Almighty Game Designer Chapter 886: Officially encourage skipping classes
Zhao Lei cannot be surprised, because "Assassin's Creed: Origins" is a game on the VR game deck, and it is already one of the current games with the largest capacity, but "The Legend of Zelda" is a game on switch Ah, it is also an open world game?
To squeeze such a large open world into a small switch, this is already the category of black technology!
Moreover, the packaging of Shika Slate is also quite good. Many games try to add in-game maps to the packaging of the game itself. For example, the maps of the "Assassin's Creed" series can be regarded as a built-in function of the animus system. The map, camera and other related functions of "The Legend of Zelda" are all integrated into the Shika slate. This thing is like the tablet computer that the protagonist Link carries with him. It can be used to take pictures and mark the location of the map. It is simply too cool. .
There is also a feature that makes Zhao Lei feel extremely black technology, which is the positioning function of the Shika slate.
When using this function, a small red dot will appear in the center of the lens. Just use this red dot to point at the hills, shrines, etc. you want to mark in the distance, then you can mark a beam of light and open the map again. See the specific location of this hill on the map.
Why is this feature important? Because the shrine in "The Legend of Zelda" will not be displayed on the map before it is activated, and the map of the entire game is very huge. Sometimes the player sees a shrine halfway up the mountain, and the result is exhausting. When I ran over hard, I couldn’t find where it was...
What's more, all locations in the game will only open the map of the current area after unlocking the tower. Many times players are exploring with a black eye. This feature is even more important.
On the one hand, it maintains the mystery of the players in the entire open world, allowing them to enjoy the fun of exploration and discovery. On the other hand, it maximizes the convenience for the players so that they will not explore endlessly. Loses its way.
Zhao Lei ran towards the place marked by the mission, and encountered some wild monsters in the middle. After fighting a few, Zhao Lei wanted to vomit: There is too little blood!
There are only three hearts in total, and each apple can only return half of a heart. After being hammered twice by a monster, it feels like death.
Zhao Lei still has a little knowledge of "Dark Soul", and he feels a little worried, let alone those players who have no experience in similar games.
The combat system of The Legend of Zelda is also very rich.
You can sneak around your back like "Assassin’s Creed", you can lift a shield and two people like "Dark Souls", you can also use bows and arrows, basically all the popular combat elements in "The Legend of Zelda", And they are all very well done.
Zhao Lei’s favorite style of play is to touch it and take a sneak attack, kill one first, and then hit the other monster to knock off its weapon, and pick up the monster’s weapon at the speed of light, so that the monster can only come up and fight with his bare hands. When Link fought, he could basically clear the blame without injury.
After fighting a few mobs, Zhao Lei found some patterns very witty.
If it is a single or two or three mobs, basically you can kill one by sneak attack, and then attack the other.
If it is the mobs in the camp, it is much more difficult to deal with. These monsters often have explosive barrels in the camp, and the weapons used by the monsters have higher damage.
The monsters in these camps surrounded the fire, and there was no blind spot in the field of vision. When they find Link, they will throw explosive barrels at Link, or light their weapons on a campfire and then rush up. If the front is hard steel, there is basically no chance of winning. Link with three hearts only needs to be bombed by the gunpowder barrel. One click, basically to gg.
However, all camps for such monsters can be cleaned up in other ways.
For example, some monster camps have large **** on the mountain not far from the camp. As long as Link pushes them at the right angle, the boulders will roll down from the mountain like a bowling ball, crushing all the monsters to death. .
Or in some caves where monsters hide, there are lights hanging in the air for lighting. As long as you use a bow and arrow to break the rope, the light will fall and ignite the gunpowder barrel hidden in the cave, blowing all the monsters away. .
"Wow, this game can skip classes crazy, praise!"
Zhao Lei fell in love with this gameplay immediately after smashing a monster in a camp with a big boulder bowling, and couldn't help but like his wit.
From here, you can see the difference between "The Legend of Zelda" and "Dark Soul". "Dark Souls" requires players to constantly hone themselves. All opportunistic methods are considered to be "skip", which means that now it saves time and suffers less, but in fact it misses knowledge points. To suffer.
But "The Legend of Zelda" is different. This game not only encourages players to "skip", but also deliberately adds a lot of mechanisms that can "skip" into the game. It's just that these mechanisms require players to discover by themselves. As long as they find out, players can defeat the enemy in various ways, not necessarily using their own technology to fight head-to-head.
So, "The Legend of Zelda" provides more combat mechanisms. Players no longer need to stick to the traditional combat elements of assassination, archery, and hand-to-hand combat, but can make full use of the characteristics of the environment to defeat the enemy.
……
Walking all the way, finally came to the mission location.
This is the site of an ancient building~IndoMTL.com~ The style is very similar to the place where Link woke up. There is a round table in front of it with red light emitting from it.
Link came to the round table and put his Shika slab on it.
When he put the Shika slab on the round table for the first time, Link also deliberately looked at the round table carefully for a while, as if to determine whether it was safe, and would be frightened when the round table changed color. jump.
Here is a small detail of the game. Link will hesitate when he activates the tower or enters the shrine for the first time, but there will be no such special actions later, because he has already taken it off.
"Rumble..."
The moment Shika's slate entered the round table, the earth shook violently, and Link couldn't help falling to the ground.
The whole picture shook violently, and there were large swarms of birds in the forest, and even the monsters in the camp looked around nervously.
In the tremor of the earth, the cave where Link was in suddenly collapsed, and a high tower slowly rose.
It is higher than the ruins, higher than the hills, higher than everything around it.
Not only this tall tower, but on the vast snow peak, near the volcano, in the desert, many tall towers all rise at the same time, becoming the most important landmark.
Blue light appeared on the tower, indicating that it has been successfully activated.
Link got up from the ground and looked around in surprise.
He is already at the highest point of the initial plateau.
Looking around, you can see the beautiful scenery around you.
A drop of blue liquid fell from the stalactite-like stone on the round table, and it also shocked Link, and involuntarily stepped back half a step, as if he was afraid of the blue liquid splashing on him.
The data of the tower was written into the Shika slate, and the area map was successfully obtained. 8) For more wonderful novels, welcome to everyone's reading academy