Almighty Game Designer Chapter 857: Resentment is worth a good harvest
What many people did not expect was that the story of "Silent Hill" actually aroused the research enthusiasm of many psychology and occult enthusiasts.
Moreover, all players who are well versed in psychology, after clearing "Silent Hill" or video level "Silent Hill", have a very high evaluation of this game.
The reason for this is because the horror of "Silent Hill" is based on the psychological level. Since all monsters are transformed by the dark side of James' subconsciousness, they must have their own meanings.
The ugly appearances of these monsters are all symbolic. Players who have studied psychology have really analyzed what they symbolize through the appearance of these monsters.
The thick fog of Silent Hill represents James’ inability to recognize his true heart, and the various iron cages and iron gates on the blocked road represent James’ potential inability to escape his own inner sins.
Before meeting the fat man Eddie, James once encountered a corpse. In front of the corpse was a black and white television full of snowflakes. If you look closely, this dead body is actually James himself. This arrangement heralds the final death of James' mind. However, whether James will die or not depends on whether he can emerge from the shadow of his own soul.
The important character in the game, Maria, is actually James's "perfect woman". She is a barely dressed nightclub dancer, who always makes all kinds of hints about James, but she is constantly killed by the triangle head. The terrifying triangular head is actually a symbol of self-destruction and tyranny in James' heart, and the triangular head repeatedly killed other monsters and Maria, showing the extreme contradictions and chaos in James' inner world.
As for Angela, Eddie, and Laura, different players have different opinions.
Some people think that they are the reflections of James’ suicidal tendencies, murder tendencies, and innocence. Others believe that the three of them are people who have come to Silent Hill. Like James, Angela and Eddie bear their hearts. The scars of Silent Hill eventually lead to self-destruction in Silent Hill; and Laura's heart is pure, so in her eyes, Silent Hill is just a peaceful and safe town.
In the end, if James chooses to leave with Maria, it means that he succumbed to his inner desires and sealed himself in Silent Hill forever; if he leaves with Laura, it means that he finally walked out of the shadows and started again A new life.
The monsters in the game also have their own meanings.
The triangular head is a reflection of James' tyranny and guilt, and represents James' trial and punishment of his crimes. Because James felt powerless for his crimes, he couldn't hurt the Triangle Head, and could only escape helplessly, watching it kill Maria again and again, recreating James' crime of killing his wife. In the end, when James understood all the truth and decided to face his crimes, he finally defeated the triangle heads and finally killed them.
The patient monster wrapped in flesh and skin ("Chadou") represents James' hatred of his wife’s illness, and the four-legged monster represents the result of James’ sexual fantasies...
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Of course, everyone has a different interpretation of "Silent Hill".
Because the story itself is full of metaphors and hints, since it is a world embodied by the subconscious mind, it must be messy and illogical.
Different players can interpret the characters and endings in "Silent Hill" according to their own wishes. Just like many plot-oriented and suspenseful movies, the director often deliberately leaves blanks to make audiences argue endlessly. .
For example, in Chen Mo's "Inception", did the last top stop or not? No one can tell, because the director deliberately cut off the picture in that frame, leaving a permanent suspense.
Whether it’s a game or a movie, for the creators of the story, they don’t want to create a clear and definite ending.
What's the point of officially stipulating a truth? It will only make viewers and players lose their imagination.
On the contrary, this kind of deliberate blanking allows everyone to have their own ending in their minds. In the process of constant reasoning and analysis of details, slowly approaching the truth that they believe will allow each Individuals experience different feelings.
……
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Of course, no matter how to analyze the inner meaning of "Silent Hill" and how to boast its artistic value, I have to admit that this game has indeed left many players with a psychological shadow...
Many players are working hard for the top 50,000 guaranteed rewards, but the 50,000 quota is not too fast, and even faster than many players imagine.
This is also normal. There are so many VR gamers on the Thunder game platform, and the price of "Silent Hill" is 98 yuan, which is almost free. It is too easy to find 50,000 people to pass the customs.
Many of the players who heard that the list of 50,000 people had come out in the middle of the game collapsed on the spot and felt that they had lost 100 million!
Suffering so much in "Silent Hill" and being frightened by all kinds of fancy, but still failed to catch up with the threshold of 50,000!
However, most players have fallen into a very ambivalent state of mind.
Keep on playing, the top 50,000 places are gone. Even if you pass the level, you can only choose one game~ IndoMTL.com~ Don’t play, the game has been played for more than half of the time, now I give up that special Isn't it blood loss?
Suffering for nothing!
Therefore, many players have been pained for a long time.
Keep getting through! The game is halfway through. If you insist on getting through, you can get a 1980 Assassin's Creed: Origins. If you give up now, you will lose all the rewards.
What's more, judging from the feedback from players who have cleared the level, the game "Silent Hill" is indeed a masterpiece, scary to scary, the game has a deep connotation, and the setting of multiple endings is also very interesting.
It is indeed a pity to give up halfway through the game.
Out of this mentality, these players who failed to clear the game in time still persisted, gritted their teeth and wanted to clear the game.
……
Chen Mo chuckled and wanted this effect.
The rewards for the top 50,000 are just to give everyone a wonderful bubble and inspire players to work hard to advance the game.
When the players find that the top 50,000 rewards are gone, they have barely adapted to the game. Coupled with the mentality of "If you don't pass the level, you will lose", most people will still choose to continue in the game Abused.
In this way...Is the resentment value properly obtained?
Although a lot of copies of the game have been given away, how should I say, this is what players deserve.
After all, it's just right to exchange life for money by ability.
Chen Mo lost money and gained a lot of negative sentiment value. Well, this wave can only be said to be barely losing, it's okay.
The players who cleared "Silent Hill" all said with tears: "Never touch this game again! I'm going to the seaside mansion, I'm going to find Nuan Nuan!"