Almighty Game Designer Chapter 839: Play for two hours.


Camus finally didn't have the courage to jump down. At this time, Bayek encountered a group of soldiers. The men of these ancient order supporters were very strong. Bayek could not beat them completely and could only be captured.

In the Pyramid, the ancient order protectors caught Camus and forced Bayek to tell the secret of the Golden Apple of Eden. Bayek rose up to resist, but was unable to do so. Instead, his son Camus died tragically.

Afterwards, the Order of the Ancients and Bayek respectively showed the correct usage of the Golden Apple of Eden Fragment, which is used to headshot...

This plot can be regarded as a clear explanation of the ins and outs of Bayek's revenge. After that, Bayek returned to Hopzafa's residence and left the Siwa Oasis. The prologue of the game is officially over.

A distant view of Alexandria appeared in the distance. This huge city-state relied on the Nile River. In the distance, the turquoise sea, lush vegetation and stretches of yellow sand constituted a superb view, and the "Assassin's Creed: "Origin" logo.

At this time, the system popped up an achievement: [Complete the prologue: Don’t worry, I’m just getting started! 】

Lin Mu was surprised. He subconsciously took a look at the system time. From entering the game cabin to now, nearly 2 hours have passed unconsciously.

"The 2-hour prologue? How long is the total game time of this game?"

Lin Mu was also very shocked. He had long known that "Assassin’s Creed: Origins" would reproduce a large-scale ancient Egypt. He knew that the game would be very long, but he did not expect to play two in a single prologue. hour!

Looking back carefully, the main storyline of the prologue is actually not that complicated. It is nothing more than returning to the Siwa Oasis and assassinating two ancient order defenders. But the reason why I played for two hours during the game is because the entire map is too big!

Although there are mounts, you can run around, make spurs, hunt and kill a few wild animals, open a few teleportation points, clean up a few barracks or camps... time passed inexplicably.

Furthermore, "Assassin's Creed: Origins" developed by Chen Mo has not added a modern plot for the time being, so before Bayek rushes to Alexandria, there is no modern plot interspersed, and the player's game experience will not be so fragmented. .

As for why the modern plot has not been added yet...

Many people feel that the modern plot makes the "Assassin's Creed" story fragmented and unnecessary. In fact, this is a wrong idea. The most important significance of the modern plot is to string together the modern lines of the entire "Assassin’s Creed" story, especially the modern plot related to Desmond. It can be said that the ins and outs of the whole story are very clear. Let the Assassin’s Creed series of stories become a long epic that lasts for thousands of years, which allows the connection between different ancient protagonists, and also enhances the player’s sense of substitution.

It can be said that if you consider the entire "Assassin's Creed" series of stories as a perspective, modern plot is absolutely essential,

It's just that in "Assassin's Creed: Origins", the presence of the modern plot is relatively weak. Temporarily removing it will not affect the player's understanding of the whole story, but will make the story more coherent.

From the perspective of game settings, the current "Assassin's Creed: Origins" is experienced by players in animus, and the story versions in animus are all collected memory samples for everyone to experience. Therefore, it is reasonable from the setting.

Of course, when other stories in "Assassin's Creed" are subsequently developed, it will inevitably involve modern plots. Desmond's story will definitely be added at that time, but those are left for subsequent development.

Lin Mu recalled this long prologue. To say which place gave him the most prominent impression, it should be the customs of Egypt!

Obviously, from the very beginning, Chen Mo knew exactly where the core selling point of the game was, and he did it very well. A small Siwa oasis, whether it is villagers, soldiers, or even wild animals, seems to have its own ecology. For example, soldiers patrol during the day and sleep at night; the villagers go out to work on their own; hyenas hunt antelopes...

In addition to the highly detailed graphics and large maps, when the player walks in the Siwa Oasis, they can really feel that this is a very real village, as if every villager has his own story.

Lin Mu felt very proud. He knew that Chen Mo was right. If he is allowed to do indie games by himself, he should not be able to make such a huge open world in his lifetime. After all, every detail in this game requires many professionals to perform their duties, and it also requires a huge amount of money. Capital investment.

Being able to participate in the development of this game, and also responsible for the research of Egyptian culture and humanities in the game, Lin Mu felt that You Rongyan~IndoMTL.com~ He did not continue to play, but chose to quit the game cabin .

Two hours of games made him a little tired, and open world games are not as compact as linear.

If it is a game like "Uncharted" and "The Last of Us", players always feel a certain emotion and push themselves forward, and they can't stop each level. But "Assassin's Creed: Origins" is an open world. Players have a lot of choices at the same time, so you don't have to rush to pass the level. Just complete the task slowly and experience the Egyptian style.

As soon as Lin Mu got out of the game cabin, he heard someone shouting outside: "Hey, someone has come out, someone has come out!"

Lin Mu was taken aback. There were quite a few people lined up outside his game cabin. After seeing him come out, the buddy in the front line couldn’t wait. He kept digging into the game cabin, as if I'm afraid he will regret it...

Not only this game cabin, but other game cabins are also lined up in front of them. Everyone looked at the player who got into Lin Mu’s game cabin with envy.

Lin Mu: "..."

This scene is a bit too hot, right? !

Lin Mu hadn't been to Chen Mo's experience store when he was trying out the new game. This time he saw the players line up, and he finally understood why Chen Mo was eager to repair the new headquarters.

Supply exceeds demand at all!

Many players who lined up outside waited very hard. Whether they can play the new game is completely reckless. What if the player in a certain game pod is a liver emperor and plays for six or seven hours in one go? The players who lined up outside are simply dead...

But there is no way. Players all want to play Chen Mo's new game, so the long queue every time a new tour tries to play has become a superb view of the experience store...

Lin Mu left the vr game experience area and couldn't help but sigh: "It's scary!"


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