Almighty Game Designer Chapter 872: Think too much everyone


The dispute between the open world and linearity has also caused considerable controversy on the Internet.

Even some pure game enthusiasts also joined the discussion, but their discussion mainly focused on personal preferences and feelings. It is inevitable that they will be reduced to self-talking and talking, and no one can convince anyone.

As for game designers, some of them have indeed demonstrated the future development direction of games through various data and research, while more people have adjusted their research and development directions through this discussion and decided according to the characteristics of their own development games. Which approach is to be taken?

I have to say that "Uncharted" and "The Last of Us" really revive linearity.

It is not very accurate to say that it is resurrected. It should be that these two games have redefined what is truly qualified linear and brought this concept back to life.

In this discussion, Chen Mo's example will inevitably be discussed repeatedly.

Last year, he won the best of the year with his perfect score "The Last of Us". This year's first VR masterpiece "Assassin's Creed" created a new big IP. Chen Mo can be said to be a benchmark figure. The approach is also regarded by many people as representing the most advanced design concept in the game industry today.

Like Chen Mo’s previous Apple mobile phones, even if many people complain about the ugliness when the new product is released, even if there are so many mobile phone manufacturers in the world with their own advantages, everyone will still be clearly aware when Apple’s new products are released. To one thing: the best mobile phone is indeed Apple.

Just like Apple’s reputation is built on generations of flagship phones, Chen Mo’s reputation is built on classic games one after another.

He is no longer the little-known new designer who will be questioned every time he enters a new field. Now Chen Mo, no matter what type of game he is, the first reaction of most people is : "Does Chen Mo redefine this game type again?"

Many people who support the open world use Chen Mo's approach as examples.

When other game designers imitated Chen Mo to make games like "Traveler" and "Lost Fleet", what was Chen Mo doing?

Working on "Assassin's Creed: Origins."

What kind of game is "Assassin's Creed: Origins"?

Open world.

Look, Chen Mo is no longer doing linear work, he is all doing open world, obviously the open world is the future development direction!

Don't tell me, this argument may seem stupid, but it's really bluffing.

Many people are wondering: Did Chen Mo feel that the linear potential has been tapped after "The Last of Us", so he chose a more promising open world game?

In the Weibo Q&A, many people are expressing their opinions around this issue, and the discussion is in full swing.

At this time, someone has the idea to ask Chen Mo for a fee!

The last time Chen Mo answered on Weibo Q&A that the new game is "PlayerUnknown's Battlegrounds", it was watched hundreds of thousands of times in just four words, but the local tyrant who paid 9999 to ask Chen Mo made more than a dozen Million.

This time, another local tyrant decided to follow suit and paid 9999 to ask Chen Mo: "What do you think of the open world and linearity? Which game type has a better prospect? Is the success of "The Last of America" ​​linear success? Why did the "Assassin's Creed" made this year turn to the open world?"

A lot of questions were asked. Obviously, this local tyrant is full of curiosity.

Many players are eagerly looking forward to hearing Chen Mo's own answer.

After all, his answer is, in a sense, the correct answer to the current development direction of the game industry.

However, some players feel that Chen Mo will not answer. Even if he sees the future development direction of the game industry, how can he make it public and let those competing game manufacturers know?

If the linearity is really so good, and the game manufacturers are all doing it in a swarm, wouldn't it be very disadvantageous for Chen Mo himself?

But what these people didn't expect was that Chen Mo really answered.

And the answer...In a sense, it makes people dumbfounding.

"Thinking about you guys too much, I just got bored with linearity, I just want to change the trick."

The players who spent 1 yuan watching this answer all spit out old blood.

"I just want to change the pattern???"

"Damn! I thought I could hear something shocking! Just cheating me a dollar?"

"Come here, drag the Serent out for me, so you can answer the questions, not for you to pretend!"

"Pretend to be like the wind, always with me?"

"It means that you are so entangled in the linear and open world, I am not at all entangled, I can do whatever I want, and I can do it well?"

"Hahahaha, other designers are not going to be **** off by you!"

……

……

Although Chen Mo's answer was once again frantically watched by netizens and received a lot of likes, I have to say...this answer is the same as no answer.

The debate continues. Every designer has made his own judgment on the future development direction of the game~IndoMTL.com~ and Chen Mo himself...At this time, he has basically decided on the development plan of the new game. At the same time, He also paid attention to the game design competition.

So far, the game design competition is still moving forward in an orderly manner. For this competition, graduates from various universities have shown extraordinary enthusiasm.

Because all players who perform well can directly get the opportunity to join Thunder Interactive Entertainment. Whether joining as an employee or as an independent game designer, it is equivalent to embracing a thick thigh that cannot be thicker. It's bright.

Those other jobs, whether they are stable or seem to be more profitable, seem to have become scum compared to the job opportunities of Thunder Interactive Entertainment.

After all, it’s gone viral outside that Thunder Mutual Entertainment’s year-end bonus is paid at a three-digit monthly salary.

There is also a madness that the total quarterly awards of all employees of certain popular projects of Thunder Interactive Entertainment have even reached nine figures.

It can be said to be inhumane!

Moreover, many of these people really came with a passion for the gaming industry.

These first-time graduates are full of ambitions, hoping to make a big splash in the game industry, hoping that players can play their own games, hoping that their games can reach the world like "The Last of Us" Market, conquer major game evaluation media, and make your name a household name...

Even if you can't be the main creator, even if you're just a participant, it's a great honor to be able to appear in the final producer list of this kind of perfect work.

After many levels of screening, those players who are truly capable and attitude have basically come to the fore.

And now, they are very excited.

Because Chen Mo is going to give them a question. 8) For more wonderful novels, welcome to everyone's reading academy


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