Almighty Game Designer Chapter 894: A unique experience for each player


Switchpro was snatched wildly, which really made some players who wanted to play "Legend of Zelda" with pro very uncomfortable. After all, it was finally possible to play VR-effect games without a game deck, even if it was joked by many VR players The VR effect of the "Beggar in the Beggar" version is better than the effects of mobile phones and PCs!

I have to say that although the combination of Switchpro + flagship matrix glasses + "Legend of Zelda" is expensive, the price is over 15,000, but it has to be said that it is indeed a cheap VR experience in addition to the VR game cabin. The best choice for effect.

Even if other manufacturers want to try to follow the trend and make similar equipment, one is that they don't have the market share of matrix glasses, and the other is that they don't have enough game support, so they must not be able to do it.

It can be said that the price of fifteen thousand and five is between mid-range PCs, mobile phones and low-end gaming cabins, but it has become a cost-effective choice.

But...analyze and analyze, it's out of stock!

If you can't buy pro, it's very angry.

In addition, many players have been playing "The Legend of Zelda", which makes many players who can't buy pro even more angry.

"I don't believe that "The Legend of Zelda" is so fun? Chen Mo, you bullied me and never played it?"

Fortunately, Lehui is still in full production. After two weeks later, many players finally bought the Switchpro and the flagship matrix glasses at the original price, they can only say:

"Well, I have never played such a fun game..."

With a large number of strategies, video commentaries, live broadcasts and shared videos appearing on the Internet, the one most asked by players is: "Is this game still playable?!"

As an open world game, "The Legend of Zelda" has a lot of open world game characteristics that are rooted in the red, but it redefines the concept of "open world" in many ways, and is even called by many people For: "Teach major European and American manufacturers to make open world games".

From the beginning of the game, after completing the novice plot on the initial platform, "The Legend of Zelda" directly handed over all the abilities and final tasks to the player. There is no need for main tasks or lengthy preparations, you can directly challenge the King City regardless of anything.

Of course, most of the time, it turned out to be abused by the mobs who watched the door every minute.

Because of deliberately blurring the main line, it gives players a feeling of "I can go anytime Cannon is in the castle", which solves the problem of the sense of substitution that often occurs in the main line and branch lines of many open world games.

In many other open world games, there is a very urgent main storyline, and there are also many casual side storylines and small games with rich gameplay. These contents are mixed together, and this situation is easy to happen: the NPC tells you that his daughter was taken away by the monster. At this time, you choose to play a card with him, so the NPC happily said, "Come on, when I was young, it was the best in the village. Players"!

Although there is nothing wrong with this approach, it is somewhat of a drama for the plot.

In the "Legend of Zelda", the boss has always been in the king city, but the player is unable to challenge it because of his weak strength. Therefore, all branch lines and collection elements are to enhance their own strength, and do not conflict with the requirements of the main line.

Exploring the shrine is to obtain proof of trial and increase your HP and upper limit of physical strength.

Explore, haha, to expand the weapon grid.

Even if you are fishing, digging out birds and eggs, or catching grasshoppers, they are all about making various attribute-added foods and potions, all in order to improve their strength.

All branch lines and collection elements have an implicit goal to improve their strength, so that they will not conflict with the main storyline.

Moreover, the time setting further dilutes this sense of conflict.

For example, in some games, you received a main quest, the farmer's daughter was taken away, and then you were addicted to fishing and hunting for three days. Only then did you remember to rescue the farmer's daughter.

emmm, maybe even the bone scum has been chewed up, right?

But in the "Legend of Zelda", the princess has been imprisoned for a hundred years anyway. It's not too bad for a few days, right?

So, Link has plenty of time to fish and catch grasshoppers, and he can comfort himself. This is to improve his own strength and is not in a hurry to save the princess.

Players can collect a **** outfit for the camp step by step and then go to tyranny cannon, or they can wear a piece of trash and rely on their own technology and strength to harden the Cannon speed pass game. This is all the player's own choice.

The puzzle-solving method of "The Legend of Zelda" is the most popular and acclaimed player.

Even many players said that this is the most difficult puzzle game I have ever played, and there is no way to play it without a strategy!

But there are also many players who strongly do not recommend playing the "Legend of Zelda" to watch the guide, because in the "Legend of Zelda", almost all puzzle elements have no unique solution. If you follow the guide, then It is equivalent to severely weakening the fun of playing games.

And the guidance of the game is done just right. Only through ready-made puzzles to let players figure out the usage of various special abilities~IndoMTL.com~, there is no more explanation.

On the itinerary, players can choose to climb, glide, run, and ride horses.

In the face of the enemy, you can clear, sneak or avoid.

In terms of solving puzzles, as long as the ultimate goal can be achieved, the game does not restrict players from using any means.

For example, some ground organs need to be held down with props. The average person’s choice is to carry a wooden barrel, but they can also attract a treasure chest with the ability of magnets, or even throw ten apples on the ground. Hold down.

In the battle, in addition to all kinds of interesting moth gameplay, there are also players who discovered the ultimate moth gameplay. Players can pick up chickens and throw them into strange piles. After monsters attack the chickens a certain number of times Will trigger the "Rooster's Counterattack" effect, from which you can fish in troubled waters.

In other words, regardless of the guide, almost everyone has a completely different experience playing "The Legend of Zelda". When the player discovers a strange object... it is likely that a new one has already been discovered Hidden elements.

So, after playing for a period of time, players will feel highly sensitive to the plants and trees in this game. Even if it is a pile of special-shaped rocks on a cliff, players will immediately realize: " There must be this place haha!"

Some players even joked that "The Legend of Zelda" should not be called "openworld", it should be called "openair"! Because this open world is different from other open worlds, it is not only open on the ground, but even all the air is open!

Because Link can climb any mountain and then use a paraglider to slide anywhere in the air, this game is not a simple plane, but a three-dimensional world. 8) For more wonderful novels, welcome to everyone's reading academy


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