Almighty Game Designer Chapter 833: “Egyptian Style” and “The Beginning of Legend”
In the expectation of players, "Assassin's Creed: Origins" has been updated with two promotional videos.
And "Castle: Middle Ages" is not idle either, it is also an updated video of some gameplay introductions.
Strictly speaking, the game types of the two games are quite different, and there is no absolute competitive relationship, unlike the serious crashes of Uncharted and Lost Treasure.
Many diehard players who like similar themes will basically buy it no matter what "Castle: Middle Ages" is made.
But this does not mean that the two games have no competitive relationship. Their main competition is not in their core fans, but in the groups of players who like both types of games.
Actually, in many cases, the division of player groups is rather vague. Many players play slg, moba and fps, but most like rpg. A player like this does not have an absolute preference for a certain type, so when he chooses a game, he will consider other factors, such as the theme of the game.
"Castle: Middle Ages" is not just a simulated construction or simulated business game. The biggest advantage of the game compared to the PC terminal is the sense of substitution. If it is just to build a house in the castle and observe the castle from the perspective of God The daily life of farmers and soldiers in China...It really doesn't make much sense to spend money to do VR.
So, in "Castle: Middle Ages", simulation management is only a small part. The core experience is to experience the life of the Middle Ages as a lord.
For example, walking in your own castle, watching blacksmiths strike iron, watching farmers transport food, watching soldiers training, etc., and the real excitement for players is fighting.
In this game, the refreshing feeling brought by the battle to the player is far greater than the simulated business gameplay. After all, this is a vr game.
Players can experience a variety of different combat methods such as siege warfare, defensive battle, and field battle. For the player, the coolest part of the whole game should be commanding their troops to fight outside the castle to defeat the enemy The troops then seized the opportunity to attack the city and went to other castles to plunder resources.
In this part, the combat system of "Castle: Middle Ages" is very similar to many rpg games and act games. There are even many players who consider buying "Castle: Middle Ages", mainly to experience its combat system and experience that This is a cold weapon battle that highly restores history, but is not interested in the management and construction of the castle.
After all, purely simulated business games are already very unpopular in the field of VR platforms.
Therefore, although "Castle: Middle Ages" and "Assassin’s Creed: Origins" do not compete in an absolute sense, the launch of these two games at the same time will definitely have a certain impact on each other’s sales, especially for For those large number of marginal players, they are likely to only buy one.
……
The two new promotional cgs released in "Assassin's Creed: Origins" are called "Egypt Style" and "Legendary Beginning".
In "Egyptian Style", the entire promotion cg still uses real scenes in the game, but the protagonist is no longer a historical figure, but the scenery of Egypt.
In this propaganda cg, in the melodious and soothing ballads, scenes of despair appear in front of everyone.
The pyramid group in the yellow sand.
The hardworking people of Egypt.
The setting sun is sparkling on the Nile.
An Egyptian city-state in an oasis.
The hippopotamus with its mouth wide open and biting with the crocodile.
The male lion that captures the antelope on the grassland.
A crocodile cruising down the water.
Hyena foraging on the grassland.
An Egyptian slave worker who is building a statue of a god.
At the end of the picture, Bayek is riding on a camel, overlooking the Egyptian territory from the top of the mountain, which is even more beautiful under the sun.
In "The Legend of Beginning", the entire publicity cg focused all the shots on Bayek.
Bayek in the mural and Bayek in reality are perfectly integrated through the camera switch, and through thrilling battles, they tell every bit of this legendary figure.
Slid off the pyramid.
Fight against a huge war elephant.
Use the Hidden Blade to assassinate.
Come to the temple that has been in the dust for a long time.
Compete life and death in the arena.
Vigorous naval battle.
Cutting the throat, piercing the chest, headshot.
Bayek’s generous statement was shocking.
["We must fight for the free will of the people!"]
["Even if the hope is minimal, our brotherhood is the only chance!"]
……
Different from the previous games, the three promos of "Assassin's Creed: Origins" are not too vague or obscure. Basically, many aspects of the game have been explained clearly.
The earliest propaganda film "Struggle for Power" tells the story background and main line outline of the game, that is, the history of the period between Caesar the Great and Cleopatra.
"Egyptian Style" tells the world view of the game. Obviously, this game is an open world that includes Vientiane, and even the animal ecology in the wild in Egypt, such as hippos, crocodiles and lions.
"The Beginning of the Legend" focused on Bayek. While showing his personality charm on the side, it also basically explained the game's fighting methods~IndoMTL.com~Bayek can Use the Hidden Blade to assassinate, you can use the bow and arrow to shoot the enemy remotely, you can also use the long sword, the scimitar or the heavy weapon to fight in close hands.
Unlike "The Last of America", the previous promotional film of "The Last of America" can be said to be a cloud of mist, and after watching it, it is impossible to guess what story this game is telling.
But after watching the promo of "Assassin's Creed: Origins", most players have basically guessed the core gameplay of the game and the general direction of the story.
Maybe the only question is: Why is this game called Assassin’s Creed? Where is the assassin?
However, this kind of "clearness" did not affect the players' expectations of this game. On the contrary, after learning about these elements through the promotion of cg, the players' sense of expectation has become even more exploded!
"Let me go, will Chen Mo's new game be an Egyptian travel simulator? I actually saw "Animal World" in the promotional film? Hippos, crocodiles, lions, antelopes, hunting dogs... even these Yes? Don’t tell me that these animals have something to do with the main storyline!"
"So, this game should be an open world, right?"
"I saw the Shield in the promotional video, and I also saw the assassination... Since there is an assassination, then this game should not be like "Dark Souls"?"
"Upstairs, "Dark Souls" also has assassinations. Slowly walking to the back of the knight and hitting a backstab means assassination 2333"
"I am very interested in the name of this game, "Assassin's Creed". I really want to know what the so-called Assassin's Creed is!"
"Nothing to say, I have to buy and buy for the Egyptian style! I really want to experience what it feels like to slide down from the pyramid!"
"...The grave head glides?"
"Hahaha is so talented upstairs, really glide on the grave!"