Almighty Game Designer Chapter 85: The plot of a text adventure game


  Many board game designers believe that board games are very simple, so there is no need for novice guides. Anyway, players who come to play have basically played in reality and it is impossible to not understand the rules.

   But this view is actually wrong.

   Chess and cards everywhere are actually played with nuances, like mahjong, eat, touch, kong, and various card types. The rules of mahjong in different regions are different. Like a player who only plays national standard mahjong, he sees blood. I also want to play Mahjong, but if there is no novice guide, it will be very awkward. It may be painful to fumble on my own.

   There are even a group of players in reality who rarely have the opportunity to play chess and cards, and Doudizhu are all unfavorable. But they also want to improve their level so that they won't be dragged down occasionally when they play cards. These people come to play in chess and card games, hoping to have some novice tips.

   Like the previous Tencent Chess card, it’s very meticulous in this respect. Basically, after a novice enters the game, as long as he understands a little bit of rules, he can play smoothly all the way, and as he continues to play cards to complete the task, Will get a lot of rewards.

  Chen Mo even made a domestic card game like "My name is MT". Numerical stimulation of this level is basically pediatric and it is not difficult.

   The second aspect is the playing field.

   Actually, the playing field is mainly designed for German poker. The characteristics of German poker are very suitable for playing field. Some people even do not play the lobby table but only play the field.

  The so-called competition field means that everyone pays a certain registration fee. The system collects the registration fee, and everyone has the same bargaining chip. Players are randomly assigned to different tables, and people are constantly eliminated, and finally take the first or the top few to win the prize pool.

   In fact, the game field is similar to the survival game. On the one hand, players are required to be stable, because once they are not stable, the entire game is over, and getting into the money circle is the ultimate goal. On the other hand, players are required to be good at seizing opportunities, use good cards to expand their chips as much as possible, and consume opponents' chips.

  Like a lobby table, players often lose a lot of chips on impulse, and win or lose is uncontrollable. But in the game field, the player loses one ticket at most, and if he persists to the end, he can even get more than ten times the income.

   So, for many players, they prefer the playing field. Although the playing field may lose more (buying tickets multiple times but never entering the money circle), the frustration experienced by the players is very weak .

   There are also some games like Doudizhu and Mahjong in previous lives that have been used as playing fields, but the playing field is popular, and it should still be popular.

   There is no German poker in this world, so the development of the playing field is also seriously lagging behind. Chen Mo just perfected all the rules of the playing field, which will also become a major gimmick of "Thunder Chess".

   There is also the Thunder game platform. At present, Chen Mo has 5 games in his hands, namely "", "Plants vs. Zombies", "My name is MT", "Lifeline", "Thunder Chess" (Fight Landlord, Mahjong, Thunder Poker).

   Most of the games here are mobile games, and "Plants vs. Zombies" and "Thunder Chess" are both mobile phones and computers.

  The Thunder game platform on the computer side is the main platform for Chen Mo games. On the computer-side game platform, games are regularly discounted and promoted, and you can share the dynamics of friends in the game, view the results of each game, and so on.

   Of course, these functions do not need to be completed all at once, just increase them slowly. The Thunder game platform on the computer side is controlled at about 10M. Of course, it may increase to 100M with crazy additions in the future, but it should be smaller in the early stage to save players' dissatisfaction.

  The Thunder game platform on the mobile phone is even smaller. It only exists as something like an application market. The size must always be controlled at about 5M. Even if more new features are added in the future, the size cannot exceed 15M.

  ……

  On Monday, Zheng Hongxi officially entered the job.

   Chen Mo thought for a while, and temporarily let Zheng Hongxi work on the computer in the experience store. Considering that there will be more and more people in the future, Chen Mo is wondering whether he will make more money in the future and consider changing to a larger experience store or studio.

   Of course, it’s a bit early to think about this now. Although Chen Mo is rich now, he still can’t make such a fuss.

   In the past two days, Su Jinyu has basically completed the basic structure of "Lifeline", because this is just a text adventure game in itself, the rules are very simple, the interface is nothing more than a chat window, and it is very fast.

  Chen Mo said to Zheng Hongxi: "This is a text adventure game. This kind of game mainly sells a plot. You only need to set the background and plan the options to enrich the story."

   Zheng Hongxi looked at the design draft given by Chen Mo, a little surprised.

  "So simple? The whole game is presented entirely in a chat mode?" Zheng Hongxi asked.

   Chen Mo nodded: "Yeah. So whether the player can buy it or not, the key is to watch the plot."

   Zheng Hongxi: "...The pressure is a little bit heavy, is it really okay to take on such an important task on the first day of work?"

   Chen Mo said: "What an important task is this, think about it in the future you have to write the Azeroth universe, even the official novel."

   Zheng Hongxi: "Then... I will work hard."

   Chen Mo patted him on the shoulder: "It's okay, don't worry. Poor writing will make you rewrite it."

   Su Jinyu vomited: "It didn't play a comforting role at all, the manager!"

   After giving "Lifeline" to Su Jinyu and Zheng Hongxi~IndoMTL.com~Chen Mo went back to the second floor to develop board games.

  ……

  Three days later, Zheng Hongxi showed the first draft of the plot plan of "Lifeline" to Chen Mo.

  The first draft of the plot planning is mainly to define a big framework, including how many branches and endings the whole plot has, how many options each step has, what outcome each option will lead, and so on.

   This first draft was drawn with a flow chart. The plot of each step is a summary and very brief.

  Chen Mo took a look at it. Zheng Hongxi’s first draft has more than 70 steps planned, and there are 4 finale.

   "Um... not bad." Chen Mo said, "but it needs to be rewritten."

   Zheng Hongxi: "..."

   Chen Mo explained: "First of all, there should be a gradient in the plot. Your current planning and timeline are very chaotic. In this game, the time inside and outside the game is the same. The characters in the game have to wait for the player for eight hours, which is a real deal. Eight hours. This time is to create a sense of reality for players."

  "And you obviously did not notice this when planning the plot, and did not realize the influence of time on the rhythm of the plot."

  "Secondly, your plot tensions in the early and mid-stage and later stages are about the same. In fact, it should be constantly improving, especially the plot in the final escape stage. It should not be so plain. Maybe you can add a little more scary element, such as... …Mutated aliens."

  "Also, the content is not rich enough. You have to double the selection steps to 120 steps or more, and the endings increase accordingly. There should be 90% failure endings. Players must be careful. Some key points The steps must be taken every step to complete the happy ending."

   Zheng Hongxi listened carefully, and finally nodded: "Well, I understand, I will change it again."


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