely because of this material library that the game development process is greatly shortened, and many art resources can be reused after modification. With more and more art resources in the future, this time will be further shortened.
The final result that Chen Mo hopes to achieve is that when the designers of Thunder Interactive want to design a new game, more than 90% of the materials can be used directly from the material library, only 10% The material needs to be redone. Of course, this is just a beautiful vision, and it hasn't reached this level yet.
However, just the current richness of art materials has already made Lin Mu dumbfounded.
Because, the art materials in the Thunder Mutual Entertainment Game Library are already richer and more complete than the art materials on the official fantasy editor.
"This is European medieval architecture, this is American architecture, Egyptian architecture, magical architecture, steampunk architecture..."
Lin Mu is simply dizzying. Under each architectural style, there are various building types, and the degree of completion is very high, all of which can be used directly.
"The first-class team is really different..." Lin Mu said with emotion.
When he was working on games such as "The Tang Dynasty" and "London", art resources were always a big problem. Not only did he spend a lot of money on the outsourcing team to do it, but also repeated communication and repeated revisions, which was very inefficient.
But here, there is not so much useless work at all. If you want any background art material, you can search it directly from the material library. Except for some special scenes, you can use all the changes. This is really great. convenient!
1 second to remember Aishang Novel Network:. Mobile version reading URL: