Almighty Game Designer Chapter 895: Redefine level design


In terms of puzzle-solving levels, if "Dark Souls" tells the world what RPG should have level design, then "The Legend of Zelda" redefines the meaning of "level design".

Of course, "Dark Souls" is embodied in a way that players are abused. Everywhere is full of desperate conspiracies, forcing players to continue to suffer and find the best solution. Occasionally seeing a bonfire and shortcut is simply I want to cry; but "The Legend of Zelda" is just the opposite. A small shrine contains many institutions and various elements. The only frustration is that after trying many methods, it has not been solved. It's irritable, but once it's solved, players will praise their wit crazy.

The entire puzzle-solving element is divided into three levels: yahaha-shrine-beast.

Yahhaha’s puzzles are relatively simple. For example, if you see a circle of duckweed in the water, you can find one by jumping from the cliff to the center of the duckweed; there is a circle of small rocks on the mountain, Move the stone over and put it in the gap, and you can find another one; for more complicated ones, you need to remove the iron block from the water and place it on a pile of iron blocks in a specific shape, and you can find another one.

The difficulty of the puzzle of the shrine has risen by a notch.

There are different types of shrines. Some are directly exposed on the ground, and you can directly challenge them when you enter; some are surrounded by thorns and must be entered by special means; some are simply buried in the ground and must be completed. The task can be opened.

For example, on a high tower, the player will meet a birdman who plays the accordion, and after dialogue with him, he will get a poem message. According to the information in this poem, the player has to land on the shrine buried in the soil. As time goes by, when the shadow of the tall tower overlaps with the position of the shrine, a rocket will be shot towards the tall tower. Will activate.

There are also some shrines hidden in the maze. The walls of these mazes are all higher than the mountains. Link can't climb up when Link is weak. At this time, the player really feels the pain of walking through the maze. . But after the player is fully stamina, he can skip class and climb directly to the top of the maze to find a shortcut.

After entering the shrine, players must comprehensively use their various abilities to trigger various organs in the shrine. Sometimes it requires not only some wisdom, but also a certain hand speed. For example, some organs require players to jump up at a certain moment and use Link's time to shoot at distant organs. Players with handicap have to try many times to complete it.

The puzzle-solving elements of the four mythical beasts and the final boss battle have reached the top level of difficulty. Players must pass the various experiences and knowledge gained in the temple trial to pass the level.

Before the battle between the beasts, Link has to enter the village where the beast hero is, complete the main task, and get help from the NPC.

In the first stage of the beast battle, Link needs to cooperate with the NPC. After getting close to the beast, while resisting the beast's long-range attack, he uses a bow and arrow to shoot at the red key part of the beast to stop the beast.

In the second stage, Link will enter the interior of the beast and complete a complex puzzle level. In terms of scale, the level of the beast is far beyond the temple, and the difficulty is also rising. The levels of each sacred beast are well-designed and are very consistent with the characteristics of the sacred beast itself. For example, the beast of water is an elephant. After gaining partial control of the beast, Link can manipulate the elephant’s nose to change from low to high, so as to climb on top of the elephant’s head, or flush with water from the nose. Open the mechanism, open some areas that you couldn't go before.

Moreover, these monsters are completely three-dimensional levels inside, not just as simple as layering, different parts will affect each other, players must have a good three-dimensional thinking to solve the puzzle. In order to adapt to this level design, the "Legend of Zelda" also specially uses a 3D perspective view as the maze map.

The four beasts are the elephant in the wetland in the southeast, the lizard in the northeast volcano, the camel in the desert in the southwest, and the eagle in the mountains to the northwest. Each kind of beast corresponds to a unique area and a unique village, with different customs and side missions. For example, the race in the wetlands is a mermaid, while the race in the mountains is a birdman, and the desert is a village of women. Link has to become a female gangster to enter.

In the third stage, Link will engage in a boss battle with Cannon’s clones. Each clone has a different ability, difficulty, and style of play. After defeating the Cannon clone, you can officially regain the beasts and obtain special heroic blessing effects. And exclusive hero weapons.

Even more difficult than these, there is something like Master Sword Trial.

In the master sword trial, players cannot bring in any weapons or equipment, and everything starts from 0. From the beginning of picking up twigs on the ground and hitting the weakest mob, Pokblin, step by step, he obtained more advanced weapons. Later, the difficulty of the entire battle has risen sharply. It is a veritable ultimate challenge. If you fail halfway, you can only start from the beginning. Furthermore, even **** players with full confidence may have to repeatedly challenge many times before they can pass the level.

If "Dark Souls" is the same level style that is constantly becoming more difficult and achieving the ultimate, then "The Legend of Zelda" is a fancy show ~ IndoMTL.com~ From easy to difficult, from simple to complex, All-encompassing, players can always get a completely different experience in the game.

In terms of combat system, "The Legend of Zelda" is equally good.

If soul combat has created a new mode for cold weapon combat games in the parallel world, then "The Legend of Zelda" tells everyone that in addition to soul combat, cold weapon combat can also do something what.

In addition to the classic shield duo, shield reversal, dodge, stealth backstab and other elements, "The Legend of Zelda" has made richer choices in many aspects. For example, a more fluid archery technique and a variety of attribute arrows, link time triggered by a perfect dodge and a bow in the air, weapons can be used normally or thrown, shields can even be used as skateboarding...

One of the most controversial is the setting of weapon durability.

In other games, the weapon can be repaired after it has been worn out for a long time, and the repair is perfect as before; but the endurance of the weapon in "The Legend of Zelda" means that the weapon has completely exploded and you want to take it again When it arrives, we must continue to brush it-except for the Exorcism Sword (Master Sword) given by the plot.

When I first came into contact, most of the players felt very uncomfortable. I just got a good weapon, but it blows me up before I get a few hits? Then I am a brave man, a knight recognized by the sword of exorcism, and I can only use Poker Brin’s stick to fight monsters? You are not willing to use a good weapon!

After the players collected a bunch of cool and bunker weapons, they found that they were reluctant to use any of them. In the end, the immortal Exorcism Sword was not distressed. I used it to chop a tree and cut it Grass, nothing wrong!

It is really embarrassing that the dignified master sword has fallen to such a point...... 8) For more wonderful novels, welcome to visit everyone's reading academy


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