Almighty Game Designer Chapter 836: Assassination


Later, Lin Mu entered the tomb in the pyramid.

This plot actually has no special meaning. It is for some simple teaching, such as climbing, holding torches, searching for props and so on.

Lin Mu is very surprised that the climbing system of this game is very mature, basically similar to "Uncharted", as long as there is a raised position on the wall, it can be climbed up.

Moreover, the handling of treasures all over the ground in the game is also very smart. In the game, a large number of treasures on the ground are actually just scenery, not real props. After the explorers of other games entered the tomb, they searched hard for a few dollars, but turned a blind eye to the treasures on the ground. This is actually very unscientific, and players will always complain about it.

But "Assassin’s Creed: Origins" is not the same. Although Bayek also "scoured the entire tomb and collected a few dollars and some bits and pieces but turned a blind eye to the treasures on the ground", the game set the background of the story. , Found a reasonable explanation for Bayek's behavior: Bayek is a guardian, and these are the belongings of the dead, so he cannot move.

Go out to solve a few miscellaneous soldiers, Bayek and Hopzafa successfully reconciled, riding a camel to Siwa Oasis.

"This is the effect produced by camel motion capture specifically? Hmm... If I didn't know that the motion capture studio had a real camel, I would definitely complain about this action..."

Riding a camel, Lin Mu deliberately tilted his head to the right to watch the movement of the camel, because he had never seen a camel running before, at most he saw camels walking in the desert in movies and TV shows. The movement of the camel running up made people feel very fun, and Lin Mu couldn't help but glance twice.

Long desert, date palms, burnt villages...

The surrounding scenery is very real, and the degree of restoration is high, making Lin Mu couldn't help but feel fascinated.

Especially when I came to a small hill, the lens was zoomed high, and Lin Mu was able to see the entire Siwa Oasis.

Under the rolling yellow mountains, the big river flows through the Siwa Oasis. There is a lush green oasis on both sides of the river, and white water towers are faintly visible. In the distance, a city-state is vaguely visible, very prosperous.

"Ok...so beautiful!"

Lin Mu couldn't help but sigh, the degree of restoration of this scene is too high, and he really has a feeling of crossing!

Although Lin Mu also participated in the development of the game and saw the original scenes from the art team, it was the first time that he truly experienced the complete scene in the game.

Under the vision of VR, everything around is as real as it is. Those high-precision scenes and pictures form a unified whole, even if it is the yellow sand and the trees on the roadside. The working Egyptians all give people an extremely real feeling.

All kinds of details are superimposed together to construct a real and illusory Egyptian world.

Bayek continued to move forward. In the dialogue with Hopzafa, more historical background was revealed. Under the rule of Ptolemy, the Egyptians had no livelihood. In the Siwa Oasis, everyone was living in the shadow of the reign of terror, and everything was lifeless. And the holy heron that now rules the Siwa Oasis is a member of the Order of the Ancients, and it is also the target of Bayek's assassination.

After going through a tutorial on cutscenes and archery, a team of Egyptian soldiers tracked down the cause of Rudjak’s death and found Hopzafa’s home and started searching, and Bayek wanted to solve these for Hopzafa people.

"This is the stealth assassination element that Chen Mo mentioned before, right? As the core gameplay of the game, it appears now?"

Lin Mu was a little surprised, because he knew it a long time ago. The name of this game is called "Assassin's Creed" because it is a game with stealth and assassination as the main gameplay. As a result, the first two battles were in close hand-to-hand combat, which did not match the name of the game...

Actually, "Assassin's Creed: Origins" adopted this design for many reasons. From a historical background, "Assassin’s Creed: Origins" tells the story of the birth of the Assassin organization. Bayek is a guardian and an out-and-out warrior. Assassination is just one of his many abilities; In terms of gameplay, soul fighting is to give players more gameplay and maneuverability, but assassination is still the most labor-saving and fastest way of fighting for players.

Like many stronghold commanders wearing heavy armor, if the player chooses frontal hard steel, then the whole battle will be very difficult, because the commander holds a large shield, the damage is also high, and if he is not paying attention, he will be attracted. A large number of mobs are here to get enemies. However, if the player is assassinated, even the commander in heavy armor will be killed directly, there is not so much trouble at all.

In other words, in "Assassin's Creed: Origins", in order to make it easier for players to pass the level, assassination is still the most effective way, but for some players who really don't like assassination, you can also drive Wushuang along the way. This approach is not good or bad for the time being, at least it is more suitable for the story background and overall gameplay design of "Assassin's Creed: Origins".

"Well, try the assassination."

Lin Mu controlled Bayek and carefully touched the soldier.

The soldier is still looking into the house~IndoMTL.com~ completely unaware of the danger from behind.

"Assassin's Creed: Origins" produced by Chen Mo has been enhanced in terms of the character's AI. Some enemies will look around at intervals and no longer stand on the ground and move in one direction as before. . But overall, considering the player's difficulty, the enemy's AI will still be lowered in simple mode, and the enemy will become smarter only in high difficulty.

Actually, there are similar assassinations in "The Last of Us", but obviously the assassinations in "Assassin's Creed" are smoother and more refreshing. No matter what kind of enemy it is, as long as it is caught from behind, it is killed directly, and there are many kinds of assassination actions. It may be covering the mouth and cutting the throat, it may be a fist knocking the head, it may be trampled to death after a back fall...

Lin Mu feels like a killer lurking in the shadows, returning to the west before the enemy even sees him.

In addition to assassinations, you can also shoot with bows and arrows. If you shoot directly with a headshot, it will not alarm other enemies, but if you don’t shoot correctly, the enemy will notice Bayek’s location and want to hide again. It's impossible.

Lin Mu originally wanted to try archery, but he accidentally missed the shot, attracting a lot of enemies...

There is no other way, but Kai Wushuang killed them all.

"It feels like this protagonist is invincible! Unfortunately, I failed to sneak in..."

Lin Mu looked at the corpses all over the floor and comforted himself: "It's okay, the result is almost the same anyway. If no one finds me, it won't be considered a failure to sneak..."

Afterwards, in order to assassinate new targets, Bayek had to make new breastplates and complete a series of tasks. At this stage, more gameplay teaching is introduced into the game.

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