Almighty Game Designer Chapter 881: Cheap VR version


In September, masterpieces appeared in groups.

Many games are rushing to warm up before they go live, for fear that their games will not get enough attention, they will be sold on the street.

As for "The Legend of Zelda", it looks completely different from those coquettish bitches.

As for how it is different...

The Legend of Zelda is not promoted.

After I published a concept map, I'm completely distrustful here.

The players are also dumbfounded. Up to now, even the development progress of the "Legend of Zelda" has been completely puzzled...

……

There are two switches in front of Chen Mo, one is the old version of switch and the other is the new version of switchpro.

From the appearance point of view, the new version of swtichpro is obviously more beautiful and thinner, but because the sizes of the two are very close and the color matching is exactly the same, so from the surface, there is not much difference.

At least it's not the "double price" difference.

The two so, are also connected to the current highest-definition resolution TV, used to test the performance of the two machines.

Actually, "The Legend of Zelda" can also run on the old version of the switch, but the image quality needs to be severely compressed, and the player's entire field of view will also be slightly changed.

Playing on the switch, the field of view is relatively narrow. If the signal is transmitted to the TV, the field of view will be much wider. After all, the screen sizes of the two devices are too different.

However, when the signal is also transmitted to the TV, the gap between switch and switchpro is revealed.

The original switch handheld resolution is 720p, and the TV is 900p, and the number of frames is about 50.

switchpro can output pictures with 4K-level effects on the TV, and the frame number is maintained at more than 130 frames throughout, which is truly silky smooth.

Of course, "The Legend of Zelda" is different from many fps games. The picture is basically not stuck at 30 frames. If it is more than 90 frames, many people may not be able to distinguish the difference with the naked eye.

But anyway, the frame rate is very mysterious. The high frame rate is very comfortable to look at. Even if the naked eye can’t tell it, you will have a general feeling after playing too much: it’s a little bit stuck, or it’s smooth. Extremely.

As for the VR version of "The Legend of Zelda"...Of course, the picture is even more unexplainable.

However, the main target of Chen Mo's test this time is not the Switchpro in TV mode, nor the performance of "The Legend of Zelda" in the VR game cabin.

But... the effect on the matrix glasses.

Chen Mo first connected the flagship matrix glasses to the switch screen output, and then turned on the full VR mode in the matrix glasses.

Actually, the principle is similar to the TV version of Switch, which is to transmit the video signal of Switchpro to the matrix glasses. However, the difference from TV is that the matrix glasses use VR mode.

The matrix glasses in front of Chen Mo were covered with a layer of black, which completely cut off the light from the external environment, and then a picture appeared on the matrix glasses.

The game title screen of The Legend of Zelda.

Select demo and enter the trial play.

After a short loading, the "Legend of Zelda" screen appeared on the matrix glasses.

At first glance, this picture looks similar to the picture in the VR game cabin, but a closer look will tell the difference.

First of all, the picture quality is much lower. After all, the matrix glasses are just a smart wearable device. Even the flagship version of the latest technology is still far behind the configuration of the VR game cabin.

However, the game I am running now is "Legend of Zelda", because its art style is not a realistic style, and the rendering takes up very few resources, so even in the TV-level image quality output mode, the matrix glasses The performance effect is quite satisfactory.

In addition, the "Legend of Zelda" on the matrix glasses only supports the third person, and the viewing angle is higher and farther than in handheld mode or VR mode. This is equivalent to artificially extending the distance of the picture, and the picture quality seems to be more acceptable.

Moreover, matrix glasses can collect player consciousness information, so this combination of switchpro and matrix glasses is equivalent to achieving low-quality VR requirements, and the operation mode is basically the same as the VR game cabin.

Chen Mo manipulated Zelda to run, jump, and set fire in the wilderness to test whether the effect of this "cheap VR" is smooth.

The result made him very satisfied.

The various operations are exactly the same as the VR game cabin. Although the picture quality has been greatly reduced and there is no body feeling, the fun of the game is retained.

It runs smoothly, even when there are large-scale flame effects, the frame rate remains stable, and there is no lag.

And the most important point is that through the combination of switchpro and matrix glasses flagship version, the VR game has become a portable game. Although the experience is much worse, at least...Players can experience "Zelda" anytime, anywhere. The VR version of Legend is out.

Actually, with the breakthrough of miniature consciousness collection devices, the volume of VR game cabins has been shrinking rapidly. The newly released game cabins by manufacturers are basically about 30% smaller than the original game cabins.

The problem is that the VR game cabin needs to give players a full sense of body, and there is no significant breakthrough in configuration and performance, so no matter how small it is, IndoMTL.com is difficult to shrink to be smaller than a human, and it will never be mentioned. Portable.

In this case, the combination of switchpro and matrix glasses flagship version is the first step to complete the "portable VR game" operation.

Although... there are a lot of castrations.

But anyway, it can be played smoothly. It's VR. This gimmick is enough.

Many people may be wondering, why do you want to release the flagship version of Matrix Glasses with switchpro? These are obviously two products that don't match up at all.

The answer is here.

Of course, switchpro and matrix glasses can run up to the VR effect, mainly because the requirements of "The Legend of Zelda" are relatively low. If it is other realistic-style games, such as Uncharted, it is difficult to run smoothly with the performance of these two devices, and the performance of the Matrix Glasses Ultimate will also become very poor.

However, the art style of "The Legend of Zelda" determines that it does not have performance. A little bit of speculation can also guarantee the game effect. Just like Chen Mo's previous life, many people played "The Legend of Zelda" with handheld 720p mode. "The same is true.

Chen Mo took off the matrix glasses and said to Zhou Jiangping: "It's totally OK, I think it's time to post a promotional video."

Zhou Jiang Pingliang showed joy: "That's good! I was a little bit unsure about these two new products, but if there are new games to escort, that would be great. At the new product launch that day, everyone The response is really mediocre, which makes me feel at a loss."

Chen Mo smiled: "You don't need to be bottomless. With this idle time, it is better to stock up more goods. The whole network is always out of stock within a few minutes of the sale. It is really shameful."

Zhou Jiangping gave a dry cough: "Cough cough, don't worry, this time the amount of stock is adequate!" 8) For more exciting novels, welcome to visit everyone's reading institute


Leave a Reply