Almighty Game Designer Chapter 842: Killing people is perfect infiltration
The rich plot of "Assassin's Creed: Origins" quickly became one of the focuses of players' discussions.
In "Assassin's Creed: Origins", there are a total of 5 chapters and more than 120 main and side missions. In addition, there are more than a dozen tomb exploration missions and various fully collected elements, such as papyrus, stone rings, synchronization points and so on.
In terms of content, these side missions can be said to be all-encompassing, involving drama, horse racing, poetry, philosophy, vendors, weapon forging, helping townspeople, assassinations, etc. It can be said that there are numerous The side mission is simply a panorama of life in ancient Egypt, covering all fields, presenting a highly complete three-dimensional picture scroll.
Here, people of various identities and occupations in ancient Egypt, their lives are all revealed in front of the players.
At the beginning, many players felt that these side missions were similar to mmorpg. They were nothing more than running, finding people, killing people, and collecting, just to find something for the players to do and to forcefully extend the game time. But as the plot continues to advance, players soon discover that this view is completely wrong.
In "Assassin's Creed: Origins", the side missions are distributed in various towns that Bayek goes to. Each town has a different customs and quests. The repetitive tasks of finding people in city a and continuing to find people in city b basically did not appear in Assassin's Creed: Origins.
Moreover, these side missions will supplement the main mission. Before some main missions full of conspiracy, if players complete the side missions in advance, they will get some clues or hidden clues about the main missions. Although it is not enough to rewrite the main plot, it will make the player feel the plot of the entire area. The setting is more reasonable and complete.
Many people have an inexplicable sense of reality after clearing "Assassin's Creed: Origins".
It stands to reason that the two factors in the plot design of this game deviate from "realism". On the one hand, there are many historical figures in the plot, such as Caesar, Cleopatra, Brutus, etc. Etc., these are all famous characters in history, and there is a certain gap between them and the players. On the other hand, there are a lot of original plots in "Assassin's Creed: Origins", such as Pieces of Eden, Temple Ruins, Assassin Organization, etc. There is no written record in history.
But why does it give people a high degree of realism?
Many players understand after playing in depth that this sense of reality mainly comes from the perfect reproduction of ancient Egyptian society.
From the textures, scenery, architecture, costumes, to the clothing, behavior habits, and gestures of the characters, the origin of "Assassin's Creed" is all carefully researched and strictly based on historical data. Therefore, Egypt in "Assassin's Creed: Origins" does not give people any feeling of "playing out". Numerous details are blended together, making it very easy to immerse in.
All kinds of colorful side missions allow Bayek to go deep into that historical era and experience the lives of countless little people.
For example, the husband who was "jumped by the fairy", the vendor selling fake goods, the blacksmith who built the chariot but was killed, the slum dweller who broke out with a strange disease...
Every little person is suffering in this troubled world. Some were saved by Bayek, and some died like grass. This is just like a real life. In that troubled world where the people don’t live, ordinary people can’t control their own destiny at all. They can only hope that a dark organization can do justice to them.
Therefore, a large number of side missions allow players to experience the daily life of the Egyptian people more deeply, which also makes the story of the entire game more "grounded" and dilutes the "unreality" mentioned earlier. .
Not only that, the two clues of daily life and history are intertwined vertically and horizontally, giving players the feeling of "I am personally experiencing history." There is a close linkage between historical events and daily time. The second historical event will change the social environment of a certain area, making players feel more experienced.
In addition, the high degree of substitution in the game also comes from the clever restrictions of a variety of rules.
For example, in other games, players are often in a bad taste to do the opposite of the character. For example, he is a hero full of justice, but he wants to kill innocent people indiscriminately; he is a tolerant and charitable lord, but he wants to torture his own people, and so on.
Many players have this habit of looking for this kind of "absurdity" in the virtual world. The most significant behavior feature is that no matter what the game, these people will try to attack civilians or try to kill villages. . If the game has an npc invincible mechanism, then players will complain that the game is not real at all; if the game allows npc to be attacked, then there will definitely be many players wielding butcher knives...
In "Assassin's Creed", it is directly through the setting of "memory synchronization", which perfectly limits the player's behavior and finds the basis for the setting. When the player tries to use Bayek to attack villagers or cats on the side of the road, Bayek will say: "Guardians do not kill innocent people / Cats are sacred creatures, and guardians should respect them." If the player is obsessed If it does, it will directly "out of sync".
This setting is equivalent to using a very ingenious rule to limit the player’s behavior, allowing the players to unknowingly act in accordance with Bayek’s thinking and character, and continue to "walker" as a guardian. In the process of "Zhuyi", players gradually recognized this identity, and the sense of substitution became stronger.
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The characteristics of "Assassin's Creed: Origins" are different from other games~IndoMTL.com~ soon also spawned many unique "stalks" among the player community, which became part of the game culture of "Assassin's Creed".
"Chen Mo created a magnificent ancient Egypt this time for players to play. You can use the photography mode to better play, you can get a better photo experience through autopilot, and you can even pass Senu’s Eagle Eye drone to take pictures...and in this game, you can even be an assassin."
"The name of this game should be called Berserker’s Creed. Assassination? It doesn’t exist! Picking up an axe is a fool, and the guards can also kill it! I haven’t played "Dark Souls" before, but I played " After Berserker’s Creed, I suddenly felt that I could play Dark Souls too! Koko!"
"The ancient Egyptians were really cat slaves. I found out that if he squatted down in front of the cat, Bayek would still play the cat. It's literally!"
"I think this game is called "Assassin's Creed" very suitable. If you kill everyone, no one will know that I sneaked in? This is the perfect sneak!"
"I think horse racing is like this. As long as you hit everyone who surpasses me, I will be number one. This is the perfect horse racing!"
"The same goes for borrowing a boat from civilians. It doesn't matter if it crashes and sinks. As long as there is no one alive to let me pay it back, it can't be borrowed!"
"There is a very interesting thing. I went to do the task of'Book of the Dead'. As a result, I just left for three minutes and came back. The old man who was still alive before is dead! But it's not the most interesting Yes, the most important thing is that I carried him to the burial, and then my mischievous psychology suddenly exploded, and I threw his body into the water, and guess what? He climbed up out of the water so unexpectedly. After climbing up, I lay down on the spot to pretend to be a corpse. I just laughed and pissed!!"