Almighty Game Designer Chapter 879: Cartoon style


The characters of Chen Mo's new game have not been written yet, and even the name of the game has not been released. Players are already looking forward to it.

For many players now, "Predicting Chen Mo's new game" has become a routine that happens every few months. Although no one guesses right every time,...this is more worth guessing, isn't it?

At the same time, at this stage in the middle of the year, various game works have also been heard.

There are linear and open world games, but there are obviously fewer open world games than in previous years. From the beginning of the year to now, there are only two that can be seen in the past. One of them is made by Chen Mo. "Assassin's Creed".

Four or five more works that are not bad in linearity have been released this year.

Although Chen Mo didn't reveal any information about the new game at all, there is a key word, sith.

Many people speculate that since this is a game that will be equipped with sithpro... it is likely to be linear.

Because based on previous experience, the performance of sith is far from that of the VR game cabin. After all, sith is a handheld device that can be carried with you, and the VR game cabin is so big, both in terms of screen and performance It's totally incomparable in every aspect.

Everyone buys sith because it is cheap and portable, but it really has to be expanded to compare the experience and effect with the VR game cabin. That is Shi Lezhi. After all, one is more than two thousand yuan, and the other is tens of thousands. The price is poor Dozens of times.

Therefore, when a game like "Dark Souls" is transplanted to sith, a lot of resource adjustments and castrations are required. Although the gameplay is the same, all aspects of the experience have shrunk too much.

Furthermore, "Assassin's Creed" was not ported to sith because the capacity was too large.

The process of "Dark Soul" is relatively fixed, and the excellent level design saves the resources required by the game to the maximum extent, and there are not so many cool special effects and ultimate art effects, so it can be transplanted to sith. Run smoothly.

If it is "Assassin's Creed: Origins" level of games to transplant to sith, it is not impossible, anyway, the castration is over, but the game experience is definitely not as good as the stih version of "Dark Soul".

In order to maximize the use of sith performance, linearity is relatively resource-saving.

What's more, Chen Mo's linear expertise, not to mention last year's "The Last of Us", this year's "Silent Hill" is niche, but still shows the advantages of this movie game.

Everyone is scared to pee!

However, some people have suggested that the launch of sithpro is to port more and more powerful games on it?

Maybe it is a transplant of "Assassin's Creed: Origins" level of game, maybe?

……

While discussing Chen Mo’s new game, a topic became popular on the Internet.

This topic first appeared in the internal groups of some game designers, and then quickly spread to forums, Weibo, and Q&A websites.

The original title of the post was: "Want to join Thunder Interactive Entertainment? Try answering this question!"

I have to say that this author is well versed in the essence of the title party, and this title alone has caused a lot of people to retweet it wildly.

It’s not just the players, but many designers’ internal groups are also discussing this issue.

"Design a unique combat system around the'environmental interaction mechanism'."

Whether it is a player or a designer, everyone really wants to enter Thunder Mutual Entertainment. After all, this is now the only top-notch manufacturer in China, and the treatment is even more unclear.

Moreover, even those designers who are satisfied with the status quo and don't want to join Thunder Interactive Entertainment are curious. What will Chen Mo's topic look like?

According to the poster, this question is the final question of this game design competition, and it was Chen Mo himself. If you get a good answer, you can directly enter the latest project that Chen Mo is developing.

In the Q&A community, this question became popular in an instant, and thousands of answers appeared. There were even many well-known domestic first-line designers among the respondents.

"If it were you, how would you design the ‘environmental interaction’ system requested by Chen Mo?"

Many people have expressed their opinions on this question, and the opinions of several highly praised answers are surprisingly consistent, thinking that this may represent the direction of Chen Mo's next stage of research and development.

There are also many people who have written very good design plans and have gained a lot of approval. Some designers even consider putting their plans into practice.

However, no one knows what the standard answer in Chen Mo's mind is.

Some people still have questions. Is it really okay to leak test questions?

The whistleblower replied: "It doesn't matter, there is no confidentiality requirement for the entire design contest."

Actually, Chen Mo doesn't care about this kind of thing at all. This is a very vague topic. Who can think of the entire chemical engine system just by relying on the words "environmental interaction mechanism"?

Even if someone considers this aspect, "The Legend of Zelda" has already been made before he starts the project.

It's good to put the topic out and give everyone active thinking.

Anyway, you can't guess it.

……

In August, news of various masterpieces came to light.

There are posters and game materials, as well as promotional videos and even demo videos~IndoMTL.com~Chen Mo is not far behind and released...

The name of the game and a conceptual image.

Many players are shocked. Chen Mo is really getting more and more fooling around. Adding a picture to a name, is this really a publicity?

Moreover, seeing this picture, many players feel a bit stunned.

What style of painting is this?

On the right side of the screen, a male character wearing a blue shirt is climbing on a cliff, and the main part of the screen is a stunning vista.

The morning sun shines through the white clouds, covering the contours of the mountains in the distance with a layer of afterglow, and a volcano is faintly visible in the distance.

Looking closer, there are towering towers, bridges across the lake, hills, wilderness, forests, shrines...

The composition and layout are fine, and the scenery is pretty good. The only thing that is a bit strange is...

The cartoon style feels a bit strong.

Not only is the color scheme of the whole picture cartoonish, but the design of the protagonist is also full of cartoonish style, costumes, and actions.

Of course, it's not the kind of childish cartoon style, it's relatively close to Japanese style, or the whole environment feels like gouache painting.

But anyway, it's not very connected with "realism".

Many people are a little confused, Chen Mo...has changed his style of painting?

In my impression, Chen Mo seems to rarely do such cartoon-style games. Of course, "Plants vs. Zombies" doesn't count...

Look at recent works. Whether it’s "The Last of Us" or "Assassin's Creed", the overall approach is to refinement and realism. This is also the current trend of the game industry. I can’t wait to make the game follow The reality is equally fine.

So...what is going on with this game called The Legend of Zelda? .

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