Almighty Game Designer Chapter 844: Six hundred and eighteen activities planning
Shortly after the release of "Assassin's Creed: Origins", follow-up activities followed.
First, the game cabin theme of "Assassin's Creed: Origins".
Like Uncharted, how can this sightseeing-type game not have a theme? There are also ten themes, corresponding to scenes of different styles, such as deserts, oasis, pyramids, Alexandria, Nile scenery and so on. Basically, these iconic places in ancient Egypt are all made into themes for players to choose.
As for the price, the theme is still 10 yuan, 10 yuan can’t buy a loss, 10 yuan can’t be fooled, and 10 yuan can’t buy a copy of the huge advertisement that urges you to buy "Assassin’s Creed: Origins" every day. "Games, well, spend money to buy ads, completely ojbk.
Secondly, Orgrimmar, the second city in the world of Azeroth, is nearing completion, and it will soon be released as a follow-up addition to "The Seaside Mansion" for players to experience.
With the launch of Orgrimmar, not only the city began to meet with players, but also more race models for players to choose from.
In the version of Stormwind, the player is a human by default, but you can also see NPCs such as dwarves, gnomes, and night elves in Stormwind. The same is true in the Orgrimmar version. The player is a blood elf by default. You can see all kinds of orcs, undead, tauren, etc. in Rema.
As for why the default race is blood elves instead of orcs... Don't you have any points in your heart?
By default, becoming an orc is estimated to persuade more than 90% of female players. Maybe the world of Azeroth hasn't been online yet, so you can swing your sword from the palace first, right?
Orgrimmar is similar to Stormwind City, and it is mainly based on tourism. Although the city comes with a copy, it is also for the players to have fun. The main function of this city is to level out the player's camp tendency, otherwise everyone wanders around in Stormwind every day, and subconsciously chooses humans, then the camp balance will not be possible.
Now that there are blood elves with amazing looks, the tribe can also attract a group of young ladies, and the tribe players will not be in love.
Of course, because the VR version of World of Azeroth produced by Chen Mo uses the latest physics engine and art level, and also incorporates a lot of oriental aesthetics, humans and night elves are better than the original "World of Warcraft" The appearance in Zhong is much better, especially when human males are no longer stubby and fat, their appearance has risen a lot.
As for when will it go live...
Chen Mo pinches and counts, it's 618!
Double 11 is still half a year away. It’s too long. What should players do if they can’t wait? It doesn't matter, the e-commerce companies in Chen Mo's previous life have all thought about it. The day of 618 is just right, very auspicious, and it is just half a year away from Double 11. From the time point of view, it can be said to be perfect.
As for the 618 event, Chen Mo intends to distinguish it from the Double 11 event.
In the final analysis, the Double 11 event is just one sentence, all at half price. But if 618 is also half price, in fact, the positioning of these two festivals is somewhat conflicted, and the discount is twice a year, and players earn too much Serent.
So, Chen Mo gave 618 a unique positioning, which is to become active.
What the game business cares about is nothing more than two data, one is profitability, and the other is player activity data. In a sense, player activity data is even more important than game profit data, because high player activity means that the game is played by a lot of people and fresh blood is added. Even if the profit is not high temporarily, the follow-up will always Slowly rise.
Since Double 11 has focused on revenue, 618 will focus on active players, so that players can spare more time to indulge in the VR world.
In addition, other versions of "Assassin's Creed" are also being developed methodically.
In Chen Mo's previous life, the main works of "Assassin's Creed" were basically once a year before the beginning, so they were also called "new year goods" by some fans. In fact, each year is still short for this kind of 3A masterpiece, so many bugs appear in Assassin’s Creed, which are nicknamed by players as “buy bugs and get games free” and “you may be a victim of genuine games. "and many more.
In a parallel world, the level of technology, development methods, etc. are different. There is a huge art resource library. Chen Mo does not need to spend too much time to think about the gameplay repeatedly, so the development time is greatly shortened. But anyway, so many "Assassin's Creed" in the previous life can not be made all at once, it has to be done slowly.
The project team that developed "Assassin's Creed: Origins" continued to develop other works of "Assassin's Creed" and released them one after another.
In addition, Chen Mo also plans to develop a new game at the same time.
The main goal of this game is to collect players' grievances.
From "Dark Soul" to the present, Chen Mo has basically not developed any games that can retaliate against society. Although the "Dark Souls" series is enough for players to continue to contribute their grievances continuously, and there are still new players entering the pit, anyway, this speed has slowed down.
For many players who have never played "Dark Souls", this game is regarded as a masterpiece by many old fans. The combat system and level design have been blown to the sky, but its difficulty is also Many players are discouraged.
Almost two years have passed since the release of "Dark Souls". Players who bought it, whether it was cleared or dismissed, have basically experienced it, except for a few hardcores that cannot be more hardcore. Players, others will not experience it over and over again.
Furthermore, even those **** players who have cleared the game several times have their suffering threshold higher and higher, and the generation of resentment values has long since fallen.
So ~IndoMTL.com~Chen Mo plans to make a game that can well harvest players' grievances.
This game doesn’t need to be too big, just as short as "Escape". The important thing is to bring continuous depression and torture to the players. It is best to complete the research and development in a short time, if it can catch up with the 618 activities, it would be even better.
If there are as many levels and combat systems as "Dark Souls", the development time must be extended accordingly, and it should be difficult to complete as scheduled.
So, the horror game is the most suitable. After all, after "Escape", the players have gradually forgotten the fear of being dominated by the director of the mental hospital Celent.
However, considering Celente's current reputation, this game must have a richer connotation. Not only does it have to be scary and torturous, it also has to allow players to be spiritually baptized a little after the level is cleared. Otherwise, a game that is completely focused on creating negative energy and has no artistic connotation will easily affect the evaluation of this game by players and game media.
So, this will be a relatively small production, but rich in content horror game. Moreover, there must be a certain spiritual connotation.