Almighty Game Designer Chapter 850: Psychologically suggestive fear
Old P had always felt that he had a good psychological quality before, but after playing this game, he realized that he might have a wrong estimate...
Heartbeat speeds up, hands and feet are cold, cold sweat is flowing, and the whole body is shaking slightly...
Old P can't even muster the courage at all and walk into the mist of the town again.
He subconsciously looked at the system time. From the beginning of the game to the present, only 25 minutes have passed.
Moreover, this is the first 25 minutes of the game!
There is only one monster, there is only one battle without difficulty, even as a horror game, even the scary scene does not appear.
Like many games' open door kill, turn back kill, scream kill, etc., none of them.
Of course, there may be later, but old P hasn't encountered it yet.
Strictly speaking, from entering the game to the present, what old P has done is to run in the fog, from the entrance to the mountain road, to the cemetery, and then to the small town...
However, such an extremely monotonous environment has given old P extremely heavy psychological pressure.
This is a very clever psychological suggestion. A deserted town, a fog that never sees the sun, coupled with a deadly environment... all kinds of factors repeatedly sting old P's nerve.
This approach is completely different from the "open door to kill" horror. In that kind of horror game, horror is like a sharp knife. When it is not good, it will suddenly stab you and scare you. Shouting; but the horror of "Silent Hill" is like cutting meat with a blunt knife, always challenging your tolerance threshold step by step.
On the surface, a thick white fog is better than darkness and blood plasma. It's nothing more than running and collecting things in the fog. It's not that dangerous.
But once you stay in this environment for ten or twenty minutes, the player’s psychological stress index will rise sharply. This unreasonable sense of depression will even make it difficult for the player to move, just want to kneel down, find a corner, and tremble. .
Old P decided to quit the game.
"Come here today. If you don’t play anymore, don’t play anymore. It’s really dying to play again. You guys hurry up and talk to me and send a barrage to calm my mood, hurry, I’m afraid of sudden death In the game cabin."
Old P returned to the landing scene of the game cabin, looking at the theme of Alexandria in "Assassin’s Creed: Origins", watching the hard-working Egyptian people and the setting sun at the mouth of the Nile, finally feeling slowly Began to calm down.
Looking at the barrage again, old P found that the audience's condition was not much better than his own.
"Fuck it, it won't work, it won't work, I'm defeated, I can't stand it!"
"Too depressing, I can't stand it!"
"Look for the protection of the high-energy barrage!"
"Don't watch it, don't watch it, wait a while and watch PlayerUnknown's Battlegrounds!"
"I can't sleep this night, I...I'll go to watch a film to ease..."
Although the audience has been teasing him to broadcast "Silent Hill" before, it has just been broadcast for more than 20 minutes, and these players have also GG.
Although these viewers basically use P and mobile phones to watch, but...now it is more than 2 o'clock in the middle of the night.
Many people lie in bed, turn off the lights, and watch P's live broadcast on the screen of their mobile phones. Some people may still wear headphones.
In this environment, the sense of horror and depression they feel will be weaker than the old P's feeling in the game cabin, but not much weaker. Even with barrage protection, the depressed environment and atmosphere in the game will continue to erode the nerves of all players.
P took a look at the audience number.
Because Zou Zhuo and Lin Xue didn’t start broadcasting, the old P had more than 5 million viewers when it first started, but now, there are only 3 million left and still insist on...
These audiences encouraged old P to live stream "Silent Hill". They wanted to make old P scared, but they were very successful in scaring themselves...
Old P really wants to delete "Silent Hill" permanently from his game bay now, and never touch the game again, but I see that many viewers are still using "Continue to play "Silent Hill"", old P I can only sigh: "Um... continue to play tomorrow, tomorrow... don’t play today, the san value is about to run out, I really can’t hold on anymore. If you continue to play, you should call you to replace it. I collected the body..."
……
I bought "Silent Hill" and started playing as soon as 2 o'clock, but P was not the only one.
Soon, the discussion area of "Silent Hill" on the Thunder game platform was refreshed by players who were frightened.
"Fuck! This is a horror game! A horror game! High-energy warning, don't play it!!"
"After playing for 5 minutes, I quit, I really can't play anymore!"
"Who said that this game is similar to "Dark Soul"? I promise not to kill you when you come out!"
"Damn, this game reminds me of "Escape" that Chen Mo did before!"
"This game is a match for "Escape"! No, I think the atmosphere is more depressing than "Escape"!"
"Yeah, it's weird. Obviously, I was running in the fog 0 minutes before the game, and I couldn't even meet a monster. Why do I feel more scary than "Escape"?"
"Chen Mo is too malicious! Can this game last for 2 hours? fnndp!!!"
"You only get a 200 skin in 2 hours? What a loss! I want to buy my life for 200 dollars!"
"How can this game last for 2 hours? Old P only played GG in less than half an hour~IndoMTL.com~What is the concept of hours?!"
The players who were scammed by "Silent Hill" are all ranting frantically. They were originally to take advantage, but Chen Mo gave them a routine look!
Many players thought very beautifully. They felt like "Dark Souls" stood still and looked at the scenery, and just mixed the duration. Anyway, there is a reward for 2 hours and hours, and hang up in the VR game cabin. Look at the scenery, chat with friends by the way, just mix.
As soon as I entered the game, I found out, this mixed wool?
The first act of the game is an abandoned public toilet, and the tap keeps dripping.
Go back, mountain paths, cemeteries, and weird small towns, where there are dense fog with visibility of only two or three meters, wind and weird background music. In this environment, even if you hang up, the san value will be high. Are you going crazy? !
Many old players naturally think of Chen Mo's previous work "Escape", but "Escape" and "Silent Hill" are two completely different horrors.
The horror of "Escape" is very straightforward. It is the dark environment, the sudden appearance of monsters, and the fear of not being able to fight but escape.
But "Silent Hill" is different, especially in the beginning, there is no darkness, no monsters, the protagonist's combat effectiveness is also very strong, but the player is equally depressed and desperate!
This kind of horror is more of a spiritual horror, like a magical attack, ignoring armor and going deep into the bones.
Many players are even thinking that at the very beginning of "Silent Hill", the daytime scene with such high brightness is already so scary...
So what does it look like when you get to the back?
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