Almighty Game Designer Chapter 888: No trace tutorial for beginners


After all the hard work, Zhao Lei finally got the hang gliding wing and can leave the initial platform.

At this time, he suddenly realized that the entire initial platform was just a tutorial for beginners? ?

Recall that this seems to be the case. From the beginning of the old man teaching Link to use fire, to opening towers, exploring temples to obtain special abilities, and finally obtaining hang gliding wings... It seems that all of them are playing game mechanics to the player. teaching.

However, this novice tutorial is really too extravagant. It not only used nearly two hours of game time, but also marked out a special area, which is the initial terrace.

Recall that the game mechanics of "The Legend of Zelda" are actually very complicated with many systems. For example, only flame-related content can be used for lighting, cooking, attacking enemies, etc., not to mention the operation of waving a torch to drive bees. The protagonist's special abilities include magnets, ice cubes, bombs, and time stop. These systems can also influence and interact with each other. It is not an exaggeration to say that they are ever-changing.

However, with such a complicated game system, I didn’t feel any headaches when I played, and there was no pressure on learning. It seemed to be learned naturally.

The reason is that the game content of the entire initial platform is strictly planned, full of puzzles related to abilities, from easy to difficult, step by step. Every time the player solves a small puzzle, the understanding of the game mechanics will be further improved. After playing the content of the entire initial platform, they will master these complex systems very much.

This step-by-step method is equivalent to breaking up and crushing the entire system and feeding it to the players, so there is no difficulty in understanding for the players.

In the process of playing, the player has no feeling of "I'm being taught how to play the game" at all, and the whole teaching seems smooth and natural. Because this kind of novice teaching is not done bluntly through text messages or forced operations, and there are no hints, just put a few monsters and a stone there for the player to explore on their own.

In other words, the player really learns in the game. Even if the player does not discover this special mechanism, it doesn't matter, he can go all the way, but in the future, there will be many map mechanisms of this kind.

For the high degree of freedom of the game, "Legend of Zelda" has made many sets of complex systems. In order to reduce the cost of understanding and learning for players, a whole novice area has been specially created for players to continue to fight. Learn and grow.

When the player gets the hang gliding wing and can leave the initial platform, Link’s abilities have all been unlocked, and the players have already understood how to use these abilities. The next journey is for the players. It is a real adventure with high freedom.

The main storyline is clear. It is to defeat the four beasts under control, and then go to the king city to defeat Cannon and rescue Princess Zelda; the next route is also determined, which is to float out from the initial terrace to nearby villages and towns. A person named Impa gets the next hint.

However, Zhao Lei didn't want to leave the initial plateau, because he could feel that there were still many things in this place that he hadn't explored.

If it’s other games, find four key shrines to complete the main storyline, then there is no need to continue exploring in other places. It is nothing more than some simple branch storylines or repeated collection elements that do not affect the main story. Experience, the appeal to players is very limited.

But "The Legend of Zelda" is different. Zhao Lei even thinks that running around on the map is more interesting than the main storyline...

What four holy beasts, what princess Zelda, how can it be fun to catch grasshoppers in the grass?

There are still too many surprises hidden on the entire initial platform. For example, using a sword to mow grass can find grasshoppers under the grass to make physical medicine. Climbing up a tree will find bird nests and bird eggs. Cutting down trees to collect wood can make a campfire. You can get large pieces of barbecue and the props hidden in the treasure chests by cleaning the camp of Pokblin, and there are many treasure chests hidden at the bottom of the lake, as well as those maliciously selling cute ahhaha...

In other games, trees, grass, fruits, bird’s nest, these are just scene models or textures, without any interactive function; but in "The Legend of Zelda", what you can see on the map Almost everything is interactive, especially when the player first starts playing, even if they touch a bird's egg or catch two fish in the water, they will have a strong sense of freshness and accomplishment.

If I leave like this, I feel like I missed a hundred million.

Zhao Lei floated down from the temple with a hang gliding wing~IndoMTL.com~ and took a good look at the beauty of the initial platform.

From the perspective of the entire mobile system of "The Legend of Zelda", you can climb any mountain at will, swim over rivers and lakes (mud and glaciers are not good), and you can float to far away with hang gliding wings from high places. .

In other words, in this game, players are completely free to explore every corner. In other games, there may be some mountains and seas as distant views, which players cannot reach by conventional means; but in the "Legend of Zelda" In ", you can basically go to any place you can see on the map, and as long as you go, you will surely gain.

It may be a few rare mushrooms, it may be ahhaha, it may be a shrine, it may be other special materials...Anyway, all places that seem inaccessible, there are bound to be surprises waiting for players to discover.

Of course, whether it is climbing, swimming or gliding, it takes physical energy. But this will only impose certain restrictions on the player in the early stage. In the later stage, the player can increase his physical strength to a full three pipes through the test of the temple, and he can also store a large amount of physical strength medicine on his body, almost unlimited Climbing or gliding.

Zhao Lei turned around on the initial platform again and found two treasure chests.

Although he was still a little bit disheartened, he looked at the time and two hours had passed. Although the battery life of the Swtichpro and the flagship matrix glasses can be sustained, Zhao Lei is a bit tired from playing.

If you don’t look at the time, Zhao Lei doesn’t realize that he has already spent two hours in the game, because the game’s style is very friendly and relaxing; the small puzzles on the map are always tight Grasping the player's interest will not make the player feel boring.

Take off the matrix glasses, Zhao Lei immediately decided to buy! .

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