Almighty Game Designer Chapter 889: Gameplay explosion


The reason why it is so simple is that "The Legend of Zelda" really meets Zhao Lei's needs too much.

Switch can play multiplayer games on the same screen. You can play with your wife and children at home. The characteristics of "The Legend of Zelda" are suitable for all ages. If you can buy a game console to keep your wife from going crazy, then the Switch should be the best Optimized.

The VR game cabin is good, but it is expensive, and it can only be played by one person, which can easily arouse conflicts between husband and wife.

"Just know how to play games! Spend tens of thousands to buy a big toy, this day can't be passed!"

In order to avoid this kind of quarrel, it is the best choice to buy a Switch when the economy is not sufficient at this stage.

As for whether to buy the flagship version of the matrix glasses, Zhao Lei still hesitated.

If you don’t buy it, "The Legend of Zelda" can be played on TV. The 4K-level picture quality is actually good, but it is still much worse than VR in terms of immersion. And with the matrix glasses, you can play "Legend of Zelda" with the best experience anytime, anywhere, after all, TV sets can't run around the street with their arms.

Zhao Lei found a place to sit down in the rest area, swiped the forum with his mobile phone to see what everyone said about "The Legend of Zelda".

After starting the trial, a large number of players have gone to experience stores in various cities to experience "The Legend of Zelda". These people basically want Chen Mo's core fans, and they all post on the forum as soon as possible. Discuss your own experience of playing "The Legend of Zelda".

"I played "The Legend of Zelda", and I was totally shocked! This game is really no friends, so fun!"

"Yes, I don't think I have done anything. Once I close and open my eyes, one day is over!"

"Really, is it so fun?"

"After all, it was produced by Chen Mo. I didn't go to the experience store to try it out and I could guess your reaction."

"No, this game is really different! It's different from all the games that Chen Mo did before. It's hard to describe, you have to play it before you know it!"

"Every minute in this game, you can find a lot of novelty points. There is no peeing point in the whole process!"

"For those of you who have never played, I recorded a short video, you will know how fun this game is after looking at it."

A player posted a short video on the forum, which he recorded while playing on Switch.

In the video, the player hid himself in a large bucket and slowly approached a Pokbrin camp. After hiding in the vat, Link won't be found by Pokblin in the distance, but he won't be able to get close.

After the player walked a relatively close distance, he took advantage of Pokbrin who was on the watchtower to turn his back, and shot his head with one arrow, killing him with one arrow.

At this time, night fell, and the other Pokblin in the camp lay on the ground, dozing off.

The player walked over quietly, and first secretly stole all the weapons they put aside, and then directly assassinated, knocking one to death.

The other two woke up suddenly, but the player immediately made up a few knives and cleared all Pokbrin.

Then, the player took Pokbrin’s stick and lit it on the fire, and threw it at the wooden door of Pokbrin’s warehouse.

"Huh!"

The wooden door was immediately plunged into a sea of ​​flames and was quickly burned.

Link picked up the wooden stick on the ground, drove the bees away from the honeycomb in the cave, then shot the honeycomb down and opened the treasure chest in the cave.

The players on the forum expressed their shock after watching the video.

"Fuck, can you steal a monster's weapon? It's despicable!"

"What kind of operation is this? I set the stick on the bonfire, throw it on the wooden door and burn it, and then use the fire to drive the bees away?"

"You will know by playing it yourself. In fact, there are more sorrow routines, such as setting fire to the mountain, sitting in prison... Oh no, after setting fire to the mountain, you can use the wind to burn all nearby monsters. Die."

"I also found a diary, which suggested that you can change into a cold-proof suit with the mysterious old man if you find a recipe. The recipe suggests that you need warm grass, fruit, flesh, and other things. Then I tried several So, it turned out to be sea bass! After making this dish, wait until the evening next to the wooden house, and talk to the old man when he comes back, so you can change into a winter suit!"

"Yes, there are still several in the initial platform, haha, there are treasure chests, and grasshoppers that can be used as stamina..."

"Speaking of this, I also discovered a special way to play with Skeleton Monster. Wouldn’t Skeleton Monster pick up its head to resurrect? Just pick up its head and kick the ball away, and its body will be angry Stomped straight, and then the dog was brought, it was very funny!"

"Let me go, the people upstairs, are we playing the same game? Why can't I understand what you guys say?"

"Me too...it seems we missed a lot of things..."

The players exchanged a little bit and found out, why it seems that everyone’s playing "The Legend of Zelda" is different?

Some players play completely according to the conventional thinking. They go in to kill monsters, pick up weapons, and go through the plot. As a result, they see other players' discussions with a confused face. Why are there grasshoppers? Can you cook? Can you still touch the eggs? What is it again haha?

There is still a gap in the initial platform. Many players can't jump over the distance, but after discussing it, it turns out that this place can cut down the tree on the edge of the cliff to build a bridge!

The players are all feeling that this gameplay ~IndoMTL.com~ is simply exploding!

Many people may ask what "gameplay" is, just take a video from "The Legend of Zelda" and show him it.

Another designer specifically analyzed the initial process of "The Legend of Zelda" and concluded that it was "absolutely perfect"!

"The map design of "The Legend of Zelda" is very interesting. I probably researched it. First, the map is divided into many areas, and each area has a tower. After the player climbs the tower, they can mark the surrounding gods Temple, and then in the process of going to the temple, you will encounter monster groups, collection elements and other collection elements. The most striking part of this game is that the distribution is very reasonable. There are three levels of tower-shrine-mystery solving elements. The map is divided into countless small pieces, ensuring that each small piece can give players a fresh and completely different feeling."

"Especially in terms of puzzles, it can be said that the "Legend of Zelda" is simply the ultimate in decryption elements. It can be as small as catching grasshoppers and looking for haha, as large as clearing temples, and the whole world is full of mysteries. Waiting for the players to crack them one by one. The most terrifying thing is that the initial terrace is only the beginning of the entire game. The content is already so rich, but the entire map is still very big! If all future maps also maintain the initial terrace Level, or even higher, then this game... is definitely the best game of the year!"

On the Internet, all players who have tried the "Legend of Zelda", whether they use a switch or a VR game pod, are full of praise for this game.

There are individual players who played irritably at first, which affected their first impression of the game, but after seeing other people’s sorrow routines and playing them, they immediately turned into diehard players. "The Legend of Zelda: Breath of the Wild" is a big blow. .

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