Almighty Game Designer Chapter 827: A game focused on history
After coming to Thunder Interactive Entertainment and the Abstergo project for a week, Lin Mu felt a little fascinated by his work this week.
Not the same as imagined...
Before Lin Mu, as an independent game designer, made a VR game of the same level as "The Tang Dynasty". Basically, he was busy every day. Many plans were finalized and overturned, and the game flow was changed after each change. It has been planned for a long time, not to mention more complicated post-production work such as wrangling of art resources and perfect game functions.
Lin Mu originally thought that it would be more difficult for Chen Mo to make world-class top VR games such as Uncharted and The Last of Us?
Like the script of "The Last of America", such a wonderful plot cannot be made in a few days. It must have been changed in countless versions, combined with the opinions of many people, and repeatedly modified to finally take shape.
But when I started working, I found out that it doesn't seem to be the case...
The first project of Abstergo Entertainment Studio was "Assassin's Creed: Origins". According to Chen Mo's introduction, this part will be the beginning story of the entire "Assassin's Creed" series, telling the story of Caesar, Cleopatra, and the founders of the Assassin Organization. The game process involves the entire northern part of ancient Egypt, and the game map is even more complete. Unprecedented grandeur.
At first, Lin Muhai felt very worried. With such a big background, what should I do?
As a result, he didn't worry long before he got a very detailed design draft from Chen Mo...
And not only him, but also the other members of the project. The designers responsible for the combat system, mission system, plot cutscenes, climbing system and other systems all received very detailed designs from Chen Mo. draft.
And Lin Mu's article mainly introduces the story background of "Assassin's Creed: Origins", as well as the architectural features, humanities, and historical background of ancient Egypt. Although this information is not detailed and not very professional, it basically covers most of the content of the game...
Lin Mu then only needs to study carefully, check more information, or discuss with domestic and foreign experts and scholars to finalize some details, basically it is OK.
This workload is actually not small, but compared to "planning the entire game from scratch", it is much smaller.
Moreover, other people seem to be accustomed to this process. After getting the design draft, they began to work with great efficiency, and then everyone got off work on time every day...
Some people would work overtime voluntarily, but they didn't add it too late. They basically left as long as they finished their work. No one was consuming or doing useless work in the office.
For the first time, Lin Mu had the illusion of "you can win while lying down"...
Not only that, but Lin Mu found that the people in the entire project team seemed to be very peculiar. Needless to say, this must be brought by Chen Mo.
A certain artist in charge of the action produced a complete set of camel movements, but Chen Mo said it was not true enough after reading it.
The artist looked dumbfounded: "How can it be more real?"
Chen Mo thought for a while: "Who will contact and buy a camel? Keep it in our motion capture studio."
Lin Mu: "..."
……
……
The reason why Chen Mo decided to launch "Assassin's Creed: Origins" was not just out of plot time considerations.
The more important reason is that "Assassin's Creed: Origins" is the master of the Assassin's Creed series. It basically integrates all the gameplay of the previous game and has the highest degree of completion.
After making "Assassin's Creed: Origins", you can use this set of game mechanics to redo the previous series, which is equivalent to setting up the framework of the entire "Assassin's Creed" world, and then slowly going in Fill in other content.
This time it is still the same as the "Uncharted" series, with "Assassin's Creed: Origins" first, and then slowly increasing the content of the previous work.
Many classic predecessors, such as the Ezio trilogy, are regarded as masterpieces, but from the latest point of view, both the graphics and the combat system are outdated. After all, this is a long time ago. If you want to reproduce it perfectly, you need to update and redo in all aspects.
Since it is to be redone, using the engine of "Assassin's Creed: Origins" to redo it is obviously the quickest and most labor-saving way.
Although Chen Mo can't count 2, but the entire "Assassin's Creed: Origins" series is only one "Assassin's Creed: Origins" is obviously not enough.
Because the entire plot of the "Assassin's Creed" series is relatively coherent, and each game has its own characteristics, some innovations in gameplay, and different historical backgrounds. Taking out any one alone, in fact, can not represent the content of the entire "Assassin's Creed" series.
So, since we are going to make "Assassin's Creed", we must make all of them without landing in order to show players the true charm of this classic series.
There is no need to go into details about the success of the Assassin’s Creed series.
It can be regarded as one of the most outstanding IP and one of the most outstanding scripts. It is the top brand of Chen Mo's previous Ubisoft company, and it is also a game that can be called art. Although it is a bug The gift ~IndoMTL.com~ has a little commercial smell.
"Assassin's Creed" is a third-person action sandbox game that combines parkour, adventure, sneak assassination, fighting, puzzle solving, collection and other elements, especially in "Assassin's Creed: Origins", the elements in the game More and more, it has become a truly open world.
The core charm of "Assassin's Creed" lies in two points: the construction of the world view and the shaping of the characters.
If the two become one, it is a "sense of history".
It is no exaggeration to say that "Assassin’s Creed" is one of the games that has the best sense of history. Even in the game industry of Chen Mo’s previous life, it is the first for many people who really value history and can reshape history. The response will be "Assassin's Creed."
Some people want to feel the medieval war and wander through the holy city of Jerusalem.
Some people hope to feel the romance of the Renaissance or the enthusiasm of the French Revolution.
There are also people who hope to experience the American War of Independence, the naval battles of the great voyage era, and the hope that they can travel through the millennium and return to those ancient mysterious countries...
At this time, their first reaction was "Assassin's Creed".
It can be said that the real charm of "Assassin’s Creed" is to take every player back to the past, back to the historical nodes of those major events, so that players can experience the real history in the game and know a Characters with different personalities.
Chen Mo hopes that his own "Assassin's Creed" produced in a parallel world can also achieve this goal, allowing players to experience the feeling of going through history.
That’s why he released the animus promo for the first time as a preheat for the entire game series.
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